MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 club a +0 leather armour (61, 16, D) a +0 mace of protection (62, 0, D) a +0 club a scroll of brand weapon (62, 1, D) a +0 short sword (still there?) a +6 scythe of freezing (still there?) (62, 9, D) the ring "Boobrulu" {*Drain rPois EV+2 Str+9} [ring of evasion] It affects your evasion (+2). It affects your strength (+9). It protects you from poison. It causes draining when unequipped. an iguana corpse (62, 16, D) an uncursed staff of wizardry (62, 17, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (63, 0, D) a +0 club (still there?) a +4 whip of flaming (still there?) (63, 8, D) the +0 ring mail of the Wheelwright {rPois rF+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from poison. (63, 9, D) a jackal corpse (63, 16, D) a sack of spiders (63, 17, D) a +2 mace of protection (63, 18, D) an ugly thing corpse (63, 19, D) Sif Muna's Papyrus of Beguiling and Blows and Bruises Spells Type Level a - Inner Flame Hexes/Fire 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Iron Shot Conjuration/Earth 6 d - Bolt of Cold Conjuration/Ice 6 (64, 16, D) the ring "Siadghe" {EV+3 Int+5} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+5). (64, 17, D) a +4 flail of draining (67, 1, D) a +0 troll leather armour (unseen) (68, 0, D) a +2 rapier of draining (68, 1, D) a +0 giant club (unseen) (69, 0, D) an uncursed amulet of guardian spirit (69, 1, D) 4 large rocks (unseen) (69, 4, D) a large rock (70, 9, D) a +2 robe (71, 8, D) a +1 ring mail of cold resistance (71, 16, D) an uncursed ring of poison resistance (71, 17, D) a +2 falchion of holy wrath (71, 18, D) a cursed -1 leather armour (unseen) (71, 26, D) an uncursed ring of ice (71, 27, D) the +6 battleaxe of Muxaneud {vamp, Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). (71, 28, D) a necrophage corpse (72, 16, D) the ring "Ceaf" {*Drain MR+++ Str+4 Dex+3 SInv} [ring of see invisible] It affects your strength (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. (72, 18, D) a +0 glaive a +0 plate armour a +0 scimitar a +0 chain mail a +0 flail a +0 flail an orc corpse an orc corpse (72, 26, D) the cursed +0 chain mail of the Orb {rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (72, 27, D) a cursed +2 scimitar a +0 robe (73, 1, D) a cursed +3 mace (still there?) a book of Debilitation (still there?) (73, 17, D) a +2 whip of draining (73, 18, D) a +0 dagger (unseen) (73, 27, D) a +2 plate armour of poison resistance