MordorOrchid the Dungeon (0, 52, D) the +5 mace of Lejimn {crush, Int+5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It makes you more stealthy. (1, 32, D) the +0 short sword of a volcano {freeze, rElec MR- Str+2 Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. (1, 33, D) a book of Alchemy (1, 34, D) the cursed +1 leather armour "Suiromae" {MR++ Str+4 Slay+3} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (1, 52, D) an uncursed staff of power an uncursed ring of protection from fire (2, 14, D) a lightning rod (4/4) (2, 15, D) a +1 rapier of draining (2, 32, D) the +3 warlock's mirror {reflect} (2, 33, D) a +2 quarterstaff of crushing (2, 34, D) an uncursed staff of cold (2, 50, D) a fan of gales (2, 51, D) a +2 long sword of freezing a +0 robe an uncursed ring of flight (2, 52, D) a +0 scimitar (2, 53, D) a +0 dire flail a cursed +0 robe (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) the cursed +0 leather armour "Yfuroer" {*Corrode Regen+ MP+9 Int+4} It affects your intelligence (+4). It affects your magic capacity (+9). It increases your rate of regeneration. It may corrode you when you take damage. It has a curse placed upon it. (3, 15, D) a +3 ring of protection (3, 32, D) a book of Conjurations (3, 34, D) a +1 dagger of freezing (3, 51, D) a +3 battleaxe of venom (3, 52, D) a +2 pair of gloves of archery (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 15, D) an uncursed amulet of the gourmand (4, 32, D) a +1 rapier of flaming (4, 33, D) a +2 morningstar of protection (4, 34, D) a +0 pair of gloves of archery (4, 51, D) a +0 great sword a +0 plate armour a +2 long sword of freezing (4, 52, D) a +0 battleaxe a +0 chain mail a scroll of brand weapon (5, 14, D) a lamp of fire (5, 16, D) a lightning rod (4/4) (5, 32, D) a +4 hand crossbow of flaming (5, 33, D) an uncursed staff of poison (5, 35, D) a +1 battleaxe of freezing (5, 50, D) a +0 spear a +0 robe (5, 51, D) a +8 hand axe of flaming (6, 14, D) a +3 dire flail of protection (6, 15, D) a +2 blowgun (6, 16, D) an uncursed staff of wizardry (6, 32, D) a +0 spear of venom (6, 33, D) an uncursed staff of wizardry (6, 34, D) a +0 leather armour of magic resistance (6, 35, D) a +1 battleaxe of freezing (6, 50, D) a +1 short sword of venom (6, 51, D) a +4 ring of strength (6, 53, D) a potion of blood (still there?) a potion of blood (still there?) a potion of blood (still there?) (7, 14, D) an uncursed staff of power (7, 15, D) a book of Conjurations (7, 16, D) a +3 great sword of draining an uncursed staff of conjuration (7, 17, D) 2 scrolls of brand weapon (7, 32, D) an uncursed staff of power (7, 33, D) a phial of floods (7, 34, D) a +4 spear of piercing (7, 50, D) a +0 scimitar (7, 51, D) a +0 robe a +2 ring mail of cold resistance (7, 52, D) a cursed -3 dagger a +0 robe an uncursed staff of poison (8, 15, D) an uncursed staff of conjuration (8, 16, D) an uncursed staff of poison (8, 32, D) a +7 blowgun (8, 33, D) a book of Necromancy (8, 34, D) an uncursed amulet of harm (8, 50, D) a +6 mace of protection a +0 short sword an uncursed staff of conjuration (8, 51, D) a +0 dagger a +0 robe an uncursed staff of earth (8, 52, D) a phial of floods (9, 14, D) a +1 pair of gloves of archery (9, 15, D) a +1 hand axe of chopping (9, 16, D) a +3 plate armour of fire resistance (9, 19, D) a +1 scimitar of flaming (9, 21, D) a +1 demon whip of electrocution (9, 32, D) a +4 hand crossbow of flaming (9, 33, D) a +2 falchion of holy wrath (9, 50, D) a +2 pair of gloves of archery (9, 51, D) a +3 great sword a +0 chain mail an uncursed staff of conjuration (9, 52, D) a potion of blood (still there?) a potion of blood (still there?) a potion of blood (still there?) (9, 53, D) a +0 great mace a +0 chain mail (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 14, D) a book of Fire (10, 15, D) a +2 mace of holy wrath (10, 32, D) an uncursed staff of earth (10, 33, D) a +2 hand crossbow of flaming (10, 34, D) a cursed ring of attention (10, 35, D) a +2 battleaxe of freezing (10, 50, D) a fan of gales (10, 51, D) a +4 war axe of electrocution (10, 52, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) the +8 scythe of Zaddoecs {antimagic, *Corrode +Rage rElec rF+++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It renders you almost immune to fire. It insulates you from electricity. It lets you go berserk. It may corrode you when you take damage. (11, 15, D) an uncursed amulet of harm (11, 16, D) a +4 blowgun (11, 17, D) an uncursed staff of summoning (11, 32, D) a book of Spatial Translocations (11, 33, D) an uncursed staff of summoning (11, 34, D) a +0 whip of electrocution (11, 50, D) a book of Flames (11, 51, D) a +1 quarterstaff of protection (12, 14, D) a book of Frost (12, 15, D) the +8 spear of Peace {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (12, 16, D) a lightning rod (4/4) (12, 32, D) the ring "Iraudas" {MR+ AC+4} [ring of protection] It affects your AC (+4). It affects your resistance to hostile enchantments. (12, 33, D) a +2 spear of venom (12, 34, D) the +5 scale mail of the Moon {Int+3} It affects your intelligence (+3). (12, 50, D) a +0 dagger (unseen) (12, 52, D) a phial of floods (13, 32, D) a cursed staff of poison (13, 34, D) an uncursed staff of cold (13, 50, D) a +4 blowgun (13, 51, D) a +0 plate armour of magic resistance (13, 52, D) a +3 leather armour of fire resistance (14, 50, D) a +0 battleaxe (unseen) (14, 51, D) an uncursed amulet of faith (14, 52, D) a manual of Throwing a +2 helmet of see invisible an uncursed ring of protection from fire a +0 spear a +0 robe (15, 15, D) 234 gold pieces (18, 19, D) a +2 battleaxe of freezing (18, 22, D) a large rock (18, 24, D) 3 large rocks (18, 50, D) a lamp of fire (19, 16, D) a +2 longbow of velocity (19, 17, D) a +0 dire flail a +0 dire flail the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (19, 18, D) 5 large rocks (19, 21, D) a +0 dire flail a +0 dire flail a +1 great sword of flaming a +6 ring of strength (19, 22, D) a +0 dire flail a +0 dire flail (19, 33, D) an uncursed staff of earth (19, 48, D) a +0 robe of magic resistance (19, 50, D) a +4 chain mail of fire resistance (20, 0, D) an uncursed amulet of guardian spirit (20, 1, D) a +3 ring of protection (20, 16, D) a +1 battleaxe of flaming (20, 21, D) a +1 battleaxe of freezing (20, 32, D) an uncursed staff of power (20, 33, D) an uncursed staff of death (20, 48, D) an uncursed staff of poison (20, 49, D) a +0 longbow an uncursed staff of fire 2 large rocks (21, 0, D) the +4 chain mail of Odihoxac {MR+} It affects your resistance to hostile enchantments. (21, 1, D) the cursed +1 chain mail of Doezuid {+Fly rElec MR- Str+4} It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (21, 17, D) the +1 robe "Jutsil" {Int+4} It affects your intelligence (+4). (21, 21, D) 4 large rocks (21, 32, D) an uncursed staff of power (21, 33, D) a crystal ball of energy (21, 48, D) 4 large rocks (21, 49, D) 4 large rocks a +0 leather armour (21, 50, D) a Grand Grimoire (21, 51, D) a +4 spear of venom 18 javelins of returning a +3 chain mail of cold resistance (21, 52, D) a +5 spear of flaming 15 steel javelins a +0 leather armour 4 potions of heal wounds (22, 16, D) a +0 battleaxe of chopping (22, 32, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (22, 33, D) an uncursed staff of death (22, 34, D) the cursed +1 plate armour "Nyifigh" {Int+6} It affects your intelligence (+6). It has a curse placed upon it. (22, 48, D) a +0 longbow a +0 leather armour a book of Callings (22, 49, D) an uncursed staff of fire a +0 arbalest 27 bolts a +2 spear of venom 11 silver javelins a cursed +0 leather armour the ring of Tozohice {Int+3 Stlth-} [ring of attention] It affects your intelligence (+3). It makes you less stealthy. 3 large rocks a +3 ring mail of poison resistance (22, 50, D) a +0 shortbow a +0 shortbow a +6 rapier of venom (23, 0, D) a +0 dagger (23, 10, D) the +4 glaive of Sulphur {flame, rPois rC+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from cold. It protects you from poison. (23, 11, D) a +2 executioner's axe of flaming a cursed +0 robe (23, 16, D) a phial of floods (23, 17, D) a large rock (23, 18, D) 5 large rocks a +4 blowgun (23, 32, D) the +4 mace of Wicy {crush, rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. (23, 34, D) an uncursed ring of poison resistance (23, 47, D) a +0 spear 15 steel javelins a +0 leather armour (23, 48, D) a +0 shortbow a manual of Crossbows (23, 49, D) a +0 longbow a +0 leather armour a book of Alchemy (23, 50, D) 6 large rocks (24, 1, D) a +0 dire flail (24, 9, D) a +0 trident a +2 ring mail of positive energy (24, 10, D) an uncursed staff of fire a +0 robe (24, 11, D) an uncursed staff of conjuration a +0 robe (24, 12, D) an uncursed staff of fire a +0 robe of magic resistance (24, 16, D) a crystal ball of energy (24, 17, D) a +0 dire flail a +3 dire flail 12 large rocks a +1 helmet of intelligence (24, 18, D) a +0 battleaxe of freezing (24, 19, D) a +0 dire flail a +0 dire flail (24, 32, D) a +5 spear of venom (24, 33, D) a crystal ball of energy (24, 35, D) the ring of Vazuoled {Str-3 Int+4 SInv} [ring of see invisible] It affects your strength (-3). It affects your intelligence (+4). It lets you see invisible. the amulet of Zuenaix {+Rage Int+4} [amulet of rage] It affects your intelligence (+4). It lets you go berserk. a +6 ring of intelligence a +6 ring of strength a +2 ring of evasion (24, 48, D) 2 large rocks a +0 longbow of freezing (24, 49, D) a cursed -1 spear 17 javelins of penetration a +0 leather armour 4 large rocks an uncursed staff of cold (24, 50, D) 5 large rocks a cursed staff of summoning (25, 1, D) a lamp of fire (25, 6, D) a +0 dagger a +0 robe (25, 10, D) a +0 dagger a +0 robe (25, 11, D) a +0 robe a potion of blood (25, 16, D) the Handbook of the Compass Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 (25, 17, D) a +0 dire flail a +0 dire flail a cursed staff of energy (25, 18, D) 4 large rocks an uncursed ring of poison resistance (25, 32, D) a +4 scale mail of poison resistance (25, 33, D) an uncursed staff of poison (25, 34, D) a scroll of brand weapon (25, 48, D) an uncursed staff of death a +0 shortbow (25, 49, D) an uncursed staff of fire a +0 arbalest 14 bolts 4 large rocks a book of Callings (25, 50, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. a +0 longbow a +0 leather armour (26, 10, D) a +0 dagger a +0 robe (26, 11, D) an uncursed staff of fire a +0 robe (26, 12, D) a +0 robe (26, 13, D) a +0 battleaxe a +2 ring mail of magic resistance (26, 16, D) a +4 antimagic broad axe (26, 17, D) a +1 arbalest of freezing (26, 32, D) an uncursed staff of wizardry (26, 33, D) a +4 battleaxe of electrocution (26, 34, D) a lamp of fire (26, 48, D) an uncursed staff of conjuration a +0 longbow (26, 49, D) a +0 longbow a +0 leather armour (26, 50, D) a +2 spear of pain 14 javelins a +0 leather armour an uncursed staff of air a +0 arbalest 14 bolts (27, 1, D) an uncursed staff of death (27, 12, D) an uncursed staff of conjuration a +0 robe a potion of blood a +3 long sword a +0 robe (27, 16, D) a +2 great sword of slicing (27, 17, D) a +1 chain mail of magic resistance (27, 33, D) a book of Transfigurations (27, 34, D) a +0 scale mail of fire resistance (27, 48, D) 3 large rocks a +0 hand crossbow of velocity (27, 49, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. a +0 arbalest 22 bolts (27, 50, D) a +0 spear 13 silver javelins a +0 leather armour an uncursed staff of poison (27, 54, D) a steel javelin a large rock (28, 1, D) a +0 dagger (28, 16, D) a +0 whip of distortion (28, 17, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (28, 32, D) an uncursed ring of flight (28, 33, D) a +1 ring mail of fire resistance (28, 49, D) a +5 broad axe of electrocution a cursed -2 shortbow (28, 50, D) 6 large rocks a +1 chain mail of poison resistance (28, 55, D) a silver javelin a large rock (28, 57, D) a javelin of penetration (29, 1, D) a +1 glaive of freezing (29, 16, D) an uncursed staff of summoning (29, 17, D) a +3 long sword of freezing (29, 32, D) a +2 rapier of protection (29, 33, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (29, 48, D) a lightning rod (4/4) (29, 49, D) 4 large rocks Sif Muna's Volume of Assistive Orientation Spells Type Level a - Lesser Beckoning Translocation 3 b - Teleport Other Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Ring of Flames Charms/Fire 7 (29, 50, D) 2 large rocks a +0 arbalest 25 bolts (29, 56, D) a javelin an arrow (30, 49, D) a +0 arbalest 11 bolts a +0 robe of magic resistance a +1 dire flail of draining a +0 longbow 3 large rocks an uncursed staff of conjuration (30, 50, D) a cursed -3 longbow a +0 leather armour of fire resistance the +0 pair of fencer's gloves {Riposte Dex+3} It affects your dexterity (+3). (30, 57, D) a silver javelin 3 arrows (31, 49, D) a +0 shortbow an uncursed staff of death (31, 50, D) a +0 longbow a +3 rapier of draining (32, 48, D) the Collected Works on the Supportive Frostbite Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Call Imp Summoning 2 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Forest Summoning/Translocation 5 e - Simulacrum Ice/Necromancy 6 (32, 49, D) a +0 shortbow a +0 shortbow an uncursed ring of ice (32, 50, D) 10 large rocks the +9 hand axe "Asiqeoda" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (33, 36, D) a +0 trident (33, 48, D) a Grand Grimoire (33, 49, D) 6 large rocks a book of Fire (33, 50, D) a +2 spear of flaming 14 javelins of penetration a +0 leather armour a +0 shortbow Vish's Compendium of Freezing Intoxication Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Ice Beast Ice/Summoning 4 d - Metabolic Englaciation Hexes/Ice 5 e - Freezing Cloud Conjuration/Ice/Air 6 (34, 28, D) an uncursed staff of summoning (34, 36, D) a +0 scythe of venom (34, 48, D) a lamp of fire (34, 49, D) 3 large rocks the cursed +0 pair of boots of Grottiness {rElec rN+ MP-9 Str+3 Slay+2} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). It has a curse placed upon it. (34, 50, D) a +0 longbow the +4 trident of Experimentation {pierce, rPois Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. (35, 14, D) a +3 short sword of electrocution (35, 15, D) a +1 naga barding of fire resistance (35, 29, D) a +2 robe of cold resistance (36, 0, D) a book of Necromancy (36, 10, D) 153 gold pieces (36, 14, D) an uncursed ring of positive energy (36, 15, D) the cursed +0 rapier of Nyliwudgh {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It has a curse placed upon it. (36, 28, D) a +7 mace of draining (36, 29, D) a phial of floods (37, 0, D) an uncursed staff of death (37, 1, D) the +10 great mace "Upuulon" {flame, rElec rF- MR++ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (37, 15, D) a +4 dire flail of protection (37, 29, D) the +2 helmet "Mush" {*Corrode Regen+ Int+2} It affects your intelligence (+2). It increases your rate of regeneration. It may corrode you when you take damage. (38, 0, D) a +0 dagger (38, 1, D) an uncursed staff of conjuration (38, 14, D) a +2 shortbow of flaming (38, 15, D) the cursed +0 glaive "Qiuteh" {elec, rF++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from fire. It has a curse placed upon it. (38, 29, D) a +0 scythe of freezing an uncursed staff of poison (38, 49, D) the +5 plate armour of the Good {Dex+2 Stlth+} It affects your dexterity (+2). It makes you more stealthy. (38, 50, D) a +0 short sword (39, 1, D) an uncursed staff of air (39, 5, D) a +0 giant spiked club (39, 15, D) a lamp of fire (39, 28, D) an uncursed ring of resist corrosion a +2 ring of intelligence the cursed +0 robe of Zyckuo {rCorr} It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. a +0 robe of magic resistance a +0 robe an uncursed ring of stealth (39, 29, D) a cursed +4 halberd a +0 robe an uncursed staff of energy (39, 30, D) a +0 trident (39, 48, D) a book of Cantrips (39, 49, D) a +3 halberd of protection a +0 chain mail (39, 50, D) an uncursed staff of air (40, 0, D) a +4 blowgun (40, 1, D) a +1 dire flail of holy wrath (40, 5, D) 3 large rocks (40, 14, D) a +2 plate armour of fire resistance (40, 15, D) a phial of floods (40, 28, D) a +3 plate armour of poison resistance (40, 29, D) the cursed +2 longbow "Obef" {velocity, rN+} Any arrow fired from it inflicts extra damage. It protects you from negative energy. It has a curse placed upon it. (40, 48, D) 63 gold pieces a +0 club a +0 longbow of velocity a +0 leather armour a book of the Dragon (40, 49, D) a +0 halberd a +0 chain mail a crystal ball of energy (40, 50, D) a +0 dire flail a +0 plate armour the +9 quarterstaff of Karma {antimagic, rElec rN+ SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (41, 0, D) a +0 dagger (41, 1, D) a lightning rod (4/4) (41, 7, D) the +7 great sword "Nunkotrich" {flame, rN+ MR++ Str-5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (41, 14, D) The Almanac of Greatest Risks and Utility Spells Type Level a - Discord Hexes 8 b - Controlled Blink Translocation 8 (41, 28, D) the +4 hand axe "Liqyteit" {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (41, 48, D) a +0 morningstar a +0 chain mail an uncursed ring of wizardry a +0 dagger a +0 robe (41, 49, D) a +0 glaive a +2 plate armour of fire resistance a +0 hand axe of electrocution (41, 50, D) an uncursed staff of summoning (41, 51, D) a +0 giant spiked club a +0 giant spiked club (42, 0, D) an uncursed staff of poison (42, 1, D) a phial of floods (42, 5, D) a +1 robe a cursed staff of summoning a cursed -1 battleaxe a +0 plate armour (42, 7, D) a +0 chain mail a +0 hand axe a +0 dire flail a +0 arbalest 22 bolts a +0 plate armour (42, 9, D) a +0 dire flail a +0 plate armour an uncursed amulet of harm a +3 long sword a +0 chain mail a +0 great sword a +0 chain mail (42, 14, D) the +9 dagger of Nohuixt {flame, MR+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your resistance to hostile enchantments. (42, 15, D) a scroll of brand weapon (42, 28, D) the cursed +0 robe of Trog's Envy {*Corrode rC+ Regen+ Dex+5} It affects your dexterity (+5). It protects you from cold. It increases your rate of regeneration. It may corrode you when you take damage. It has a curse placed upon it. (42, 47, D) a +0 scimitar (42, 48, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. a +0 robe (42, 49, D) a +0 great mace a +0 chain mail the +8 arc blade {discharge, rElec} It insulates you from electricity. (42, 50, D) a +0 dire flail a +0 chain mail +2 fire dragon scales (43, 8, D) a +0 long sword the +10 shortbow "Giantbane" {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. a +0 plate armour a bolt (43, 15, D) the +6 whip "Ucesa" {venom, MP+9 Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your magic capacity (+9). (43, 28, D) a fan of gales (43, 29, D) a fan of gales (43, 48, D) a +0 dagger (43, 49, D) a +3 great mace a +0 plate armour a +2 ring of intelligence a +0 short sword of protection a +0 chain mail a +2 leather armour of magic resistance (43, 50, D) a +3 bardiche of freezing a +2 chain mail of cold resistance a cursed +0 hand axe a +0 ring mail an uncursed staff of air (44, 7, D) a +0 plate armour a +0 great mace (44, 48, D) a +0 chain mail (44, 49, D) a +0 mace a +0 chain mail a +2 hand crossbow of freezing (44, 50, D) a +0 giant spiked club a book of the Dragon (44, 51, D) a +6 ring of protection (45, 48, D) a +0 great sword a cursed +0 chain mail a phial of floods (45, 49, D) a +1 vampiric battleaxe a +2 chain mail of fire resistance a +0 giant club a +2 plate armour of positive energy (45, 50, D) a cursed -3 flail a +0 chain mail (45, 51, D) an uncursed ring of magical power (45, 54, D) a +0 glaive a cursed +0 plate armour (46, 48, D) a crystal ball of energy (46, 49, D) a +0 giant club a +0 giant spiked club a +4 hunting sling of flaming (46, 50, D) 3 large rocks the ring "Dittalock" {*Contam rPois rF+ MR+ SInv} [ring of protection from magic] It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It causes magical contamination when unequipped. (46, 51, D) a +0 war axe a +0 chain mail an uncursed staff of cold (47, 4, D) a +1 dire flail of draining a +0 robe (47, 6, D) an uncursed ring of positive energy 2 scrolls of brand weapon a +6 ring of strength a +6 ring of dexterity an uncursed ring of poison resistance 18 potions of heal wounds a +0 pair of gloves of archery a +0 spear of piercing 18 javelins a +0 leather armour (47, 7, D) a +0 spear a +3 vampiric trident a +0 robe a +0 trident a throwing net (47, 48, D) a +0 war axe (47, 49, D) a +0 dire flail a +0 ring mail an uncursed staff of summoning (47, 50, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (47, 51, D) a +0 dagger a +0 robe an uncursed staff of air (48, 5, D) a +2 antimagic trident a +0 leather armour (48, 48, D) a +0 giant club a fan of gales (48, 50, D) a cursed +0 battleaxe a +0 plate armour a +1 hunting sling of freezing (48, 51, D) a book of the Sky (49, 0, D) a fan of gales (49, 1, D) a +0 trident of flaming (49, 3, D) 2 javelins (49, 12, D) a +0 scimitar (49, 24, D) a +4 flail of crushing (49, 36, D) a +3 plate armour of positive energy (49, 48, D) a +0 dagger a +2 robe of fire resistance a book of Flames (49, 49, D) a +0 great mace a +0 chain mail a +0 dire flail a +1 great sword of protection (49, 50, D) a +0 giant club a +1 trident of venom (50, 0, D) a phial of floods (50, 2, D) 2 javelins (50, 13, D) a +1 shortbow of velocity (50, 20, D) a +0 short sword a +0 flail (50, 21, D) a +0 morningstar of holy wrath (50, 36, D) a +0 dagger (50, 37, D) a book of Flames (50, 40, D) a +0 dagger a +2 robe of positive energy (50, 41, D) a +0 dagger a +0 robe (50, 48, D) the cursed +1 robe of Duesk {rCorr Stlth+} It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (50, 49, D) a +0 dagger a +0 robe (50, 50, D) a +0 trident a +0 chain mail an uncursed staff of wizardry (51, 0, D) a cursed -2 ring of strength (51, 1, D) a scroll of brand weapon (51, 13, D) a +0 leather armour of poison resistance (51, 19, D) a +0 halberd (51, 20, D) a cursed -3 dire flail (51, 24, D) an uncursed staff of energy (51, 37, D) a +2 morningstar of protection (51, 40, D) an uncursed staff of fire a +0 robe a +0 dagger a +0 robe (51, 41, D) a +0 giant club (51, 48, D) a +1 hunting sling of flaming (51, 49, D) a +4 scale mail of positive energy (51, 50, D) a +0 giant club (52, 0, D) a +5 scimitar of holy wrath (52, 1, D) an uncursed staff of poison (52, 13, D) the quicksilver dragon scales of the Nightingale {+Fly MR+ Str-5 Int+4} It affects your strength (-5). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you fly. (52, 19, D) a +0 glaive (52, 20, D) a +0 morningstar a +0 hand axe a +0 flail (52, 21, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. a +0 short sword of flaming (52, 36, D) a +1 shortbow of freezing (52, 37, D) a +2 scale mail of positive energy (52, 40, D) a +0 dire flail a +0 plate armour a +0 dagger a +0 robe (52, 41, D) a +0 giant club (52, 48, D) a +0 giant club a phial of floods (52, 49, D) a +0 great sword a +1 scale mail of magic resistance a +0 dagger a +2 robe of positive energy an uncursed amulet of magic regeneration (52, 50, D) a +0 hand axe a +0 chain mail of poison resistance the cursed +1 war axe of the Forsaken Hells {drain, Str+4 Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (-3). It has a curse placed upon it. (53, 0, D) a +1 plate armour of magic resistance (53, 13, D) an uncursed staff of cold (53, 20, D) a +0 short sword (53, 21, D) a +0 flail (53, 24, D) the cursed +1 plate armour of the Ditch-Digger {rF+ MR++} It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 25, D) a +8 blowgun (53, 36, D) a +2 ring mail of cold resistance (53, 41, D) a +0 hand axe a +0 ring mail (53, 48, D) a +1 battleaxe of electrocution a +0 plate armour an uncursed ring of protection from fire a +0 chain mail (53, 49, D) a +0 dagger a +0 robe (53, 50, D) a +0 ring mail a book of Maledictions (54, 0, D) a +0 buckler of protection (54, 12, D) the cursed +0 hand crossbow of Equilibrium {penet, rF++ rC++ Str-5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-5). It greatly protects you from fire. It greatly protects you from cold. It has a curse placed upon it. (54, 13, D) a +0 dire flail (54, 24, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (54, 36, D) +0 gold dragon scales (54, 49, D) a +0 giant spiked club a +1 pair of boots of flying (54, 50, D) a +0 flail a +0 chain mail an uncursed staff of cold (55, 1, D) a +3 plate armour of cold resistance (55, 12, D) a +2 ring mail of cold resistance (55, 13, D) an uncursed amulet of guardian spirit (55, 24, D) a +0 robe of fire resistance (59, 47, D) a +0 quarterstaff of protection (59, 49, D) a +3 flail of holy wrath (59, 51, D) a +5 shortbow of flaming (60, 37, D) a +2 leather armour of cold resistance (60, 39, D) a +0 robe (60, 47, D) a lamp of fire (60, 48, D) an uncursed staff of fire (60, 49, D) a Fen Folio (61, 8, D) a +1 triple sword of slicing (61, 16, D) a +3 leather armour of positive energy (61, 26, D) a +0 quarterstaff (61, 37, D) a cursed ring of attention (61, 40, D) a +1 vampiric falchion a +0 robe (61, 47, D) an uncursed staff of death (61, 48, D) the cursed +0 ring mail of Keppuh {+Inv rElec} It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. (61, 49, D) a lamp of fire (62, 0, D) a +0 falchion of draining (62, 8, D) a +0 dagger a +0 robe (62, 9, D) a +0 dagger a +0 robe (62, 16, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +6 ring of dexterity a +0 trident a +4 antimagic dagger (62, 17, D) a +0 trident an uncursed staff of summoning (62, 18, D) a +0 shortbow (62, 26, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (62, 27, D) a +0 spear (62, 30, D) a +1 flail of protection a +1 morningstar of protection a +0 robe (62, 37, D) the +1 leather armour of Utsin {Regen+} It increases your rate of regeneration. (62, 47, D) a scroll of brand weapon (62, 48, D) a +0 long sword of flaming (63, 8, D) a +0 dagger a +0 ring mail a +0 war axe a +0 chain mail a +0 scimitar of slicing (63, 16, D) the +7 morningstar "Zolarph" {venom, Str+2 Int+5 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+5). It makes you more stealthy. (63, 17, D) a +0 trident (63, 26, D) a +0 double sword of slicing (63, 27, D) a +0 lajatang of electrocution a +0 robe a +0 rapier (63, 30, D) a cursed +0 short sword a +0 robe (63, 43, D) a +0 robe an uncursed ring of resist corrosion (63, 48, D) an uncursed staff of energy (63, 49, D) a crystal ball of energy (63, 50, D) a +3 long sword of protection (64, 16, D) a +0 shortbow a +0 scimitar of electrocution (64, 17, D) the +1 scale mail "Dycwux Wofu" {rN+ rCorr} It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (64, 28, D) a +0 spear a +2 buckler (64, 30, D) a +0 spear (64, 31, D) a +2 short sword of electrocution a +0 robe (64, 47, D) an uncursed staff of conjuration (64, 48, D) an uncursed amulet of magic regeneration (64, 49, D) a +0 helmet of intelligence (64, 50, D) a +5 war axe of chopping (65, 18, D) a +0 trident a throwing net (65, 47, D) a +2 glaive of chopping (65, 48, D) a +1 scale mail of cold resistance (65, 50, D) an uncursed staff of energy (66, 49, D) a scroll of brand weapon (66, 55, D) an uncursed ring of ice the amulet "Fiman" {Inacc rN+ Str+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). It protects you from negative energy. (66, 58, D) an uncursed staff of cold a +2 chain mail of positive energy (67, 0, D) the +2 plate armour of the Forgotten Cities {rC+ rN+ rCorr Str-5} It affects your strength (-5). It protects you from cold. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (67, 47, D) a cursed -2 ring of evasion (67, 48, D) a Young Poisoner's Handbook (67, 49, D) a phial of floods (67, 50, D) the cursed ring "Houmeatt" {MR+ Int-2} [ring of intelligence] It affects your intelligence (-2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (67, 56, D) a +2 whip (68, 0, D) a +4 hunting sling of flaming (68, 47, D) a scroll of brand weapon (68, 48, D) the +5 chain mail of the Oligarchy {Str+4} It affects your strength (+4). (68, 49, D) a phial of floods (68, 54, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (68, 57, D) a +2 leather armour of fire resistance (69, 47, D) an uncursed staff of earth (69, 50, D) a +4 spear of venom (69, 55, D) an uncursed staff of cold the cursed +0 shortbow "Iwnitat" {venom, *Slow +Blink Int+8 SInv} It poisons the ammo it fires. It affects your intelligence (+8). It lets you see invisible. It lets you blink. It may slow you when you take damage. It has a curse placed upon it. an uncursed amulet of faith (70, 8, D) a +1 flail of holy wrath (70, 9, D) a +2 glaive of venom (70, 37, D) a +2 ring mail of cold resistance (70, 47, D) an uncursed ring of protection from cold the ring of Pessimism {Ice rPois} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (70, 49, D) a +2 rapier of electrocution (70, 55, D) a +1 scimitar of venom a +1 chain mail of cold resistance an uncursed amulet of faith (70, 56, D) an uncursed staff of summoning (71, 8, D) a +0 trident of piercing (71, 16, D) a +3 plate armour of poison resistance (71, 26, D) a +4 long sword of slicing (71, 27, D) a +3 morningstar of venom (71, 36, D) the +7 rapier "Boesihuz" {holy, Int+2 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It lets you see invisible. (71, 37, D) a book of Flames (71, 47, D) a +0 plate armour of magic resistance (71, 48, D) the -5 cloak of Qoz Vil {Regen+ Dex+6} It affects your dexterity (+6). It increases your rate of regeneration. (72, 8, D) a +0 flail the +2 leather armour "Anoocauj" {*Corrode rPois Str+10 Dex+4} It affects your strength (+10). It affects your dexterity (+4). It protects you from poison. It may corrode you when you take damage. (72, 16, D) the +7 quarterstaff of the Endless Dreams {holy, *Noise rElec rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It insulates you from electricity. It may make noises in combat. (72, 17, D) a +8 flail of holy wrath (72, 18, D) a +0 rapier a cursed +0 ring mail (72, 26, D) the +7 long sword "Polici" {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (72, 27, D) a +2 quarterstaff of protection (72, 36, D) a +0 flail of protection (72, 37, D) a +0 great sword of draining (72, 47, D) a +2 trident of venom (73, 1, D) a +0 glaive a +2 vampiric spear (73, 16, D) an uncursed staff of air (73, 17, D) a +0 long sword a +2 arbalest of freezing (73, 18, D) a +0 long sword (73, 36, D) the +5 halberd of the Firefly {speed, rElec MP+9} Attacks with this weapon are significantly faster. It insulates you from electricity. It affects your magic capacity (+9). (73, 37, D) a +0 great sword of electrocution (73, 48, D) a book of Changes (73, 49, D) a fan of gales (74, 47, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (74, 48, D) a +3 leather armour of cold resistance (74, 49, D) an uncursed staff of cold (75, 47, D) a lightning rod (4/4) (75, 48, D) the +8 hunting sling of Valiance {venom, Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). (75, 49, D) a +0 robe