MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +5 ring of strength (59, 37, D) an uncursed amulet of harm (59, 43, D) a large rock (unseen) (59, 44, D) a javelin (60, 36, D) a +0 trident (60, 37, D) a cursed -2 ring of protection (60, 43, D) 3 javelins 3 arrows (61, 26, D) a +2 halberd of chopping (61, 36, D) a +1 buckler of protection (61, 37, D) a +2 falchion of flaming (61, 42, D) a poisoned javelin (still there?) an arrow (still there?) (62, 8, D) the cursed +0 plate armour "Ucro" {*Slow +Fly rElec Regen+} It insulates you from electricity. It lets you fly. It increases your rate of regeneration. It may slow you when you take damage. It has a curse placed upon it. (62, 10, D) a +0 dagger an orc skeleton (62, 16, D) a lightning rod (3/4) (62, 19, D) a +1 flail of crushing a +0 robe (62, 20, D) a +0 short sword (62, 26, D) an uncursed ring of protection from cold (62, 27, D) a +2 quarterstaff of draining (62, 36, D) an uncursed staff of wizardry (62, 37, D) an uncursed staff of power (62, 44, D) a large rock (63, 0, D) a book of Fire (63, 8, D) a +4 blowgun (63, 10, D) a +0 dagger a +0 robe a +0 whip of venom an orc skeleton (63, 16, D) a +0 dagger (63, 18, D) a +0 trident a +0 leather armour (63, 19, D) a +0 dagger a +0 robe an orc skeleton (63, 20, D) a +0 mace a +0 chain mail an orc skeleton (63, 27, D) a +3 rapier of venom (64, 16, D) a +5 giant club (64, 17, D) an uncursed staff of cold (64, 18, D) a +0 leather armour an orc skeleton (64, 20, D) a cursed -1 dagger a +0 robe (64, 27, D) an uncursed staff of poison (65, 26, D) a +0 quarterstaff of distortion (65, 29, D) a hell hound corpse (65, 43, D) a poisoned javelin (68, 0, D) an uncursed ring of protection from magic (69, 0, D) a book of Ice (70, 8, D) a crystal ball of energy (70, 9, D) a manual of Staves (70, 31, D) a water moccasin corpse (70, 36, D) a +2 plate armour of cold resistance (71, 8, D) an uncursed ring of stealth (71, 10, D) a cursed +0 long sword a +0 robe (71, 16, D) a +0 scythe a +0 robe the human corpse of Sigmund (71, 17, D) a +2 quarterstaff of chaos (still there?) an uncursed staff of fire (still there?) (71, 26, D) a cursed ring of attention (71, 27, D) a +0 trident (still there?) a lightning rod (3/4) (still there?) (71, 36, D) a +6 ring of dexterity a +6 ring of dexterity a manual of Invocations an uncursed staff of cold (72, 8, D) the +2 scale mail of Hopscotch {rElec rC+++ Str+4 Dex-3} It affects your strength (+4). It affects your dexterity (-3). It renders you almost immune to cold. It insulates you from electricity. (72, 16, D) an uncursed staff of fire (72, 17, D) a cursed +0 robe a +1 dagger of venom a +0 robe a +2 helmet of see invisible the human corpse of Jessica the elf corpse of Dowan (72, 26, D) a +6 hunting sling (72, 27, D) a +0 morningstar of protection (72, 36, D) a +1 spear of venom (73, 16, D) a +2 mace of protection (73, 17, D) a cursed +0 short sword a +0 leather armour the elf corpse of Duvessa (73, 18, D) a +0 hand axe (unseen) (73, 27, D) a scroll of brand weapon (73, 36, D) the ring "Lostren" {rF+ Str+3 Int+3 Stlth+} [ring of stealth] It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. It makes you more stealthy. (74, 27, D) a +0 trident a cursed +0 robe (75, 1, D) a +2 fustibalus of freezing