MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) an uncursed staff of death (49, 24, D) a lamp of fire (49, 25, D) a hornet corpse (49, 36, D) an uncursed staff of fire (49, 38, D) a +2 spear of pain a +0 leather armour a merfolk skeleton (50, 12, D) a +2 vampiric spear (50, 13, D) a +2 morningstar of holy wrath (50, 24, D) a lightning rod (4/4) (50, 25, D) a +1 morningstar of holy wrath a jumping spider corpse (50, 37, D) an uncursed staff of summoning (50, 39, D) a +0 trident a merfolk skeleton (50, 40, D) a +0 rapier a +0 robe a merfolk skeleton (50, 43, D) a throwing net (51, 24, D) a crystal ball of energy (51, 36, D) a wind drake skeleton (51, 37, D) a +7 spear a +0 leather armour a scroll of brand weapon (51, 38, D) a +2 trident of venom a +2 leather armour of fire resistance a merfolk skeleton (51, 40, D) a sea snake corpse (51, 44, D) 2 throwing nets (52, 12, D) a +0 dagger (still there?) an uncursed ring of protection from fire (still there?) (52, 13, D) 4 potions of haste (52, 24, D) a fan of gales a jumping spider corpse (52, 36, D) an uncursed staff of summoning (52, 37, D) a cursed +0 trident 5 tomahawks (53, 12, D) a +0 halberd (still there?) the Volume of the Escort and Snow (still there?) Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Ice Form Ice/Transmutation 4 d - Summon Mana Viper Hexes/Summoning 5 e - Malign Gateway Summoning/Translocation 7 (53, 13, D) a +1 dagger of draining (still there?) a +7 giant spiked club (still there?) (53, 18, D) a +0 hand axe (53, 24, D) the +2 ring mail "Cies" {Dex+4} It affects your dexterity (+4). a jumping spider corpse (53, 25, D) a book of Flames a redback corpse (53, 32, D) a demonic crawler corpse (53, 36, D) a +0 shortbow 25 arrows a +1 trident of protection a centaur corpse (53, 37, D) a +0 trident (53, 38, D) a +5 war axe of distortion a merfolk corpse (54, 12, D) the +1 ring mail "Ilet Evo" {*Slow Int-5 Dex+5 SInv} It affects your intelligence (-5). It affects your dexterity (+5). It lets you see invisible. It may slow you when you take damage. (54, 13, D) a +4 ring mail of magic resistance (54, 24, D) a +0 mace of crushing (54, 25, D) the Incunabulum of Bewitching Blows and Bruises Spells Type Level a - Corona Hexes 1 b - Stone Arrow Conjuration/Earth 3 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Cold Conjuration/Ice 6 a wolf spider corpse (54, 27, D) a wolf spider corpse (54, 36, D) a cursed ring of attention (55, 13, D) a book of Frost (55, 17, D) a +0 mace (unseen) (55, 24, D) an uncursed ring of protection from magic (59, 36, D) a lamp of fire (59, 37, D) the cursed +1 mace "Ablon" {crush, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It has a curse placed upon it. (59, 39, D) a necrophage corpse (60, 36, D) an uncursed staff of energy (60, 37, D) a +0 dagger a +0 robe a scroll of brand weapon (61, 16, D) a +2 ring mail of positive energy (61, 26, D) an uncursed ring of stealth (61, 37, D) an uncursed staff of energy (61, 41, D) a ghoul corpse (61, 43, D) the +2 scimitar of Callousness {flame, rElec MR+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 0, D) a Young Poisoner's Handbook (62, 1, D) a +0 falchion (still there?) a Necronomicon (still there?) (62, 8, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (62, 9, D) the +8 hand axe "Larghem" {flame, *Drain rElec rF++ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. (62, 16, D) a scroll of brand weapon (62, 17, D) an uncursed staff of earth a necrophage corpse (skeletalised by now) (62, 26, D) the +7 great sword "Axusatef" {protect, rPois MP+9} It protects the one who uses it against injury (+AC on strike). It protects you from poison. It affects your magic capacity (+9). (62, 27, D) a lamp of fire (62, 36, D) a +0 robe a +0 dagger a +1 hand axe of flaming a human skeleton (62, 37, D) an uncursed staff of cold (62, 38, D) a +0 dagger a +0 robe (63, 0, D) a +2 halberd of chopping (63, 1, D) a +0 dagger (63, 2, D) a +0 mace (63, 8, D) a +3 buckler (63, 16, D) a +2 trident of flaming (63, 17, D) a +4 shortbow of freezing a necrophage corpse (skeletalised by now) (63, 26, D) a +2 leather armour of fire resistance (63, 27, D) a +3 plate armour of cold resistance (63, 36, D) a fan of gales (63, 37, D) an uncursed staff of death (64, 17, D) a fan of gales (64, 27, D) a +4 ring of dexterity (68, 0, D) a crystal ball of energy (69, 0, D) the +7 morningstar of the Salmon {freeze, rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. (69, 21, D) a +0 falchion (69, 36, D) a +1 leather armour of positive energy (70, 8, D) a +0 short sword (still there?) a +3 leather armour of poison resistance (still there?) (70, 9, D) a book of Death (70, 36, D) a +0 hand crossbow of flaming (70, 37, D) an uncursed staff of power (71, 8, D) a +0 long sword a +0 buckler a +2 leather armour of magic resistance (71, 16, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (71, 20, D) a +5 great sword of electrocution (71, 26, D) a +1 vampiric spear a +0 trident (71, 27, D) a +0 shortbow 28 arrows (71, 36, D) a +2 trident of piercing (71, 37, D) a +2 scale mail of poison resistance (72, 8, D) a +1 broad axe of distortion (still there?) the +3 flail of Gallantry {venom, Int+2 Dex+5} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (+5). (72, 9, D) a +0 long sword a +0 shortbow 15 arrows a +0 ring mail (72, 16, D) an uncursed staff of cold (72, 22, D) a +0 short sword (72, 23, D) a +0 whip (72, 27, D) a +0 shortbow 9 arrows a +1 chain mail of fire resistance (72, 37, D) an uncursed staff of energy (73, 1, D) a +0 trident (still there?) a cursed -2 ring of evasion (still there?) (73, 16, D) a +0 short sword (73, 17, D) a cursed staff of death (73, 27, D) an uncursed staff of air (73, 28, D) a +0 shortbow 23 arrows (73, 36, D) the cursed +1 scale mail of Zairep {rC+ Str+4} It affects your strength (+4). It protects you from cold. It has a curse placed upon it. (74, 2, D) a throwing net (75, 0, D) a +0 trident