MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 scimitar a +0 scale mail a fan of gales (61, 1, D) a +0 short sword (61, 8, D) a fan of gales (61, 9, D) a +0 long sword (unseen) (61, 10, D) a +2 long sword of holy wrath (62, 0, D) a +0 rapier a +0 ring mail an uncursed staff of air (62, 8, D) a +6 dagger of venom (62, 9, D) a +4 scimitar of holy wrath (63, 0, D) a +0 long sword a +0 shortbow 6 arrows the +4 ice dragon scales "Mockaaff" {rF- rC++ Int+3} It affects your intelligence (+3). It makes you vulnerable to fire. It greatly protects you from cold. (63, 8, D) an uncursed ring of protection from fire (67, 0, D) a +2 hand axe of pain (68, 0, D) a +3 leather armour of poison resistance (70, 8, D) a cursed ring of poison resistance (70, 21, D) a wolf skeleton (70, 23, D) a wolf skeleton (71, 8, D) a ball python corpse (71, 10, D) an adder corpse (71, 19, D) a +0 spear a +0 blowgun a spriggan skeleton a hornet corpse (71, 20, D) a +0 spear a +0 blowgun (71, 26, D) the +4 longbow "Gythrot" {velocity, Int+3 SInv} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). It lets you see invisible. (71, 27, D) the +5 hand crossbow of Doec {elec, Fragile Str+8 Int+6 Stlth-} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+8). It affects your intelligence (+6). It will be destroyed if unequipped. It makes you less stealthy. (72, 9, D) an uncursed staff of earth (72, 17, D) a +2 hunting sling of flaming (72, 20, D) a cursed +0 dagger a +0 robe a spriggan skeleton (72, 26, D) a +0 pair of gloves of dexterity (72, 27, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (72, 30, D) a shapeshifter corpse (72, 32, D) a shapeshifter corpse (72, 33, D) Sif Muna's Tome of Changing and Attacks Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Dazzling Spray Conjuration/Hexes 3 d - Poison Arrow Conjuration/Poison 6 e - Hydra Form Transmutation 6 f - Lehudib's Crystal Spear Conjuration/Earth 8 (73, 16, D) a +1 triple sword of freezing (73, 17, D) a crystal ball of energy (73, 26, D) the +0 robe of the Armoured One {Regen+} It increases your rate of regeneration. (73, 27, D) a +2 rapier of venom (73, 30, D) 2 bolts (75, 1, D) a fan of gales