MordorOrchid the Dungeon [Shop] Juron's Weapon Emporium 21 bolts (54 gold) 16 stones (20 gold) a +2 trident of piercing (223 gold) a +1 great mace of crushing (217 gold) the +2 hunting sling "Haneleh" {velocity, *Corrode rElec Dex+4 SInv} (431 gold) Any stone fired from it inflicts extra damage. It affects your dexterity (+4). It insulates you from electricity. It lets you see invisible. It may corrode you when you take damage. the +7 long sword of Vuenango {slice, Str-2 Int+6 Dex+3 SInv} (859 gold) It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+6). It affects your dexterity (+3). It lets you see invisible. a +1 hand crossbow of freezing (172 gold) a +0 mace of protection (72 gold) a +0 flail of protection (80 gold) the +2 rapier "Eviscerator" {flame, *Contam rF++ SInv Stlth+} (560 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It lets you see invisible. It causes magical contamination when unequipped. It makes you more stealthy. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 0, D) a +3 quarterstaff of crushing (63, 8, D) a scarf of cloud immunity (67, 0, D) a +2 shortbow of freezing (67, 1, D) a +0 flail (68, 1, D) a +0 flail a +0 short sword (71, 8, D) the +5 longbow "Ixiok" {venom, +Blink rF+ SInv} It poisons the ammo it fires. It protects you from fire. It lets you see invisible. It lets you blink. (71, 10, D) an uncursed staff of air a +1 chain mail of poison resistance (71, 16, D) a crystal ball of energy (71, 17, D) a +1 long sword (71, 20, D) a +0 robe a +2 morningstar of distortion (71, 26, D) a +2 flail of venom (71, 27, D) 4 scrolls of enchant weapon (72, 16, D) a +0 cloak of poison resistance (72, 17, D) a +2 robe of fire resistance (72, 26, D) an uncursed staff of summoning (72, 27, D) a +2 dagger of holy wrath (72, 32, D) 135 gold pieces (73, 26, D) Eqisem's Volume of Excruciating Contamination Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Sting Conjuration/Poison 1 d - Searing Ray Conjuration 2 e - Fulminant Prism Conjuration/Hexes 4 f - Olgreb's Toxic Radiance Poison 4 (73, 27, D) a +1 scale mail of fire resistance (73, 32, D) 63 gold pieces (75, 1, D) a +0 mace a +0 leather armour of cold resistance a lightning rod (4/4)