MordorOrchid the Dungeon (0, 50, D) the +7 hunting sling "Oggaloca" {velocity, Dex+2} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). (0, 51, D) a +0 scimitar of electrocution (1, 33, D) a crystal ball of energy (1, 34, D) a +4 ring of intelligence (1, 50, D) a book of Summonings (1, 51, D) an uncursed staff of fire (2, 15, D) an uncursed staff of cold (2, 16, D) the ring of Coapho {rElec Str+3 Dex+2 Stlth-} [ring of attention] It affects your strength (+3). It affects your dexterity (+2). It insulates you from electricity. It makes you less stealthy. (2, 19, D) a +0 dagger (2, 32, D) a cursed amulet of inaccuracy (2, 33, D) an uncursed staff of earth (2, 34, D) a crystal ball of energy (2, 50, D) a crystal ball of energy (2, 51, D) an uncursed staff of death (2, 52, D) a book of Flames (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 16, D) a +2 falchion of freezing (3, 32, D) a manual of Staves (3, 33, D) a book of Debilitation (3, 50, D) an uncursed ring of flight (3, 51, D) 4 scrolls of enchant armour (3, 52, D) an uncursed ring of fire (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a +0 short sword (4, 15, D) a +0 large shield of reflection (4, 16, D) a +0 demon whip of venom (4, 18, D) a +0 shortbow a +1 long sword of protection (4, 22, D) a +0 short sword a +0 leather armour (4, 33, D) a book of Flames (4, 34, D) a +4 shortbow of freezing (4, 50, D) a +3 ring of intelligence (4, 51, D) a lamp of fire (4, 52, D) a +1 mace of protection (5, 14, D) a scroll of brand weapon (5, 15, D) a fan of gales (5, 16, D) a +1 battleaxe of draining (5, 19, D) a +0 longbow a cursed +0 leather armour (5, 32, D) an uncursed staff of fire (5, 33, D) an uncursed staff of wizardry (5, 34, D) the +11 trident of Dissent {flame, Dex+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It lets you see invisible. (5, 50, D) an uncursed staff of poison (5, 51, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (5, 52, D) the +2 scale mail of Abstinence {Dex+4} It affects your dexterity (+4). (6, 14, D) a +0 long sword (6, 15, D) a manual of Slings (6, 16, D) a book of Power (6, 33, D) an uncursed staff of earth (6, 34, D) a manual of Long Blades (6, 38, D) an uncursed ring of ice an uncursed staff of fire (6, 50, D) a +6 ring of intelligence (6, 51, D) a scroll of brand weapon (6, 52, D) a lightning rod (4/4) (7, 14, D) a +0 short sword (7, 15, D) a phial of floods (7, 16, D) an uncursed ring of resist corrosion (7, 20, D) a +0 rapier (7, 32, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a lightning rod (4/4) (7, 33, D) an uncursed staff of air (7, 38, D) an uncursed staff of power (7, 50, D) the +9 staff of Olgreb {rPois} It protects you from poison. (7, 51, D) a +2 broad axe of venom (7, 52, D) the +2 ring mail of the Barnacle {rPois Str-3 Int+4 Dex+4} It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+4). It protects you from poison. (8, 14, D) the +6 fustibalus of Corporal Punishment {velocity, Int+7} Any stone fired from it inflicts extra damage. It affects your intelligence (+7). (8, 15, D) the +9 scales of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (8, 21, D) a +0 longbow a +0 leather armour (8, 32, D) a book of Fire (8, 33, D) the +0 leather armour "Golureq" {rF+ rC+ Str+2} It affects your strength (+2). It protects you from fire. It protects you from cold. (8, 34, D) a +2 falchion of freezing (8, 50, D) an uncursed ring of fire (8, 52, D) the amulet "Maigh" {Faith -Tele rF+ MP+9 Slay+5} [amulet of faith] It allows you to gain divine favour quickly. It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. It affects your magic capacity (+9). It prevents most forms of teleportation. (9, 16, D) an uncursed staff of summoning a +0 ring mail the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (9, 18, D) a +6 rapier of holy wrath a +0 chain mail (9, 20, D) a +0 scimitar a +0 leather armour (9, 21, D) a cursed +0 short sword a cursed +0 short sword a +0 leather armour (9, 22, D) a +2 mace of holy wrath (9, 32, D) an uncursed staff of power (9, 33, D) a manual of Stealth (9, 34, D) a +3 mace of crushing (9, 50, D) the Handbook of the Harmful Compass Spells Type Level a - Gell's Gravitas Translocation 3 b - Fulminant Prism Conjuration/Hexes 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Controlled Blink Translocation 8 (9, 51, D) a +1 flail of holy wrath (9, 52, D) an uncursed staff of earth (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 14, D) a book of Geomancy (10, 15, D) a +0 dagger (10, 18, D) a +0 long sword (10, 20, D) a +1 dagger of speed a +0 longbow a +0 dagger a +0 short sword (10, 22, D) a +0 long sword (10, 33, D) a scroll of brand weapon (10, 36, D) an uncursed staff of wizardry (10, 39, D) a +3 hunting sling of flaming (10, 51, D) a cursed staff of death (10, 52, D) a +0 flail of crushing (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the Volume of Orientation Spells Type Level a - Blink Translocation 2 b - Recall Summoning/Translocation 3 c - Gell's Gravitas Translocation 3 d - Passage of Golubria Translocation 4 e - Disjunction Translocation 8 (11, 15, D) a phial of floods an uncursed staff of cold (11, 19, D) a +2 trident of venom a +0 scale mail (11, 20, D) a +0 short sword a +0 shortbow an uncursed ring of ice a +0 long sword a cursed +0 ring mail a +0 rapier a +0 rapier a +0 leather armour (11, 22, D) a +0 short sword a +0 short sword a cursed +0 leather armour (11, 32, D) a +4 plate armour of fire resistance (11, 34, D) a book of Minor Magic (11, 50, D) a +0 great sword of holy wrath (11, 51, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (11, 52, D) an uncursed ring of wizardry (12, 14, D) a fan of gales (12, 15, D) an uncursed staff of conjuration (12, 16, D) the +5 trident of Ru's Hatred {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (12, 19, D) a +0 dagger (12, 20, D) a +0 longbow a +0 leather armour (12, 33, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (12, 34, D) a +4 plate armour of positive energy (12, 50, D) a lamp of fire (12, 51, D) a +1 dire flail of protection (12, 52, D) the cursed +3 whip "Todurocuky" {slash, *Corrode rPois rF+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (13, 32, D) an uncursed ring of fire (13, 33, D) a manual of Armour (13, 34, D) a book of Beasts (13, 50, D) an uncursed staff of summoning (13, 51, D) a +5 mace of crushing (13, 52, D) a cursed ring of attention (14, 19, D) a +0 rapier a +0 chain mail (14, 23, D) a +0 short sword (14, 50, D) the Incunabulum of the Compass Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Controlled Blink Translocation 8 c - Disjunction Translocation 8 (14, 51, D) a +0 shortbow of velocity (14, 52, D) a +2 long sword of holy wrath (18, 23, D) a cursed staff of earth (18, 24, D) a +0 leather armour a +0 longbow (18, 48, D) a +2 long sword of freezing (18, 49, D) an uncursed staff of death (18, 50, D) a crystal ball of energy (19, 0, D) an uncursed ring of flight (19, 1, D) a scarf of spirit shield (19, 16, D) a cursed +0 buckler a +0 short sword (19, 17, D) an uncursed amulet of magic regeneration (19, 19, D) a +0 long sword a +0 leather armour a +0 longbow (19, 33, D) a +0 scale mail of fire resistance (19, 48, D) a cursed staff of power (19, 49, D) the +4 rapier of Action {elec, rN++ MR+++ Str-4 Dex-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-4). It affects your dexterity (-3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. a +0 buckler of protection (19, 50, D) a +1 scythe of slicing the cursed +1 mace of Callousness {crush, Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It has a curse placed upon it. (20, 0, D) a cursed ring of attention (20, 1, D) a book of Maledictions (20, 17, D) an uncursed amulet of the gourmand (20, 19, D) a +0 leather armour a +0 longbow of flaming a scroll of brand weapon a +2 great sword of holy wrath (20, 32, D) a +0 quarterstaff of protection (20, 33, D) the +10 hand crossbow of Luaqevom {elec, rPois Str+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It protects you from poison. (20, 48, D) a cursed -5 ring of dexterity (20, 49, D) a book of Changes (20, 50, D) a +1 dagger of distortion (21, 0, D) a +0 falchion of holy wrath (21, 1, D) the +3 long sword of Ceibuh {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (21, 16, D) a +3 spear of flaming (21, 19, D) a +0 dire flail of holy wrath (21, 20, D) a +0 rapier a +0 leather armour a +0 rapier a scroll of brand weapon (21, 32, D) the +3 ring mail of the Thistle {rC++ MR- Str+4} It affects your strength (+4). It greatly protects you from cold. It affects your resistance to hostile enchantments. (21, 33, D) a book of the Warp (21, 34, D) the +1 ring mail of the Monk {rC+} It protects you from cold. (21, 48, D) a +0 short sword (21, 50, D) the cursed +3 quarterstaff "Goblinbane" {speed, -Tele *Contam Dex+5 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It prevents most forms of teleportation. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (21, 51, D) a +3 glaive (22, 0, D) a Fen Folio (22, 1, D) the cursed +3 dagger of Muxtiuco {pierce, *Rage rElec MR++ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It has a curse placed upon it. (22, 18, D) a +0 short sword (22, 19, D) a +0 leather armour a +0 short sword a +0 shortbow (22, 20, D) a +0 dagger (22, 22, D) a +0 ring mail an uncursed staff of power (22, 32, D) a +5 short sword of speed (22, 34, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (22, 49, D) a +3 scimitar of holy wrath (22, 52, D) a +3 scythe of venom (23, 1, D) an uncursed ring of see invisible (23, 16, D) a +0 short sword (23, 18, D) an uncursed ring of see invisible a +0 scale mail a +0 long sword (23, 19, D) a +1 scythe of slicing (23, 20, D) a cursed +0 rapier a +0 leather armour a +0 longbow (23, 21, D) a +0 leather armour a +0 long sword (23, 33, D) the +1 scythe "Rievipn" {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (23, 34, D) the +6 morningstar "Noewegeo" {crush, rC+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from cold. (23, 48, D) an uncursed ring of protection from magic (23, 49, D) a Necronomicon (23, 50, D) a +9 quick blade of freezing 29 javelins of returning (23, 52, D) a +0 dire flail (24, 0, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (24, 1, D) a +0 rapier of holy wrath (24, 17, D) a book of Spatial Translocations (24, 18, D) a +1 long sword of electrocution (24, 19, D) a cursed -2 short sword a +0 chain mail a +0 shortbow (24, 20, D) a +1 longbow of velocity a +1 leather armour of cold resistance (24, 32, D) a +1 ring mail of magic resistance (24, 33, D) a +3 ring of protection an uncursed ring of protection from magic (24, 34, D) a +2 lajatang of protection (24, 48, D) a +8 blowgun (24, 49, D) a fan of gales (24, 50, D) a +2 flail of crushing (24, 53, D) a +0 giant club (25, 0, D) a cursed staff of poison (25, 1, D) the +9 rapier of the Swamp {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. (25, 16, D) a +0 dagger (25, 17, D) a +3 short sword of holy wrath (25, 18, D) a +6 ring of dexterity an uncursed staff of energy (25, 32, D) a +3 chain mail of poison resistance (25, 33, D) a +3 trident of venom (25, 34, D) a +0 trident of distortion (25, 48, D) a book of Frost (25, 49, D) a lightning rod (4/4) (25, 50, D) Nura's Incunabulum of Helpful Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Shroud of Golubria Charms/Translocation 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Spellforged Servitor Conjuration/Summoning 7 e - Malign Gateway Summoning/Translocation 7 (25, 54, D) a +5 scythe of flaming (26, 0, D) a +0 vampiric great sword (26, 1, D) a lightning rod (4/4) (26, 16, D) a +2 shortbow of flaming (26, 17, D) the +12 falchion "Cowkee" {slice, rC- MR+ SInv Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (26, 20, D) a cursed +0 leather armour a +0 long sword (26, 32, D) a +1 pair of gloves of archery (26, 33, D) an uncursed staff of poison (26, 49, D) a +2 pair of gloves of archery (26, 50, D) a crystal ball of energy (27, 0, D) an uncursed amulet of the acrobat (27, 1, D) a +2 hand axe of flaming (27, 16, D) a phial of floods (27, 32, D) a +4 broad axe of chopping (27, 34, D) the cursed +1 ice dragon scales of the Valley {rPois rF- rC++} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It has a curse placed upon it. (27, 48, D) a +5 flail of protection (27, 49, D) an uncursed staff of conjuration (27, 51, D) an uncursed staff of summoning (27, 52, D) a +5 hand crossbow a +1 chain mail of cold resistance (27, 54, D) a +1 rapier of distortion a +2 shortbow of velocity (28, 0, D) a +0 lajatang of protection (28, 1, D) a +0 shortbow of freezing (28, 17, D) a +0 dagger (28, 32, D) a phial of floods (28, 33, D) a +1 arbalest of flaming (28, 49, D) a +2 war axe of chopping (28, 50, D) a +0 flail the +2 plate armour of Fun and Games {rC- MR++ Str+7} It affects your strength (+7). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +2 flail of protection (29, 0, D) an uncursed staff of summoning (29, 1, D) an uncursed staff of power (29, 17, D) a +0 leather armour (29, 32, D) an uncursed staff of power (29, 33, D) a +0 helmet of intelligence (29, 50, D) a +1 dagger of protection (29, 53, D) a +0 giant spiked club (30, 48, D) 4 scrolls of enchant weapon (30, 49, D) a +5 halberd of venom (30, 50, D) a Young Poisoner's Handbook (31, 48, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (31, 49, D) a +0 antimagic halberd (31, 50, D) a +4 ring of strength (32, 50, D) a lamp of fire (33, 31, D) a +0 spear 13 steel javelins a +0 leather armour an uncursed amulet of harm (33, 32, D) a +2 demon trident of freezing a +0 leather armour (33, 34, D) a javelin a silver javelin (33, 50, D) a +2 buckler of reflection (34, 28, D) a +2 spear of freezing (34, 31, D) a +2 falchion of electrocution the +6 broad axe of Incongruity {drain, rElec MR+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. 14 javelins a +0 leather armour (34, 32, D) a steel javelin (34, 33, D) a javelin a tomahawk (34, 48, D) a +1 dire flail of protection (34, 50, D) a fan of gales (35, 0, D) a +1 ring mail of cold resistance (35, 15, D) a +0 club a +0 leather armour the +7 great sword "Vuvaso Wuog" {flame, +Blink rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you blink. (35, 16, D) a +0 club a +0 robe (35, 29, D) a +0 trident (35, 30, D) a +6 ring of strength an uncursed ring of protection from magic the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. a +0 spear of piercing a +0 leather armour (35, 31, D) a +2 trident of venom a +3 leather armour of poison resistance a +2 antimagic spear a +0 leather armour (35, 33, D) a +0 trident 5 tomahawks (36, 14, D) a +3 antimagic halberd (36, 15, D) a +2 great sword a +0 arbalest 16 bolts a +0 plate armour (36, 16, D) a bolt (36, 17, D) a +0 mace a +0 plate armour (36, 28, D) a +0 ring mail of magic resistance (36, 31, D) a +2 trident of freezing the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. a +0 robe a +0 spear of venom 16 silver javelins a +0 leather armour (36, 32, D) a +2 spear of venom a cursed +0 leather armour a silver javelin (37, 0, D) a crystal ball of energy (37, 1, D) a +2 hand crossbow of velocity (37, 14, D) a +0 giant spiked club 4 scrolls of enchant armour (37, 15, D) a +2 great mace a +0 plate armour a +3 ring mail of magic resistance (37, 16, D) a +0 war axe a +0 plate armour a +0 shield a +0 great mace a +0 chain mail (37, 18, D) a bolt (37, 28, D) an uncursed amulet of harm (38, 0, D) a +2 dagger of draining (38, 1, D) a +3 leather armour of poison resistance (38, 14, D) an uncursed staff of fire (38, 15, D) a +4 war axe of freezing (38, 16, D) a +0 giant club (38, 17, D) a +0 mace a +0 chain mail a +0 giant club (38, 18, D) a +0 giant spiked club (38, 28, D) a cursed staff of fire (38, 29, D) a +2 leather armour of fire resistance (38, 32, D) a +4 rapier of venom a +0 robe (38, 33, D) a +3 demon trident of freezing a +0 robe (38, 48, D) a +0 spear (38, 49, D) a +0 spear (38, 50, D) a +0 spear an uncursed amulet of the acrobat (39, 0, D) a +1 morningstar of holy wrath (39, 15, D) a +0 halberd a +0 plate armour an uncursed staff of air (39, 16, D) a +0 long sword a +0 chain mail (39, 28, D) a +0 robe (39, 29, D) an uncursed staff of conjuration (39, 48, D) a book of the Tempests (39, 50, D) a +0 club a +0 robe a +1 hand crossbow of velocity (40, 0, D) a cursed ring of attention (40, 17, D) a +0 giant club (40, 18, D) a +0 halberd a +0 plate armour (40, 28, D) the +9 long sword of Diet Blood {flame, Dex+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It makes you more stealthy. (40, 49, D) a book of Geomancy (40, 50, D) a +0 flail a +0 robe a +0 scimitar (41, 14, D) a cursed amulet of inaccuracy (41, 15, D) a +1 hand axe of chopping (41, 17, D) a +0 trident a +0 plate armour (41, 48, D) the cursed +0 robe of the Marlin {*Corrode rElec Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It insulates you from electricity. It may corrode you when you take damage. It has a curse placed upon it. (41, 49, D) a +4 morningstar of crushing (41, 50, D) a cursed -2 halberd a cursed +0 robe (41, 51, D) the +7 war axe "Quotukhaom" {antimagic, -Tele rPois Str+7 Dex-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+7). It affects your dexterity (-5). It protects you from poison. It prevents most forms of teleportation. the ring of the Slug {rElec MR+ Dex+4} [ring of protection from magic] It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (42, 1, D) a book of Misfortune (42, 14, D) the cursed +1 quarterstaff of the Boiling Point {crush, *Noise rPois Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. (42, 15, D) an uncursed staff of poison (42, 29, D) a +1 hand axe of flaming (42, 48, D) the Disquisition on the Venomous Escort Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Call Imp Summoning 2 c - Summon Forest Summoning/Translocation 5 d - Dragon's Call Summoning 9 (42, 49, D) a book of Flames (42, 50, D) a +3 plate armour of fire resistance (42, 52, D) a +0 battleaxe a +1 robe of magic resistance (42, 53, D) the +8 flail of Radicalism {distort, Str+4 Dex+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It affects your dexterity (+4). (42, 56, D) a +0 flail a +0 robe (43, 14, D) a +4 falchion of holy wrath (43, 15, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (43, 48, D) a fan of gales (43, 50, D) a +0 trident a +0 robe (43, 51, D) a +0 long sword a +0 robe (44, 49, D) a lamp of fire (44, 50, D) a crystal ball of energy (44, 51, D) a +0 halberd a +0 robe a phial of floods (45, 48, D) a book of Changes (45, 49, D) a +1 great mace of draining (45, 50, D) an uncursed staff of power (45, 51, D) a scroll of brand weapon (46, 48, D) the ring "Ixeischi" {Dex+4 SInv} [ring of see invisible] It affects your dexterity (+4). It lets you see invisible. (46, 50, D) a +6 longbow of freezing (46, 51, D) a +6 trident (47, 38, D) a +0 rapier (47, 48, D) a +2 shield a +0 scimitar (47, 49, D) a +1 halberd of chopping a +0 robe a +2 hand axe of flaming (47, 50, D) a +0 whip a +7 quarterstaff (47, 51, D) a +0 robe a +3 glaive of holy wrath (48, 38, D) a +0 short sword (48, 49, D) an uncursed ring of see invisible (48, 50, D) a +0 spear a +0 robe (48, 51, D) an uncursed ring of protection from cold a +0 halberd a +0 robe (48, 53, D) the +8 mace "Kuquffef" {venom, rElec rPois Stlth+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It makes you more stealthy. (49, 0, D) a lightning rod (4/4) (49, 1, D) a +4 ring mail of poison resistance (49, 24, D) a +2 spear of piercing (49, 36, D) an uncursed staff of wizardry (49, 37, D) a +0 longbow a +0 leather armour a cursed ring of attention a +1 leather armour of positive energy (49, 38, D) a +0 dagger a +0 scale mail a +0 longbow a +0 leather armour (49, 40, D) a +0 short sword a +0 scale mail (49, 48, D) a Grand Grimoire (49, 49, D) a +2 war axe of flaming a +0 robe a lightning rod (4/4) (50, 0, D) a +0 leather armour (50, 1, D) the +7 mace "Pazuiq" {pain, +Blink Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you blink. It makes you more stealthy. (50, 3, D) a +0 longbow a +0 dagger a +0 leather armour (50, 12, D) a +0 hand axe of chopping (50, 13, D) an uncursed staff of power (50, 24, D) the cursed +0 leather armour of the Evening {rElec MR- rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (50, 36, D) a +1 dire flail of holy wrath (50, 37, D) a +2 whip of electrocution (50, 38, D) a +0 dagger a +1 longbow of flaming a +0 leather armour a +0 short sword a +0 shortbow (50, 49, D) a +2 mace of protection (50, 50, D) a +0 war axe a +3 shortbow of freezing a +0 robe a +0 scimitar (51, 1, D) an uncursed amulet of harm (51, 4, D) a +2 long sword of slicing a +0 leather armour (51, 12, D) a +3 ring of protection (51, 13, D) a +1 pair of gloves of strength (51, 24, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. (51, 25, D) a +2 quarterstaff of draining (51, 36, D) a +4 longbow of freezing (51, 37, D) a +4 blowgun (51, 48, D) a +0 scimitar (51, 50, D) a +0 halberd (51, 51, D) a +0 long sword (52, 0, D) a +3 shortbow of flaming (52, 1, D) a +0 short sword (52, 2, D) a +0 shortbow a +5 flail of crushing a +0 leather armour (52, 4, D) a +0 longbow a +2 leather armour of cold resistance (52, 5, D) a +0 long sword of protection a +3 scale mail of magic resistance (52, 12, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (52, 13, D) a +0 rapier (52, 24, D) the cursed +0 leather armour of Pride {rN+} It protects you from negative energy. It has a curse placed upon it. (52, 25, D) a +4 flail of flaming a +0 longbow a +0 robe (52, 36, D) the +3 rapier "Gaefaxin" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (52, 48, D) a book of the Earth (52, 49, D) a lightning rod (4/4) (52, 50, D) an uncursed staff of summoning (53, 1, D) the +7 dagger of Horoofun {pierce, rPois MR- Str+7 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. (53, 2, D) a +0 long sword a +0 ring mail (53, 3, D) a +0 long sword a +0 ring mail (53, 12, D) a +6 blowgun (53, 17, D) a +5 rapier of draining (53, 18, D) a +0 long sword a +0 ring mail (53, 24, D) a lamp of fire (53, 37, D) a +3 scale mail of cold resistance (53, 48, D) a lightning rod (4/4) (53, 49, D) a book of Frost (53, 50, D) a +1 hand crossbow of flaming (54, 1, D) a +0 long sword an uncursed staff of energy (54, 3, D) a +0 rapier (54, 13, D) a +0 long sword of holy wrath (54, 15, D) a +0 long sword (54, 16, D) a +0 longbow a +0 dagger a +0 leather armour (54, 24, D) a +2 falchion of slicing (54, 36, D) a lamp of fire (54, 48, D) an uncursed ring of magical power an uncursed staff of earth an uncursed staff of energy a manual of Staves (54, 50, D) a phial of floods (55, 0, D) a crystal ball of energy (55, 1, D) the +8 shortbow of Duty {velocity, rElec rC++} Any arrow fired from it inflicts extra damage. It greatly protects you from cold. It insulates you from electricity. (55, 5, D) a +0 dagger (55, 12, D) an uncursed staff of fire (55, 13, D) a +0 dagger of flaming (55, 14, D) a +0 long sword (55, 15, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (55, 28, D) a +3 whip of holy wrath a +0 robe (56, 14, D) a +0 long sword a +0 ring mail (56, 15, D) a +0 long sword (57, 7, D) a +0 longbow a +0 dagger a +0 leather armour (59, 36, D) a +2 halberd of chopping (59, 37, D) a fan of gales (59, 47, D) an uncursed amulet of the gourmand (59, 49, D) a +2 falchion of venom (59, 52, D) 39 gold pieces (59, 53, D) 20 gold pieces (59, 56, D) 7 gold pieces (59, 64, D) 6 gold pieces (60, 47, D) a +2 falchion of slicing (60, 48, D) an uncursed staff of earth (60, 50, D) 11 gold pieces (60, 54, D) 24 gold pieces (60, 55, D) 25 gold pieces (60, 59, D) 94 gold pieces (60, 62, D) 19 gold pieces (60, 63, D) 15 gold pieces (61, 8, D) a crystal ball of energy (61, 16, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (61, 26, D) a +2 shortbow of flaming (61, 36, D) a +3 leather armour of poison resistance (61, 37, D) a +0 antimagic morningstar (61, 47, D) a +3 hunting sling of freezing (61, 48, D) an uncursed staff of fire (61, 49, D) a book of Burglary (61, 51, D) 17 gold pieces (61, 53, D) 16 gold pieces (61, 54, D) 19 gold pieces (61, 58, D) 15 gold pieces (61, 61, D) 40 gold pieces (61, 63, D) 20 gold pieces (61, 65, D) 20 gold pieces (62, 0, D) 4 scrolls of enchant armour (62, 3, D) a +0 short sword of protection a +0 robe a +0 buckler (62, 7, D) a lamp of fire (62, 8, D) a +2 cloak of magic resistance (62, 16, D) a lamp of fire (62, 20, D) a cursed -1 plate armour a +0 dagger a +0 ring mail a +0 scimitar a +0 hand axe (62, 21, D) a +0 robe a +0 dagger (62, 26, D) a +2 great sword of slicing (62, 27, D) the +4 hand axe of Uncertain Death {elec, *Slow MR- Str+2 Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It may slow you when you take damage. (62, 36, D) an uncursed staff of fire (62, 37, D) a +1 great mace of holy wrath (62, 47, D) a book of Clouds (62, 48, D) a +0 falchion of slicing (62, 49, D) the cursed +0 short sword "Qine" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It has a curse placed upon it. (62, 54, D) 39 gold pieces (62, 56, D) 38 gold pieces (62, 58, D) 25 gold pieces (62, 59, D) 25 gold pieces (62, 60, D) 39 gold pieces (62, 61, D) 47 gold pieces (62, 64, D) 183 gold pieces (63, 0, D) an uncursed ring of resist corrosion (63, 16, D) an uncursed staff of death (63, 20, D) a +0 plate armour a +0 flail a +0 short sword a +0 plate armour (63, 26, D) a +3 short sword of draining (63, 36, D) an uncursed amulet of faith (63, 37, D) an uncursed staff of poison (63, 47, D) a phial of floods (63, 48, D) a sack of spiders (63, 49, D) a +1 arbalest of velocity (63, 50, D) a +3 scimitar of flaming (63, 52, D) 48 gold pieces (63, 55, D) 17 gold pieces (63, 57, D) 126 gold pieces (63, 61, D) 52 gold pieces (63, 65, D) 7 gold pieces (64, 16, D) a crystal ball of energy (64, 17, D) the +5 shortbow of Due Proportion {venom, +Fly rN+++ Int-5 Dex-5} It poisons the ammo it fires. It affects your intelligence (-5). It affects your dexterity (-5). It renders you almost immune to negative energy. It lets you fly. (64, 20, D) a +0 flail (64, 26, D) the +0 pair of gloves of Surprise {rC++ MR- rCorr Int+3} It affects your intelligence (+3). It greatly protects you from cold. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (64, 48, D) Sif Muna's Volume of Toxic Flight Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Static Discharge Conjuration/Air 3 c - Venom Bolt Conjuration/Poison 5 d - Lightning Bolt Conjuration/Air 5 (64, 54, D) 16 gold pieces (64, 57, D) 108 gold pieces (unseen) (64, 58, D) a +1 scimitar of flaming (64, 59, D) a +3 scimitar of flaming (64, 64, D) 24 gold pieces (64, 66, D) 54 gold pieces (65, 47, D) a +2 vampiric dagger (65, 48, D) a +2 pair of boots of stealth (65, 49, D) a book of Beasts (65, 50, D) the +1 hand axe of Annoyance {distort, rC+ SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from cold. It lets you see invisible. (65, 54, D) 16 gold pieces (65, 55, D) 198 gold pieces (65, 57, D) a +0 scimitar of flaming (65, 59, D) 213 gold pieces (65, 60, D) a +1 war axe of flaming (65, 61, D) 15 gold pieces (65, 65, D) 28 gold pieces (66, 48, D) an uncursed staff of summoning (66, 49, D) a book of Flames (66, 50, D) a +3 leather armour of cold resistance (66, 51, D) 130 gold pieces (unseen) (66, 53, D) 24 gold pieces (66, 57, D) 252 gold pieces (still there?) 54 gold pieces (still there?) (66, 58, D) 108 gold pieces (66, 59, D) 513 gold pieces (still there?) 315 gold pieces (still there?) (66, 60, D) 24 gold pieces (still there?) 24 gold pieces (still there?) (66, 61, D) 24 gold pieces (still there?) 24 gold pieces (still there?) (66, 65, D) 63 gold pieces (67, 0, D) an uncursed staff of air (67, 47, D) a +1 leather armour of magic resistance (67, 49, D) an uncursed staff of energy (67, 50, D) a phantom mirror (67, 55, D) 36 gold pieces (67, 58, D) 216 gold pieces (67, 59, D) 315 gold pieces (still there?) 207 gold pieces (still there?) (67, 60, D) 135 gold pieces (67, 61, D) 16 gold pieces (67, 62, D) 38 gold pieces (67, 63, D) 52 gold pieces (67, 65, D) 81 gold pieces (68, 0, D) a +0 short sword a +0 shortbow a cursed +0 leather armour (68, 47, D) a book of Enchantments (68, 48, D) an uncursed staff of air (68, 56, D) 135 gold pieces (68, 57, D) a +4 rapier of flaming (68, 61, D) 79 gold pieces (68, 62, D) 54 gold pieces (68, 64, D) 28 gold pieces (69, 0, D) a +0 long sword a +0 leather armour a cursed staff of earth (69, 36, D) an uncursed staff of energy (69, 47, D) an uncursed staff of earth (69, 48, D) an uncursed staff of wizardry (69, 49, D) a book of the Sky (69, 50, D) the Handbook of the Shifting Mountains Spells Type Level a - Sandblast Earth 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Leda's Liquefaction Hexes/Earth 4 d - Shatter Earth 9 (69, 56, D) 234 gold pieces (still there?) 36 gold pieces (still there?) (69, 57, D) a +0 battleaxe of venom (69, 59, D) 23 gold pieces (69, 60, D) 198 gold pieces (69, 62, D) 54 gold pieces (69, 66, D) 28 gold pieces (70, 37, D) a +2 scale mail of fire resistance (70, 47, D) an uncursed staff of poison (70, 48, D) a +0 demon whip (70, 49, D) a Grand Grimoire (70, 55, D) a +0 scimitar of flaming (70, 56, D) a +0 demon whip of venom an uncursed amulet of faith (70, 57, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a cursed -3 ring of evasion (70, 58, D) 198 gold pieces (unseen) (70, 59, D) 169 gold pieces (unseen) (70, 64, D) 27 gold pieces (70, 65, D) 79 gold pieces (71, 8, D) a +4 chain mail of cold resistance (71, 16, D) an uncursed staff of cold (71, 17, D) a +0 dagger a +0 scale mail a +1 vampiric demon whip (71, 26, D) a +5 falchion of slicing (71, 27, D) a +4 battleaxe of electrocution (71, 29, D) a +0 long sword (71, 30, D) a +0 rapier a +0 ring mail (71, 36, D) a +2 robe of the Archmagi (71, 37, D) a +0 war axe of chopping (71, 47, D) a manual of Bows (71, 48, D) the cursed +2 hunting sling of Wexzy {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It has a curse placed upon it. (71, 49, D) an uncursed staff of power (71, 62, D) 23 gold pieces (71, 63, D) 19 gold pieces (72, 8, D) an uncursed ring of flight (72, 9, D) a +0 war axe of venom (72, 16, D) a crystal ball of energy (72, 17, D) a +0 short sword an uncursed staff of energy (72, 26, D) an uncursed amulet of the acrobat (72, 27, D) a +2 dagger of venom a +0 longbow a +0 leather armour (72, 29, D) a +0 long sword a +0 leather armour (72, 33, D) an arrow (72, 37, D) the +5 hunting sling of Amorality {venom, MR+ Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (72, 47, D) an uncursed staff of death (72, 48, D) an uncursed staff of earth (72, 50, D) 11 gold pieces (72, 57, D) 16 gold pieces (72, 61, D) 16 gold pieces (73, 1, D) a +3 leather armour of cold resistance (73, 16, D) a +0 dagger a +0 shortbow of velocity a +0 leather armour the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (73, 27, D) the +2 mace of Spring {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. (73, 29, D) a +0 long sword a +0 leather armour (73, 36, D) a book of Conjurations (73, 37, D) a book of Maledictions (73, 47, D) a +1 war axe of holy wrath (73, 48, D) a +0 demon whip (73, 49, D) a book of Cantrips (73, 57, D) 16 gold pieces (73, 61, D) 7 gold pieces (74, 47, D) a +4 chain mail of poison resistance (74, 48, D) a book of Air (74, 49, D) a +0 scimitar of flaming (74, 52, D) 54 gold pieces (74, 57, D) 24 gold pieces (74, 61, D) 36 gold pieces (74, 65, D) 81 gold pieces (75, 1, D) a cursed staff of poison (75, 48, D) the +1 war axe of Quantum Leap {distort, rF- Str+3 Dex+8} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+3). It affects your dexterity (+8). It makes you vulnerable to fire. (75, 57, D) 25 gold pieces (75, 58, D) 54 gold pieces (75, 60, D) 17 gold pieces (75, 61, D) 24 gold pieces