MordorOrchid the Dungeon (2, 15, D) an uncursed ring of protection from cold (2, 16, D) a +2 battleaxe of electrocution (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) the +10 quarterstaff of Sin {freeze, +Rage rElec Int+2 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+6). It insulates you from electricity. It lets you go berserk. (3, 15, D) an uncursed staff of energy (3, 16, D) a book of Burglary (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) an uncursed staff of earth (4, 15, D) a +0 plate armour (4, 16, D) the ring "Teczenau" {rPois rF+ MR+ Dex-2} [ring of protection from magic] It affects your dexterity (-2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (5, 14, D) a fan of gales (5, 15, D) a crystal ball of energy (5, 16, D) a cursed staff of energy (6, 14, D) a scroll of brand weapon (6, 15, D) a +3 hunting sling of freezing (6, 16, D) the Reference Book on Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Throw Flame Conjuration/Fire 2 d - Static Discharge Conjuration/Air 3 e - Bolt of Fire Conjuration/Fire 6 f - Bolt of Cold Conjuration/Ice 6 (7, 14, D) a crystal ball of energy (7, 15, D) the cursed +1 chain mail of the Komodo Dragon {rF+} It protects you from fire. It has a curse placed upon it. (7, 16, D) an uncursed staff of earth (8, 14, D) the cursed +1 chain mail of Amelioration {rN+ rCorr Dex+4} It affects your dexterity (+4). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (8, 15, D) 45 gold pieces (unseen) (8, 16, D) an uncursed amulet of faith (9, 14, D) a +0 pair of gloves of archery (9, 15, D) a +1 plate armour of fire resistance (9, 16, D) a sack of spiders (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a phantom mirror (10, 15, D) a phial of floods (10, 16, D) a +0 hat of see invisible (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a +1 ring mail of cold resistance (11, 15, D) a book of Minor Magic (11, 16, D) a scroll of brand weapon (12, 14, D) a manual of Maces & Flails (12, 15, D) Yxzinekhle's Guide on Dusty Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Olgreb's Toxic Radiance Poison 4 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Alistair's Intoxication Transmutation/Poison 5 (12, 16, D) a +6 plate armour of ponderousness (19, 0, D) the ring of Xom's Approval {+Fly rF+} [ring of flight] It protects you from fire. It lets you fly. (19, 1, D) the +8 halberd of Ruwurureu {chop, rPois rF+ MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (19, 16, D) a +4 scale mail of poison resistance (19, 17, D) a +8 blowgun (19, 32, D) a +0 glaive of venom (20, 0, D) the cursed +3 quarterstaff of Okempor {crush, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It has a curse placed upon it. (20, 1, D) an uncursed staff of wizardry (20, 16, D) a +4 vampiric war axe (20, 17, D) a +4 ring mail of cold resistance (20, 32, D) a +1 ring of protection (21, 16, D) an uncursed staff of power (21, 17, D) an uncursed amulet of magic regeneration (21, 32, D) an uncursed ring of ice (21, 33, D) a fan of gales (21, 34, D) an uncursed staff of wizardry (22, 0, D) a book of Enchantments (22, 1, D) a +1 rapier of protection (22, 16, D) a +5 dire flail of protection (22, 17, D) the cursed +2 hunting sling of the Shining Light {velocity, rC++} Any stone fired from it inflicts extra damage. It greatly protects you from cold. It has a curse placed upon it. (22, 32, D) the +4 flail of Doom {crush, +Rage Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It lets you go berserk. (22, 33, D) the +7 mace of the Pyrrhic Victory {crush, Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It makes you more stealthy. (22, 34, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (23, 0, D) the Papyrus of Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Lightning Bolt Conjuration/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (23, 1, D) a book of Changes (23, 16, D) a lamp of fire (23, 17, D) a +1 glaive of freezing (23, 18, D) a +2 rapier of freezing (23, 32, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (23, 33, D) a book of Debilitation (23, 34, D) a +5 long sword of freezing (24, 0, D) the ring of Cismips {rPois Stlth-} [ring of attention] It protects you from poison. It makes you less stealthy. the cursed +0 large shield "Hethru" {rC+ Regen+ Str-3} It affects your strength (-3). It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. the amulet of Sushuewn {Acrobat Dex+4} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+4). (24, 1, D) an uncursed amulet of regeneration (24, 17, D) a crystal ball of energy (24, 32, D) a +2 antimagic falchion (24, 33, D) a +2 plate armour of cold resistance (24, 34, D) a book of Minor Magic (25, 0, D) a cursed staff of summoning (25, 1, D) a +3 chain mail of fire resistance (25, 16, D) a +4 battleaxe of electrocution (25, 17, D) a book of Changes (25, 18, D) a +1 hand axe of flaming (25, 32, D) a +6 ring of protection (25, 33, D) a +3 eveningstar of draining (25, 34, D) a +3 eveningstar of holy wrath (26, 0, D) a lamp of fire (26, 17, D) an uncursed ring of protection from fire (26, 32, D) +0 gold dragon scales (26, 33, D) a book of Enchantments (26, 34, D) the +13 crystal plate armour of Royalty {rElec rN+ Dex-3} It affects your dexterity (-3). It insulates you from electricity. It protects you from negative energy. (27, 0, D) a lamp of fire (27, 1, D) an uncursed amulet of the acrobat (27, 17, D) a crystal ball of energy (27, 34, D) the Compendium of Harmful Lightness Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Stone Arrow Conjuration/Earth 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Irradiate Conjuration/Transmutation 5 e - Bolt of Fire Conjuration/Fire 6 (28, 0, D) an uncursed amulet of regeneration (28, 1, D) a +2 helmet of intelligence (28, 16, D) an uncursed staff of summoning (28, 33, D) a +5 short sword of protection (29, 0, D) a +1 plate armour of fire resistance (29, 1, D) a lamp of fire (29, 16, D) a +3 spear of pain (29, 17, D) a fan of gales (29, 32, D) an uncursed staff of cold (29, 33, D) a +3 falchion of holy wrath (34, 28, D) a book of Callings (35, 0, D) an uncursed staff of death (35, 14, D) a phial of floods (35, 15, D) a +1 battleaxe of flaming (35, 29, D) Sif Muna's Catalogue of Quantum Calling Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Gell's Gravitas Translocation 3 c - Lesser Beckoning Translocation 3 d - Summon Lightning Spire Summoning/Air 4 (36, 0, D) an uncursed staff of wizardry (36, 1, D) a +2 robe of fire resistance (36, 14, D) an uncursed staff of power (36, 15, D) the +11 hand axe of the Three Songs {venom, rPois rF- rN+} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (36, 19, D) a +0 scimitar a +0 longbow a scroll of brand weapon (36, 20, D) a +0 leather armour a +0 scimitar a cursed +0 shortbow (36, 28, D) a +3 rapier of speed (36, 29, D) a +8 trident of protection (37, 0, D) an uncursed staff of summoning (37, 1, D) a +2 quarterstaff of protection (37, 14, D) a +0 short sword of holy wrath (37, 15, D) the +7 longbow "Nacollig" {flame, +Fly rPois Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from poison. It lets you fly. (37, 18, D) a +0 leather armour a +0 short sword (37, 19, D) a +0 long sword (37, 20, D) a +0 short sword (37, 21, D) a +0 long sword (37, 28, D) a +4 ring of dexterity (38, 1, D) a +0 hunting sling of freezing (38, 14, D) a lamp of fire (38, 15, D) an uncursed staff of air (38, 19, D) a cursed +0 leather armour a +0 short sword a +0 shortbow a +0 long sword a cursed -1 rapier a cursed -1 rapier a cursed +0 leather armour (38, 28, D) the +5 ring mail of the Five Eyes {rF+++ rC++ MR-} It renders you almost immune to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. (38, 29, D) the +5 broad axe of the Heavens {freeze, Str-3 Int+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+3). It affects your dexterity (+3). (39, 0, D) a lamp of fire (39, 1, D) the +9 scales of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (39, 19, D) a +0 short sword a +0 long sword a +0 shortbow (39, 20, D) a +0 leather armour a cursed +0 long sword a +0 shortbow a +1 long sword of protection (39, 28, D) a cursed -3 ring of strength (39, 29, D) an uncursed amulet of harm (40, 1, D) a +1 glaive of venom (40, 14, D) a +0 pair of boots of running (40, 15, D) a +2 great mace of venom (40, 19, D) a +0 long sword (40, 28, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (40, 29, D) a +3 chain mail of magic resistance (41, 0, D) a +3 ring of evasion (41, 1, D) the +5 scimitar of Ahavatziusem {flame, rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from cold. (41, 14, D) a cursed staff of air (41, 28, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (41, 29, D) an uncursed staff of conjuration (42, 0, D) a +1 short sword of holy wrath (42, 14, D) a +2 ring mail of poison resistance (42, 15, D) a +2 plate armour of poison resistance (42, 28, D) an uncursed amulet of rage (43, 14, D) a crystal ball of energy (43, 15, D) the +10 short sword of Collusion {drain, MR+ Str+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (43, 28, D) a +2 broad axe of flaming (43, 29, D) the +1 quarterstaff of Xaaroe {holy, rC++ MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from cold. It affects your magic capacity (+9). (44, 28, D) the +3 ring mail of the Heron {rElec} It insulates you from electricity. (49, 1, D) a cursed ring of attention (49, 4, D) a +0 leather armour 7 javelins of penetration a +6 spear (49, 12, D) a +2 great sword of slicing (49, 37, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (50, 1, D) the +4 shortbow of Malaise {flame, SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (50, 13, D) the amulet "Byiff" {RegenMP rPois rF- Dex+10 Slay-2} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+10). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It makes you vulnerable to fire. It protects you from poison. (50, 24, D) a scroll of brand weapon (50, 36, D) an uncursed staff of wizardry (51, 0, D) a +6 blowgun (51, 1, D) a +7 hunting sling of flaming (51, 5, D) a +0 robe a +0 trident (51, 12, D) a +8 blowgun (51, 24, D) a +2 executioner's axe of freezing (51, 25, D) an uncursed amulet of rage (51, 36, D) a +0 chain mail of fire resistance (51, 37, D) a lightning rod (4/4) (52, 0, D) a scroll of brand weapon (52, 1, D) an uncursed amulet of faith (52, 4, D) a +0 robe a +2 trident of protection (52, 5, D) a +0 robe a +0 rapier (52, 7, D) a +0 robe a +0 rapier (52, 11, D) the ring "Dyteosie" {+Fly Int+4} [ring of flight] It affects your intelligence (+4). It lets you fly. a +6 ring of dexterity (52, 12, D) 4 scrolls of enchant armour (52, 24, D) an uncursed staff of conjuration (52, 36, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (52, 37, D) a +2 antimagic falchion (53, 0, D) a +0 rapier (53, 1, D) an uncursed staff of summoning (53, 4, D) a +0 spear (53, 5, D) a +0 trident (53, 6, D) a +0 robe a +2 hand axe of chopping a javelin of penetration (53, 7, D) a javelin of penetration (53, 9, D) 4 javelins of penetration (53, 13, D) the +1 robe "Qeaxzoen" {+Blink Regen+ Str+5} It affects your strength (+5). It lets you blink. It increases your rate of regeneration. (53, 25, D) a +3 rapier (53, 36, D) an uncursed ring of see invisible (53, 37, D) an uncursed staff of fire (54, 5, D) a +0 robe a +2 vampiric rapier (54, 6, D) a javelin of penetration (54, 9, D) a javelin of penetration (54, 12, D) the +6 spear of Shrieking Terror {freeze, Str+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you more stealthy. (54, 13, D) a +2 scale mail of fire resistance (54, 25, D) an uncursed staff of earth (55, 0, D) the +4 hat of Tender Moments {Dex+5} It affects your dexterity (+5). (55, 12, D) the ring "Arad" {+Blink +Fly Str-2 Stlth+} [ring of flight] It affects your strength (-2). It lets you fly. It lets you blink. It makes you more stealthy. (55, 13, D) a scroll of brand weapon (55, 24, D) a manual of Crossbows (56, 4, D) 2 javelins of penetration (59, 36, D) a cursed ring of attention (59, 37, D) a +3 dagger of holy wrath (60, 36, D) a scroll of brand weapon (60, 37, D) a lightning rod (4/4) (61, 0, D) an uncursed amulet of the acrobat (61, 16, D) a +3 ring mail of fire resistance (61, 26, D) the cursed +0 rapier of Uskayaw's Displeasure {freeze, +Inv rF+ Int-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It protects you from fire. It lets you turn invisible. It has a curse placed upon it. (61, 36, D) a manual of Short Blades (61, 37, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (62, 9, D) an uncursed staff of summoning (62, 16, D) a cursed staff of summoning (62, 17, D) a +0 dagger of venom (62, 26, D) a +3 great sword of electrocution (62, 27, D) the +5 shadow dragon scales "Niytu" {rC++ Int-2 Stlth++++} It affects your intelligence (-2). It greatly protects you from cold. It makes you much more stealthy. (62, 36, D) an uncursed staff of earth (62, 37, D) a manual of Long Blades (63, 0, D) an uncursed staff of cold (63, 8, D) a scroll of brand weapon (63, 17, D) a +3 leather armour of fire resistance (63, 26, D) the +3 troll leather armour "Dijeel" {rF+ Regen+ Stlth+} It protects you from fire. It increases your rate of regeneration. It makes you more stealthy. (63, 37, D) a cursed staff of fire (64, 16, D) a +3 quarterstaff of holy wrath (64, 26, D) a book of Clouds (64, 27, D) a +0 trident the Incunabulum of Torrid Snow Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Inner Flame Hexes/Fire 3 d - Summon Ice Beast Ice/Summoning 4 (67, 0, D) a +0 robe a +0 dagger (68, 0, D) a +0 robe a +0 dagger a +2 spear of piercing (68, 12, D) 2 tomahawks (69, 0, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (69, 8, D) a +0 war axe (70, 8, D) the +4 spear "Qina" {elec, *Contam rElec rPois MR-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (70, 9, D) a +0 leather armour a +0 flail the cursed +1 dagger "Biywecky" {drain, Str+3 Dex+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (+2). It makes you more stealthy. It has a curse placed upon it. (70, 15, D) a +0 leather armour a +0 long sword (70, 36, D) the +7 plate armour "Baagy" {Regen+} It increases your rate of regeneration. (71, 8, D) a +0 robe a +0 dagger (71, 9, D) a tomahawk (71, 26, D) a +2 cloak of poison resistance (71, 36, D) a +1 ring mail of poison resistance a +6 ring of dexterity (72, 9, D) 2 tomahawks a +4 whip a +3 great sword of slicing (72, 16, D) an uncursed staff of air (72, 19, D) a +0 ring mail a +3 short sword (72, 26, D) a +1 plate armour of fire resistance (72, 27, D) an uncursed staff of wizardry (72, 40, D) the +9 war axe "Damaeqidd" {chop, *Rage +Blink rF+ rN++} It inflicts extra damage upon your enemies. It protects you from fire. It greatly protects you from negative energy. It lets you blink. It may make you go berserk in combat. (73, 1, D) a +2 chain mail of fire resistance (73, 7, D) a +0 leather armour a tomahawk a +0 flail (73, 17, D) a +2 robe an uncursed amulet of the acrobat (73, 27, D) an uncursed staff of wizardry (73, 36, D) an uncursed amulet of harm (73, 37, D) an uncursed staff of energy