MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 25, D) Sif Muna's Disquisition on Attacks and the Traveller Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Throw Icicle Conjuration/Ice 4 c - Fireball Conjuration/Fire 5 d - Controlled Blink Translocation 8 (47, 36, D) a silver javelin (49, 24, D) a +2 robe (50, 25, D) an uncursed staff of death (50, 37, D) a +3 whip of draining (50, 39, D) a +0 trident (50, 40, D) a +2 spear of venom 16 silver javelins a cursed +0 leather armour (50, 44, D) a tomahawk (51, 24, D) a cursed staff of earth (51, 25, D) an uncursed staff of power (51, 29, D) an uncursed staff of poison (unseen) (51, 36, D) a +2 falchion of protection (51, 37, D) a crystal ball of energy (51, 38, D) a +0 spear 16 javelins a +0 leather armour (51, 40, D) a +3 demon trident of flaming a +0 leather armour (51, 43, D) a tomahawk (52, 24, D) an uncursed ring of protection from cold (52, 25, D) +0 storm dragon scales (52, 29, D) a +2 broad axe of freezing (unseen) (52, 30, D) a wind drake corpse (52, 31, D) a +0 antimagic war axe (unseen) (52, 32, D) Sif Muna's Almanac of Mutagenic Earth Spells Type Level a - Sticks to Snakes Transmutation 2 b - Petrify Transmutation/Earth 4 c - Irradiate Conjuration/Transmutation 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 (52, 36, D) an uncursed staff of earth (52, 37, D) a +6 rapier of freezing (52, 41, D) a +2 trident of flaming a +0 leather armour (52, 44, D) 2 silver javelins (53, 24, D) a +3 ring of evasion (53, 25, D) a crystal ball of energy (53, 28, D) an uncursed staff of energy (unseen) (53, 30, D) a +0 quarterstaff (unseen) (53, 37, D) a +1 hand crossbow of flaming (53, 40, D) a +1 trident of freezing 5 tomahawks a merfolk skeleton (54, 36, D) an uncursed staff of earth (55, 24, D) a cursed -3 ring of strength (59, 38, D) a +0 trident (60, 36, D) a fan of gales (61, 16, D) a +2 robe of positive energy (61, 26, D) an uncursed ring of protection from fire (61, 36, D) a +6 ring of strength a +5 quick blade a +5 demon blade of slicing the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. a +6 ring of dexterity an uncursed staff of cold (61, 39, D) a +0 falchion (unseen) (61, 40, D) a +2 scythe of venom (62, 0, D) Edwuuz's Guide on Congealing Envenoming Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Spider Form Transmutation/Poison 3 (62, 1, D) the cursed +0 scale mail "Ehusuir" {Regen+ Int-5 Dex+8} It affects your intelligence (-5). It affects your dexterity (+8). It increases your rate of regeneration. It has a curse placed upon it. (62, 26, D) a +1 hand axe of electrocution (62, 36, D) the +4 war axe of Distant Shores {drain, rN+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from negative energy. (62, 38, D) a cursed +2 mace (unseen) (62, 41, D) a +4 demon trident of flaming (unseen) (63, 0, D) a +0 dagger of venom (63, 8, D) a +1 scale mail of fire resistance (63, 16, D) a +0 ring mail of poison resistance (63, 17, D) a +2 long sword of electrocution (63, 26, D) an uncursed staff of wizardry an uncursed staff of cold (63, 27, D) a +1 triple crossbow of flaming (63, 37, D) an uncursed staff of death (64, 17, D) a +4 vampiric halberd (64, 26, D) a +0 trident of flaming (68, 0, D) a +4 antimagic war axe (69, 0, D) a +2 scimitar of protection (70, 8, D) a +1 mace of protection (70, 37, D) a +4 scale mail of magic resistance (70, 42, D) a +2 dagger of freezing (71, 9, D) a +6 ring of strength a +6 ring of dexterity (71, 16, D) a +3 fustibalus of flaming (71, 26, D) a +1 helmet of intelligence (71, 37, D) a lightning rod (4/4) (72, 16, D) a +0 robe (72, 17, D) a cursed staff of death (72, 26, D) a +0 battleaxe of freezing (72, 27, D) a +2 executioner's axe of distortion (73, 17, D) a +2 ring of intelligence (73, 36, D) the +4 short sword of Profit {vamp, MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. (73, 37, D) an uncursed staff of death (75, 1, D) a +2 eveningstar of protection