MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 longbow a +0 short sword 17 arrows a cursed +0 leather armour an elf skeleton (61, 5, D) an arrow (61, 8, D) the cursed +2 mace of Ragnarok {flame, rC+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (62, 0, D) an uncursed staff of poison (62, 1, D) a +0 short sword of speed (62, 2, D) 3 arrows (62, 8, D) a +2 hunting sling of flaming (62, 9, D) a +0 great sword of electrocution (still there?) a +2 morningstar of venom (still there?) (62, 10, D) a book of Conjurations (63, 0, D) an uncursed staff of poison (63, 2, D) a +0 rapier a +0 leather armour (63, 8, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (63, 9, D) a +0 long sword (unseen) (64, -1, D) a +0 dagger a +0 shortbow 22 arrows a +0 leather armour (67, 0, D) an uncursed ring of see invisible (68, 0, D) a +0 large shield of protection a scorpion corpse (69, 0, D) a +2 ring mail of fire resistance (73, 1, D) the cursed ring "Futzopri" {MR+ Str-4 Int-2 Dex+3} [ring of intelligence] It affects your strength (-4). It affects your intelligence (-2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (74, 1, D) a +0 short sword (unseen) (75, 1, D) a +0 short sword a +0 buckler