MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) the cursed +0 plate armour of the Mackerel {rN+ Regen+ Dex-3 SInv} It affects your dexterity (-3). It protects you from negative energy. It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. (50, 37, D) an uncursed staff of summoning a glowing shapeshifter corpse (50, 38, D) a glowing shapeshifter corpse (50, 39, D) an ugly thing corpse (51, 25, D) a book of Callings (51, 42, D) a very ugly thing corpse (52, 32, D) a bolt (52, 36, D) an uncursed staff of poison (52, 37, D) a +2 hunting sling of flaming (53, 25, D) the +1 pair of boots of Hedge Wizardry {MR+ Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. (53, 37, D) an ugly thing corpse (54, 25, D) a cursed -3 ring of protection (54, 36, D) a +2 chain mail of fire resistance (59, 17, D) an inedible chunk of flesh (59, 36, D) a +0 spear (59, 37, D) a +0 scale mail of cold resistance (60, 15, D) an inedible chunk of flesh (60, 36, D) the +7 chain mail of Morality {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (60, 38, D) a +4 spear of freezing a +0 robe a naga corpse an anaconda skeleton (60, 39, D) a water moccasin corpse (61, 4, D) a +0 long sword a +0 ring mail (61, 8, D) a +0 falchion of slicing (61, 9, D) a cursed -1 trident (unseen) (61, 16, D) the +9 staff of Olgreb {rPois} It protects you from poison. (61, 26, D) a book of Geomancy (61, 37, D) a +1 shortbow of flaming (61, 38, D) a guardian serpent corpse (61, 40, D) a +0 whip a +0 robe (62, 1, D) an uncursed amulet of faith (62, 2, D) a +0 great mace a +0 scale mail (62, 8, D) a cursed -1 trident 5 tomahawks a +2 scimitar of holy wrath (62, 9, D) a +0 trident a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of wizardry] It improves your spell success rate. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). (62, 16, D) a +2 ring mail of fire resistance (62, 18, D) an inedible chunk of flesh (62, 27, D) a cursed amulet of inaccuracy (62, 37, D) a lightning rod (4/4) (62, 38, D) a +0 scimitar (63, 0, D) a +3 ring of strength (63, 3, D) a +0 whip a +0 robe (63, 8, D) a cursed -1 trident (still there?) a +1 battleaxe of flaming (still there?) (63, 16, D) a +1 troll leather armour (63, 17, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength (63, 26, D) a book of Beasts (63, 27, D) a +3 dagger of venom (63, 36, D) a +1 hunting sling of freezing (63, 37, D) a cursed staff of air (64, 26, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (64, 27, D) an uncursed staff of air (65, 26, D) a +0 morningstar of holy wrath (66, 20, D) an inedible chunk of flesh (67, 0, D) an uncursed staff of energy (67, 16, D) an inedible chunk of flesh (68, 0, D) a +1 battleaxe of electrocution (69, 0, D) the +2 helmet of the Everdark {-Cast rElec rPois Int+5} It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. It prevents spellcasting. (70, 9, D) a +4 battleaxe of flaming (70, 36, D) the +9 long sword "Doeto" {freeze, rN++ Str+6 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It greatly protects you from negative energy. It makes you more stealthy. a shapeshifter corpse (71, 8, D) the +8 rapier "Laugeun" {pierce, rF- Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It makes you vulnerable to fire. (71, 16, D) the +7 morningstar "Guaxtemu" {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (71, 17, D) a +0 trident (still there?) a +1 vampiric short sword (still there?) (71, 26, D) a +1 scimitar of slicing (71, 27, D) an uncursed ring of stealth (71, 36, D) a +3 dagger of venom (71, 37, D) a +1 arbalest of freezing an ugly thing corpse (72, 8, D) a +0 war axe (still there?) a +3 dagger of draining (still there?) (72, 9, D) the cursed +1 plate armour "Jeshic" {*Corrode rPois Int+5 Dex-2} It affects your intelligence (+5). It affects your dexterity (-2). It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (72, 15, D) a +0 shortbow 27 arrows (72, 16, D) a +0 trident a throwing net (72, 17, D) a +0 shortbow 15 arrows 3 large rocks the ring of Vehumet's Supremacy {*Contam rPois rF+ rN+ Str+3} [ring of strength] It affects your strength (+3). It protects you from fire. It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. (72, 18, D) an arrow (72, 22, D) an arrow (72, 27, D) the cursed +0 scale mail of the Blue Moon {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 36, D) a crystal ball of energy (72, 37, D) a fan of gales (73, 1, D) a +3 battleaxe of freezing (73, 16, D) a +0 longbow of flaming (73, 17, D) a +1 shortbow of freezing (still there?) a +7 dagger of protection (still there?) (73, 36, D) a +0 ring mail of cold resistance (73, 37, D) the +0 shield of Dazxiun Lava {Regen+} It increases your rate of regeneration. (75, 1, D) an uncursed amulet of rage