MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 0, D) a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 16, D) a phial of floods (inert) (62, 1, D) a +2 great sword of flaming (62, 8, D) the cursed +1 morningstar of Ash {vamp, rC+ Str+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+6). It protects you from cold. It has a curse placed upon it. (62, 16, D) a +2 glaive of distortion (62, 17, D) a book of Power (63, 0, D) a +2 robe of the Archmagi (63, 8, D) a +2 falchion of holy wrath (63, 9, D) an adder corpse (63, 16, D) a book of Transfigurations (63, 17, D) the amulet of Podype Fiaz {Inacc rN+ Str+7} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+7). It protects you from negative energy. (64, 16, D) an uncursed ring of poison resistance (64, 17, D) the Compendium of Unholy Ignition Spells Type Level a - Animate Dead Necromancy 4 b - Fireball Conjuration/Fire 5 c - Bolt of Fire Conjuration/Fire 6 (68, 0, D) a +2 glaive of flaming (70, 8, D) the +2 shortbow "Rutreuni" {freeze, Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). (70, 9, D) a +1 leather armour of positive energy (71, 16, D) a lightning rod (4/4) (71, 27, D) an uncursed staff of energy (71, 29, D) an iguana skeleton (71, 31, D) a river rat corpse (72, 9, D) a fan of gales (72, 16, D) a +1 falchion of electrocution (72, 17, D) a +2 morningstar of draining (72, 26, D) a +7 great mace of protection (72, 27, D) a +2 plate armour of magic resistance (72, 31, D) a water moccasin corpse (72, 33, D) a jackal skeleton (73, 1, D) a +10 plate armour of ponderousness (73, 17, D) the cursed +1 broad axe of the Shrike {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. It has a curse placed upon it. (73, 26, D) a lightning rod (4/4) (73, 27, D) an uncursed staff of fire