MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (18, 19, D) a +2 short sword of venom (unseen) (19, 0, D) an uncursed ring of protection from fire (19, 1, D) an uncursed ring of see invisible (20, 0, D) a crystal ball of energy (20, 1, D) the amulet "Quatiat" {Faith +Inv Int+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). It lets you turn invisible. (21, 0, D) a +0 trident (21, 1, D) a lamp of fire (21, 2, D) a cursed -1 war axe (unseen) (21, 25, D) Sif Muna's Papyrus of Shifting Earth Spells Type Level a - Sandblast Earth 1 b - Beastly Appendage Transmutation 1 c - Ice Form Ice/Transmutation 4 d - Irradiate Conjuration/Transmutation 5 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Alistair's Intoxication Transmutation/Poison 5 g - Dragon Form Transmutation 7 (22, 1, D) a +2 helmet of intelligence (22, 2, D) a +0 trident (22, 3, D) the +3 flail of Compulsion {protect, rC+ SInv} It protects the one who uses it against injury (+AC on strike). It protects you from cold. It lets you see invisible. a naga corpse (23, 0, D) an uncursed staff of summoning (23, 1, D) the +2 pair of boots of Misanthropy {rElec rPois Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It protects you from poison. (23, 2, D) the cursed +1 scimitar of Nunubb {antimagic, MR+ Str+2 Dex-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It has a curse placed upon it. a naga corpse a water moccasin corpse (23, 18, D) the +3 ring mail "Rywoso Huwon" {rPois rF+ rN+} It protects you from fire. It protects you from poison. It protects you from negative energy. (24, 0, D) a book of Fire a black mamba corpse (24, 1, D) a +0 mace (24, 18, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (24, 20, D) +0 storm dragon scales (unseen) (25, 0, D) an uncursed staff of earth (25, 1, D) a Young Poisoner's Handbook a water moccasin corpse (25, 18, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (26, 0, D) an uncursed staff of summoning (26, 1, D) a +0 battleaxe a lamp of fire a naga corpse (27, 0, D) a +0 whip (unseen) (27, 1, D) the +10 halberd of the Vestibule of Hell {drain, *Drain rF+ rN+ Int+3} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. It causes draining when unequipped. a cursed ring of attention (still there?) (27, 3, D) a guardian serpent corpse (28, 0, D) a +0 club (28, 1, D) an uncursed staff of energy (28, 2, D) a +0 hand axe (unseen) (28, 3, D) a guardian serpent corpse (29, 1, D) an uncursed staff of poison (35, 0, D) a crystal ball of energy (35, 14, D) a +6 giant club (35, 15, D) a +0 helmet of intelligence (35, 29, D) a +1 short sword of flaming a +0 blowgun a +0 short sword of distortion (35, 30, D) a +0 long sword a +1 scale mail of poison resistance (36, 0, D) an uncursed staff of air (36, 1, D) an uncursed staff of poison (36, 14, D) a +2 hand axe of draining (36, 28, D) an uncursed ring of fire a +2 cloak of poison resistance a +3 buckler the +1 helmet of Botry {rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. (36, 30, D) a +4 scimitar of flaming a +0 robe (37, 0, D) a +2 plate armour of positive energy (37, 1, D) a cursed staff of wizardry (37, 14, D) a scroll of brand weapon (37, 15, D) a book of Fire (37, 28, D) a +3 ring of protection (37, 29, D) 10 large rocks a +2 antimagic hand axe the cyclops skeleton of Polyphemus (37, 30, D) a large rock (38, 0, D) a +3 hand crossbow of freezing (38, 1, D) the Volume of Attacks Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Lightning Bolt Conjuration/Air 5 c - Irradiate Conjuration/Transmutation 5 d - Iron Shot Conjuration/Earth 6 a hell hound corpse (skeletalised by now) (38, 14, D) the +2 morningstar of Defiance {elec, rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. (38, 15, D) a phial of floods (38, 28, D) Qunkufri's Collected Works on Shifting Aid Spells Type Level a - Swiftness Charms/Air 2 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spectral Weapon Hexes/Charms 3 e - Spider Form Transmutation/Poison 3 f - Dragon Form Transmutation 7 (38, 30, D) a +4 great mace of crushing a +0 chain mail a +2 executioner's axe of electrocution a +1 chain mail of poison resistance an uncursed amulet of guardian spirit the human skeleton of Rupert (38, 36, D) a large rock (39, 0, D) an uncursed staff of death (39, 14, D) a +0 robe (39, 15, D) the ring "Doomucet" {rF+ Dex+3 Slay+3} [ring of protection from fire] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. (39, 28, D) a +2 hand axe of holy wrath (39, 29, D) an uncursed staff of conjuration (40, 0, D) a +2 spear of freezing (40, 1, D) a fan of gales (40, 14, D) an uncursed ring of flight (40, 15, D) an uncursed ring of flight (40, 28, D) a +2 ring mail of positive energy (40, 29, D) a +0 short sword a wand of digging (7) a phial of floods (41, 0, D) a +3 war axe of chopping (41, 15, D) a fan of gales (41, 28, D) Roxanne's Collected Works on Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Irradiate Conjuration/Transmutation 5 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 a +2 helmet of intelligence (41, 29, D) a wand of random effects (15) (41, 31, D) a +0 lajatang a +0 arbalest of flaming a +0 robe the spriggan skeleton of Agnes (42, 0, D) a +2 rapier of draining (42, 1, D) an uncursed staff of earth (42, 14, D) an uncursed staff of summoning (42, 15, D) a crystal ball of energy (42, 28, D) a lightning rod (4/4) (42, 29, D) an uncursed ring of wizardry (42, 30, D) a +2 long sword of protection a +1 plate armour of magic resistance a +0 shield of reflection a +0 trident a +0 scale mail (43, 14, D) a lamp of fire (43, 15, D) a +3 ring mail of fire resistance (44, 28, D) a +1 ring mail of fire resistance (49, 0, D) a lamp of fire (49, 1, D) a lightning rod (4/4) (49, 12, D) the +3 trident "Zuukemie" {elec, Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). (49, 24, D) a +2 mace of protection (49, 25, D) a +0 spear (49, 36, D) a phial of floods (49, 37, D) a +1 leather armour of cold resistance (50, 0, D) a phial of floods (50, 1, D) the Compendium of Feathers and Execration Spells Type Level a - Shock Conjuration/Air 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Fulminant Prism Conjuration/Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 f - Freezing Cloud Conjuration/Ice/Air 6 (50, 12, D) a cursed -2 ring of intelligence (50, 25, D) a book of Changes (50, 36, D) a +2 chain mail of cold resistance (50, 37, D) a +4 great mace of protection (51, 1, D) a +2 short sword of speed (51, 12, D) an uncursed ring of stealth (51, 13, D) the +6 flail of Conscience {flame, rElec rF+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from fire. It insulates you from electricity. (51, 24, D) Ekkuzxin's Reference Book on Black Arts and Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Sublimation of Blood Necromancy 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Call Canine Familiar Summoning 3 e - Summon Demon Summoning 5 f - Shadow Creatures Summoning 6 an adder corpse (skeletalised by now) (51, 25, D) a +0 flail (still there?) a +2 spear of freezing (still there?) (51, 36, D) a fan of gales (51, 37, D) an uncursed ring of resist corrosion (51, 40, D) a +2 demon whip of pain (52, 0, D) an uncursed ring of resist corrosion (52, 1, D) the +2 ring mail "Hixt" {Str+9 Int+5} It affects your strength (+9). It affects your intelligence (+5). (52, 12, D) a +2 glaive of flaming (52, 13, D) a +0 robe a spriggan corpse (skeletalised by now) (52, 14, D) a +0 hand axe a +0 animal skin (52, 24, D) a +0 whip (still there?) a book of Ice (still there?) (52, 25, D) a +0 trident a book of Maledictions (52, 36, D) the +1 plate armour "Qasem" {Str+4} It affects your strength (+4). (52, 37, D) a hell hound corpse (skeletalised by now) (53, 0, D) the ring "Attaruor" {EV+4 Dex+4} [ring of evasion] It affects your evasion (+4). It affects your dexterity (+4). (53, 1, D) a +4 blowgun (53, 13, D) a +0 robe an uncursed amulet of harm a +1 short sword of speed a +0 robe (53, 24, D) an uncursed ring of poison resistance (53, 25, D) a +0 trident a +0 shield a fan of gales (53, 36, D) a lamp of fire (53, 37, D) a +2 hunting sling of flaming (54, 0, D) a +2 robe of resistance (54, 12, D) a +0 buckler (54, 13, D) a +0 demon whip of freezing a +0 arbalest of freezing a +0 robe the cursed +0 ring mail of Qeinera {rPois rF+ rC+} It protects you from fire. It protects you from cold. It protects you from poison. It has a curse placed upon it. (54, 14, D) a +0 quarterstaff a +0 robe (54, 24, D) a black mamba corpse (skeletalised by now) (54, 25, D) a +0 club a naga corpse (skeletalised by now) (54, 36, D) an uncursed staff of fire (54, 38, D) a +1 scythe of slicing (55, 0, D) the +2 shortbow "Earthworm" {venom, *Drain Str-2 Int+3 Dex+8} It poisons the ammo it fires. It affects your strength (-2). It affects your intelligence (+3). It affects your dexterity (+8). It causes draining when unequipped. (55, 12, D) the cursed +1 ring mail "Sura" {rElec rC+ Stlth-} It protects you from cold. It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. (55, 13, D) a +2 great sword of flaming (55, 14, D) a +0 quarterstaff a +0 longbow 15 arrows (55, 24, D) the +10 hand axe "Imul Bomm" {freeze, rPois Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. (55, 26, D) a +0 long sword a +2 shield (59, 36, D) a +1 demon trident of venom (60, 20, D) a +0 shortbow a +2 short sword of speed 14 arrows (60, 36, D) a lightning rod (4/4) (61, 0, D) an uncursed staff of death (61, 8, D) a +2 hand axe of venom (61, 16, D) a +1 ring mail of magic resistance (61, 19, D) a cursed -1 short sword a +0 chain mail (61, 36, D) Sif Muna's Handbook of Freezing Orientation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ozocubu's Armour Charms/Ice 3 c - Summon Forest Summoning/Translocation 5 d - Freezing Cloud Conjuration/Ice/Air 6 (61, 37, D) a phial of floods (62, 0, D) a +4 shortbow of flaming (62, 8, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (62, 26, D) a +2 ring of evasion (62, 28, D) a +0 long sword (62, 30, D) a +0 scimitar a +0 shortbow 20 arrows a +0 ring mail (62, 36, D) the amulet of Youthful Indiscretion {Spirit rF+ Str+3 Int+4 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It affects your intelligence (+4). It protects you from fire. It makes you more stealthy. (62, 37, D) a +1 demon trident of freezing a +0 scale mail (63, 8, D) the +3 fustibalus of the Ass {freeze, Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). (63, 16, D) a +2 shortbow of freezing (63, 17, D) an uncursed staff of death (63, 18, D) a +0 longbow a +0 short sword 8 arrows (63, 20, D) a +0 leather armour a +0 shortbow 18 arrows a +0 leather armour a +0 dagger (63, 21, D) a +1 vampiric dagger (63, 23, D) 13 arrows (63, 26, D) +2 pearl dragon scales (63, 27, D) a +4 battleaxe of electrocution (63, 29, D) a +0 dagger a +0 chain mail (63, 31, D) a +1 glaive of chopping a +1 hand axe of draining (63, 33, D) an arrow (63, 36, D) a book of Cantrips (63, 37, D) the +9 lajatang of Deflation {slice, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (64, 17, D) an uncursed staff of energy (64, 19, D) a +0 short sword a scroll of brand weapon (64, 26, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. a +6 ring of intelligence (64, 27, D) an uncursed staff of fire (64, 31, D) a cursed -2 dagger (67, 0, D) +1 fire dragon scales (69, 0, D) an uncursed staff of death (69, 36, D) a +0 scale mail of fire resistance (70, 8, D) a +4 plate armour of positive energy (70, 9, D) an uncursed staff of air (71, 8, D) the +10 hunting sling of Courage {speed, +Fly MR++} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It lets you fly. (71, 17, D) a +2 ring of evasion (71, 21, D) a +0 spear (71, 26, D) a +1 antimagic whip (71, 27, D) a +3 quarterstaff of chaos a +0 cloak (71, 28, D) a +0 dagger a +0 robe (71, 37, D) a +7 blowgun (72, 16, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +0 spear (72, 19, D) a +0 spear a +1 hand crossbow of freezing a +0 buckler (72, 20, D) a +0 short sword a +0 robe a +0 buckler (72, 21, D) a +0 blowgun a +2 long sword of distortion a +0 buckler (72, 22, D) a +3 antimagic rapier a +0 robe a +0 quarterstaff a +0 robe (72, 26, D) a scroll of brand weapon (72, 27, D) a lamp of fire (72, 29, D) a +0 trident a +0 robe (72, 31, D) a +0 scythe a +0 robe (72, 32, D) a cursed +0 short sword a +0 leather armour (72, 36, D) a +4 hunting sling (72, 37, D) an uncursed staff of death (73, 33, D) a +0 robe