MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +3 ring mail of fire resistance (61, 8, D) a lightning rod (4/4) (61, 9, D) a +0 short sword a cursed +0 buckler a +0 long sword (61, 16, D) the cursed +0 morningstar of Ererolal {vamp, Dex+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+5). It has a curse placed upon it. (61, 26, D) a +0 dagger (62, 0, D) a +2 great sword of distortion (62, 3, D) a +0 short sword a +0 robe (62, 9, D) the +5 trident "Edduopy" {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (62, 16, D) a lightning rod (4/4) (62, 26, D) a +0 morningstar of holy wrath (62, 27, D) a crystal ball of energy (63, 3, D) a +0 short sword a +0 robe (63, 8, D) a +1 chain mail of positive energy (63, 9, D) a +0 short sword of venom (63, 16, D) an uncursed staff of power (63, 26, D) the +2 ring mail of Loadifaiwo {rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. (63, 29, D) 81 gold pieces (63, 30, D) a bolt (64, 17, D) an uncursed staff of summoning (64, 26, D) the ring "Pelaed" {Wiz rN+ Str+2 Dex+4 SInv} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It affects your dexterity (+4). It protects you from negative energy. It lets you see invisible. (64, 27, D) an uncursed ring of resist corrosion (64, 30, D) a +0 war axe (unseen) (65, 26, D) an uncursed staff of energy (68, 0, D) a +2 ring mail of magic resistance (69, 0, D) a +4 mace of venom (70, 9, D) the +5 great sword "Foatrett" {freeze, rF++ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It lets you see invisible. (71, 10, D) a +0 morningstar a cursed +0 leather armour a +0 flail a +0 dagger a +0 robe (71, 16, D) a +11 giant spiked club (71, 26, D) a +0 rapier (72, 8, D) a +2 shortbow of freezing (72, 10, D) a +0 flail (72, 17, D) a +0 scimitar (72, 21, D) a +0 shortbow a +0 dagger a cursed +0 leather armour (72, 23, D) an arrow (72, 27, D) an uncursed staff of fire (72, 30, D) a +0 long sword a cursed -1 glaive a +0 leather armour (73, 1, D) a +0 short sword of holy wrath (73, 16, D) a +0 long sword (73, 17, D) the +9 rapier "Qerchu" {freeze, Str+4 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+2). (73, 21, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (73, 26, D) a +0 dagger (73, 27, D) an uncursed staff of power (73, 30, D) a +0 rapier of freezing a +0 leather armour a +3 mace of protection (75, 1, D) the +6 scale mail "Ynlesy" {rF++ Str+8 Dex-5 Stlth-} It affects your strength (+8). It affects your dexterity (-5). It greatly protects you from fire. It makes you less stealthy. (75, 17, D) a -2 short sword a +0 shortbow a +0 leather armour