MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +7 triple crossbow of Midwinter {elec, rN+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from negative energy. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 32, D) 72 gold pieces the +6 triple sword "Demeit" {slice, +Blink +Rage rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It lets you blink. It lets you go berserk. a +0 battleaxe a scroll of brand weapon (48, 32, D) 36 gold pieces (unseen) (48, 33, D) 36 gold pieces a +0 mace (49, 24, D) a +0 scimitar (49, 33, D) 81 gold pieces (still there?) 36 gold pieces (still there?) (49, 36, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (49, 37, D) the +10 halberd of Fear {chop, MR+ Str-3 Int+2} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+2). It affects your resistance to hostile enchantments. (50, 24, D) a +2 pair of boots of flying (50, 25, D) an uncursed ring of protection from magic (50, 36, D) a +2 vampiric short sword (50, 37, D) a +2 halberd of flaming (51, 24, D) a phial of floods (inert) (51, 25, D) the +3 plate armour of the Arcane {Str+5} It affects your strength (+5). (51, 31, D) 108 gold pieces (51, 36, D) a +6 lajatang of speed (51, 37, D) a +3 rapier of electrocution (52, 25, D) a fan of gales (52, 37, D) a crystal ball of energy (53, 24, D) a cursed staff of air (53, 25, D) an uncursed staff of fire (53, 37, D) a +7 quarterstaff (54, 25, D) an uncursed staff of power (54, 36, D) the cursed +1 crystal plate armour of the Manifold Wars {rF+} It protects you from fire. It has a curse placed upon it. (55, 24, D) the +1 ring mail "Siebedeu" {Str+4} It affects your strength (+4). (59, 36, D) a +6 ring of strength (60, 37, D) an uncursed ring of poison resistance (61, 16, D) a +1 troll leather armour (61, 26, D) an uncursed staff of power (61, 36, D) the +2 leather armour "Eqoczal" {rCorr Int+3} It affects your intelligence (+3). It provides partial protection from all sources of acid and corrosion. (62, 1, D) an uncursed staff of fire (62, 2, D) a +0 whip a +0 short sword a +0 leather armour a +0 short sword (62, 9, D) a +3 chain mail of cold resistance (62, 16, D) an uncursed staff of conjuration (62, 17, D) a +2 hunting sling of freezing (63, 0, D) a +1 rapier of speed (63, 1, D) a +0 dagger a +0 robe (63, 8, D) a +3 hand axe of holy wrath (63, 16, D) a +5 ring of intelligence (63, 17, D) an uncursed staff of power (63, 26, D) a +0 vampiric hand axe (63, 27, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (63, 37, D) a +0 halberd of protection (64, 17, D) the +2 leather armour of a bailey {-Tele rPois Dex+4 Stlth+} It affects your dexterity (+4). It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. (67, 0, D) an uncursed staff of power (68, 0, D) a +0 dire flail a cursed +0 robe a +1 demon whip of venom (69, 0, D) a +0 arbalest of flaming (69, 9, D) a +0 arbalest 23 bolts (69, 40, D) a +0 chain mail of poison resistance (69, 42, D) a +2 mace of crushing a +2 robe of magic resistance (70, 8, D) a +0 mace of protection (70, 9, D) a +0 arbalest 17 bolts a +0 shortbow the +4 mace of Infinite Pain {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (70, 10, D) a +0 arbalest 27 bolts (70, 29, D) a +0 short sword a +0 leather armour (71, 8, D) a +2 ring mail of poison resistance (71, 9, D) a +0 arbalest 11 bolts (71, 10, D) a bolt (71, 16, D) a +3 hunting sling of velocity (71, 17, D) the +2 shortbow of Resourcefulness {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). (71, 18, D) a +0 war axe a +0 robe (71, 27, D) an uncursed staff of death (71, 29, D) a +0 long sword (71, 36, D) a fan of gales (72, 8, D) a +2 shortbow of velocity (72, 17, D) the cursed +1 plate armour of the Unseen Realm {rF+} It protects you from fire. It has a curse placed upon it. (72, 18, D) a +0 battleaxe (72, 27, D) a fan of gales (72, 29, D) a +0 long sword (72, 36, D) a +2 robe of magic resistance (72, 37, D) a crystal ball of energy (73, 16, D) a +1 great sword of holy wrath (73, 17, D) the cursed +2 trident of Tenacity {freeze, rF+ rC- Int+2 Dex+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+9). It protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (73, 26, D) an uncursed staff of poison (73, 29, D) a cursed -1 long sword a +0 chain mail (73, 37, D) the +8 plate armour of Qon Ulebb {MR+} It affects your resistance to hostile enchantments. (75, 1, D) a book of Changes