MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 dagger a +0 robe (61, 8, D) an uncursed staff of poison (61, 16, D) a +0 morningstar of holy wrath (62, 0, D) a +5 vampiric short sword (62, 1, D) a +0 dagger a +0 robe a lightning rod (4/4) (62, 8, D) a +2 short sword of speed (62, 16, D) a +3 glaive of venom (62, 17, D) a +0 trident (still there?) the ring "Lahee" {Fire Str+2 Stlth+} (still there?) [ring of fire] It enhances your fire magic. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (63, 0, D) a +0 dagger (still there?) an uncursed staff of air (still there?) (63, 16, D) a +0 halberd of chopping (63, 17, D) a +0 trident (still there?) a lightning rod (4/4) (still there?) (64, 16, D) a +0 long sword of holy wrath (64, 17, D) a sack of spiders (67, 0, D) a +0 naga barding of fire resistance (69, 0, D) a +4 demon trident of flaming (69, 25, D) a +0 dagger (unseen) (69, 27, D) a chunk of flesh (69, 28, D) a chunk of flesh (70, 8, D) an uncursed amulet of faith (70, 9, D) a +4 war axe of freezing a scorpion corpse (70, 26, D) a +0 dagger (unseen) (70, 31, D) a chunk of flesh (71, 8, D) an uncursed staff of earth (71, 16, D) a +1 broad axe of chopping (71, 17, D) a +1 short sword of draining (71, 27, D) a +2 chain mail of fire resistance (71, 28, D) a +0 battleaxe (unseen) (71, 29, D) a +0 chain mail (72, 9, D) a +3 fustibalus of velocity (72, 17, D) an uncursed ring of protection from cold (72, 26, D) a +2 whip of freezing (72, 27, D) a +4 scimitar of slicing (72, 28, D) a +0 halberd a +0 chain mail of magic resistance a +0 club a cursed -2 leather armour an orc corpse an orc corpse (73, 1, D) a crystal ball of energy (73, 2, D) an adder corpse (skeletalised by now) (73, 16, D) the ring "Biprit" {rCorr *Drain rC++} [ring of resist corrosion] It greatly protects you from cold. It causes draining when unequipped. (73, 17, D) a +3 dire flail of freezing a +0 robe a +2 dagger of venom (73, 18, D) a necrophage corpse (73, 26, D) the ring "Piudduq" {rElec EV+2} [ring of evasion] It affects your evasion (+2). It insulates you from electricity. (74, 2, D) a water moccasin corpse (skeletalised by now) (75, 32, D) a chunk of flesh