MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 double sword of the Past {flame, rF+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It makes you more stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) the +3 dagger of the Bouncing Souls {venom, rF- rN+ MP+9 Dex+8} It poisons the flesh of those it strikes. It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from negative energy. It affects your magic capacity (+9). (36, 0, D) the ring of Ximamp {Ice Str+5 Int-3} [ring of ice] It enhances your ice magic. It affects your strength (+5). It affects your intelligence (-3). It makes you vulnerable to fire. It protects you from cold. (36, 1, D) a +0 trident (still there?) the +8 hand crossbow of Upheaval {venom, Str+5 Int+3} (still there?) It poisons the ammo it fires. It affects your strength (+5). It affects your intelligence (+3). (36, 3, D) Zywniz's Collected Works on Flying Contamination Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Venom Bolt Conjuration/Poison 5 d - Poison Arrow Conjuration/Poison 6 (37, 0, D) a book of Beasts (37, 1, D) a +2 antimagic mace (37, 2, D) a +2 scimitar of flaming (38, 0, D) a +2 rapier of protection (38, 1, D) a manual of Dodging (39, 0, D) an uncursed staff of earth (39, 1, D) a cursed -3 ring of strength (39, 3, D) a +0 trident (40, 0, D) a ration (40, 1, D) the +5 hand crossbow of Collusion {penet, Dex+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+3). (40, 8, D) Sif Muna's Reference Book on Supportive Envenoming Spells Type Level a - Olgreb's Toxic Radiance Poison 4 b - Venom Bolt Conjuration/Poison 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Poison Arrow Conjuration/Poison 6 e - Summon Greater Demon Summoning 7 f - Summon Hydra Summoning 7 (41, 0, D) a +6 blowgun (41, 1, D) a +3 leather armour of poison resistance (42, 0, D) a +2 great mace of protection (42, 1, D) an uncursed ring of fire (49, 1, D) a +0 robe (49, 13, D) an uncursed staff of wizardry (49, 24, D) a +3 war axe of venom (49, 36, D) a fan of gales (49, 37, D) a +0 crystal plate armour (49, 39, D) a troll skeleton (50, 0, D) an uncursed staff of cold (50, 1, D) a manual of Staves (50, 12, D) an uncursed staff of poison (50, 13, D) a +1 halberd of protection (50, 23, D) a shapeshifter corpse (50, 24, D) an uncursed staff of cold (50, 25, D) a +2 antimagic morningstar (50, 37, D) a +5 plate armour of ponderousness (50, 38, D) a +0 great sword a +0 chain mail an orc corpse (51, 0, D) a cursed -1 chain mail the +11 demon whip of the End of Times {venom, *Rage rN+++ Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It renders you almost immune to negative energy. It may make you go berserk in combat. a +0 bardiche (51, 1, D) a +3 ring of strength (51, 12, D) an uncursed staff of fire (51, 13, D) a +1 falchion of protection (51, 24, D) the +7 scimitar of the Bear {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. (51, 25, D) a scroll of brand weapon (51, 26, D) a shapeshifter corpse (51, 29, D) a very ugly thing corpse (51, 36, D) a +0 halberd (51, 37, D) a cursed +0 dagger a +0 robe (51, 38, D) a +0 battleaxe (unseen) (51, 39, D) a +0 long sword a cursed +0 arbalest a +0 plate armour (51, 40, D) a +0 halberd a +0 chain mail (52, 0, D) an uncursed amulet of regeneration (52, 1, D) a +0 robe a cursed -3 dagger a human skeleton (52, 13, D) a +3 falchion of slicing an uncursed staff of energy (52, 23, D) a glowing shapeshifter corpse (52, 24, D) the +6 plate armour of Yribb {rElec rF+ Dex-4} It affects your dexterity (-4). It protects you from fire. It insulates you from electricity. (52, 25, D) a fan of gales a glowing shapeshifter corpse (52, 36, D) an uncursed staff of cold (52, 37, D) a +4 morningstar of draining (still there?) a lightning rod (4/4) (still there?) (52, 39, D) a +2 war axe of venom (unseen) (52, 40, D) a +2 war axe a +0 chain mail (52, 41, D) a +0 halberd an orc skeleton (53, 0, D) a +4 giant club (53, 1, D) a +2 shortbow of velocity (53, 13, D) the +11 dire flail "Yxea" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (53, 24, D) a +0 hand axe of venom a glowing shapeshifter corpse (53, 25, D) a book of Debilitation (53, 37, D) the +3 ring mail of Elyvilon's Vengeance {*Contam rPois Str+8 Dex+2} It affects your strength (+8). It affects your dexterity (+2). It protects you from poison. It causes magical contamination when unequipped. (54, 0, D) a +0 robe a cursed staff of death a +0 dagger a human skeleton (54, 2, D) a +0 robe a +0 dagger a human skeleton (54, 13, D) a +3 leather armour of fire resistance (54, 24, D) a phial of floods (54, 25, D) an ugly thing corpse (54, 36, D) an uncursed staff of earth (55, 0, D) a +4 great sword of protection (55, 1, D) a +0 robe a cursed -3 mace (55, 12, D) a fan of gales (60, 36, D) a +3 short sword of venom (60, 37, D) an uncursed staff of poison (61, 8, D) a +6 quick blade (61, 16, D) a +1 robe (61, 26, D) an uncursed staff of summoning (61, 36, D) a +3 ring of intelligence (61, 37, D) a cursed ring of attention (62, 0, D) an uncursed staff of earth (62, 1, D) a +2 trident of flaming (62, 8, D) the +3 leather armour "Wefekh" {MR+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. (62, 9, D) the cursed +0 leather armour of Serendipity {SInv} It lets you see invisible. It has a curse placed upon it. (62, 16, D) an uncursed staff of cold (62, 17, D) an uncursed staff of cold (62, 26, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (62, 27, D) a +1 hand crossbow of freezing (62, 36, D) a +3 mace of protection (63, 17, D) a +0 robe a +0 scimitar a fan of gales a naga corpse (skeletalised by now) (63, 26, D) an uncursed ring of protection from cold (63, 27, D) an uncursed staff of wizardry (63, 29, D) a +0 spear (63, 36, D) a +1 rapier of flaming (63, 37, D) a +2 plate armour of magic resistance (64, 16, D) a +0 antimagic glaive (64, 17, D) an uncursed staff of earth (64, 20, D) a water moccasin corpse (skeletalised by now) (64, 26, D) the ring of the Will of the Gods {EV+3 Int+4} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+4). (64, 27, D) a +0 robe a +0 rapier (64, 30, D) a +0 spear of piercing (65, 26, D) a manual of Polearms (67, 0, D) an uncursed ring of positive energy (68, 0, D) a +4 flail of draining (69, 36, D) a +4 spear of venom (70, 8, D) an uncursed staff of air (70, 9, D) a river rat corpse (skeletalised by now) (70, 36, D) a +3 whip of pain (70, 37, D) the +5 whip "Xuojan" {freeze, MR+ Dex+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+7). It affects your resistance to hostile enchantments. (71, 17, D) a +5 battleaxe of flaming (71, 27, D) a book of Air (71, 36, D) the +0 robe of Devotion {rN+ Dex+3 Stlth-} It affects your dexterity (+3). It protects you from negative energy. It makes you less stealthy. (71, 37, D) the cursed +1 shortbow of Nethrilui {venom, rN+ Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It protects you from negative energy. It has a curse placed upon it. (71, 38, D) a cursed +1 battleaxe of freezing a cursed -2 robe (71, 40, D) a +2 great sword a +0 robe (72, 8, D) a +0 hunting sling of velocity (72, 9, D) the +6 shortbow "Tuyhewon" {velocity, rN+ MR+ Dex-3} Any arrow fired from it inflicts extra damage. It affects your dexterity (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 16, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (72, 19, D) a +1 war axe of freezing (72, 26, D) a +2 short sword of freezing (72, 27, D) an uncursed ring of see invisible (72, 36, D) the +3 robe "Arrocuen" {Str+4} It affects your strength (+4). (73, 1, D) a cursed staff of energy (73, 17, D) an uncursed staff of wizardry (73, 19, D) a +0 short sword (73, 27, D) the amulet "Basum" {Inacc SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It lets you see invisible. (75, 1, D) a +1 vampiric great sword