MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a Grand Grimoire (36, 0, D) a lightning rod (4/4) (37, 0, D) an uncursed ring of fire (37, 1, D) an uncursed staff of energy (37, 4, D) a +1 vampiric scythe (38, 0, D) the ring of Qabb {rN+ Str+2} [ring of positive energy] It affects your strength (+2). It protects you from negative energy. (38, 1, D) a +4 chain mail of cold resistance (38, 23, D) a hell hound corpse (39, 0, D) a +1 ring of evasion (39, 4, D) the +8 hunting sling of the Equinox {velocity, rF+++ rN+++ MR- MP-9} Any stone fired from it inflicts extra damage. It renders you almost immune to fire. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). an uncursed ring of protection from magic an uncursed staff of air the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. a +6 ring of intelligence (40, 1, D) a fan of gales (41, 1, D) a +2 flail of draining (42, 1, D) a +1 naga barding of flying (49, 1, D) a cursed -3 ring of protection (49, 12, D) an uncursed staff of fire (49, 24, D) a fan of gales (49, 36, D) a book of Flames (50, 0, D) a fan of gales (50, 13, D) +1 ice dragon scales (50, 24, D) a +0 plate armour (50, 25, D) a manual of Stealth (50, 28, D) a +0 halberd a +0 chain mail an orc skeleton (50, 37, D) a +0 long sword of holy wrath (50, 38, D) a komodo dragon skeleton (51, 0, D) a +2 ring of intelligence (51, 1, D) an uncursed staff of summoning (51, 12, D) the +9 chain mail "Zatuash" {Dex+3} It affects your dexterity (+3). (51, 13, D) a Grand Grimoire (51, 24, D) a +1 leather armour of magic resistance (51, 25, D) a +0 robe (51, 27, D) a +5 battleaxe of chopping a +0 plate armour an orc skeleton (51, 28, D) a +0 scimitar a +0 plate armour an orc skeleton (51, 37, D) a +0 plate armour of fire resistance (51, 40, D) a hydra corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (52, 0, D) a +3 bardiche of freezing (52, 1, D) a +0 war axe of holy wrath (52, 25, D) a +0 mace of protection (52, 27, D) a +0 giant club a +0 giant club a +0 mace a +0 chain mail (52, 28, D) a +0 dire flail a +0 chain mail (52, 29, D) a +0 dire flail a +0 chain mail (52, 36, D) a +2 falchion of electrocution (52, 37, D) a +1 shortbow of flaming (52, 38, D) a water moccasin corpse (skeletalised by now) (53, 0, D) a lightning rod (4/4) (53, 1, D) a +2 robe of fire resistance (53, 12, D) a +0 war axe of electrocution (53, 13, D) a +6 dagger of holy wrath (53, 24, D) a +2 ring mail of poison resistance (53, 25, D) a +0 flail (53, 27, D) a +0 battleaxe a +0 scale mail (53, 29, D) a +0 glaive the +4 plate armour of Instinct {rElec Stlth+} It insulates you from electricity. It makes you more stealthy. (53, 36, D) a +3 plate armour of cold resistance (53, 37, D) a +6 giant club (54, 0, D) a fan of gales (54, 1, D) a +0 scimitar of electrocution (54, 12, D) an uncursed staff of fire (54, 13, D) a lightning rod (4/4) (54, 24, D) an uncursed staff of energy (54, 28, D) a +0 giant spiked club (54, 36, D) a lightning rod (4/4) (55, 0, D) a +3 ring of strength (55, 1, D) a +3 spear of piercing (55, 12, D) an uncursed staff of wizardry (55, 13, D) the +12 halberd of the Rattle-Snake {drain, Str+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It makes you more stealthy. (55, 24, D) a +3 arbalest of freezing (59, 36, D) a phial of floods (60, 36, D) a crystal ball of energy (60, 37, D) the cursed +3 quarterstaff of Kismet {flame, *Noise +Fly Int+4 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+3). It lets you fly. It may make noises in combat. It has a curse placed upon it. (61, 8, D) a +2 battleaxe of freezing (61, 18, D) a +0 trident (61, 36, D) a scroll of brand weapon (61, 37, D) a +3 glaive of venom (62, 9, D) a +3 leather armour of cold resistance (62, 16, D) a +5 hunting sling of freezing (62, 17, D) a +0 scimitar (62, 26, D) a scroll of brand weapon (62, 27, D) a +3 battleaxe of chopping (62, 36, D) a +3 flail of protection (63, 8, D) the +7 flail "Loqogag" {speed, rF+ Str+3 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from fire. It makes you more stealthy. (63, 16, D) a crystal ball of energy (63, 26, D) a scroll of brand weapon (63, 27, D) a +5 hand crossbow of freezing (63, 36, D) a +2 ring mail of fire resistance (63, 37, D) the +9 scimitar "Adosisi" {slice, *Rage Str+4 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+5). It may make you go berserk in combat. (64, 16, D) a fan of gales (64, 17, D) a +1 spear of freezing a +3 short sword of speed (64, 26, D) an uncursed staff of cold (64, 27, D) the +7 chain mail "Vitzu" {rF+} It protects you from fire. (65, 26, D) an uncursed staff of summoning (68, 0, D) a +3 chain mail of cold resistance (69, 36, D) a lightning rod (4/4) (70, 8, D) a +4 quarterstaff (70, 19, D) 2 large rocks (70, 36, D) a scroll of brand weapon (71, 16, D) an uncursed ring of flight (71, 17, D) a crystal ball of energy (71, 18, D) a +2 great mace of crushing a +0 plate armour (71, 27, D) a +0 dagger (still there?) a book of Flames (still there?) (71, 37, D) a +0 flail of protection (71, 39, D) a cursed +1 flail a +0 robe (71, 40, D) a cursed +3 battleaxe a +0 robe a +0 trident a +0 robe (72, 8, D) the +12 battleaxe of Midwinter {flame, rPois rC++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It protects you from poison. (72, 9, D) a +1 scimitar of draining (72, 16, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 long sword of slicing (72, 17, D) an uncursed staff of energy (72, 19, D) a large rock (72, 20, D) 2 large rocks a +1 battleaxe a +0 chain mail (72, 22, D) a large rock (72, 23, D) 3 large rocks (72, 26, D) a +0 mace (72, 27, D) a +1 plate armour of poison resistance (72, 28, D) a +2 flail of protection a +0 chain mail a cursed -2 dagger a +0 robe (73, 1, D) a +2 vampiric hand axe (73, 17, D) a +2 ring of dexterity (73, 18, D) 2 large rocks (73, 26, D) a lightning rod (4/4) (73, 27, D) a cursed +0 dagger (still there?) a +0 robe of magic resistance (still there?) (73, 28, D) a +0 dagger (unseen) (73, 36, D) a lamp of fire (73, 37, D) a crystal ball of energy (73, 40, D) a +0 mace (unseen) (74, 23, D) a large rock (75, 1, D) an uncursed ring of poison resistance