MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 2, D) a ball python skeleton (61, 8, D) a +0 whip of holy wrath (61, 10, D) a jackal corpse (62, 0, D) a +2 scale mail of cold resistance (62, 1, D) a +4 hunting sling (62, 2, D) a water moccasin corpse (62, 8, D) a book of Ice (63, 3, D) a ball python corpse (67, 0, D) a +1 whip of draining (69, 0, D) the cursed ring "Fianoucy" {MR+ AC-5} [ring of protection] It affects your AC (-5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (69, 28, D) an arrow (70, 8, D) a +1 halberd of flaming (70, 9, D) a +4 hunting sling of freezing (71, 8, D) a +6 halberd of flaming (71, 10, D) a black bear corpse (71, 16, D) an uncursed ring of poison resistance (71, 17, D) a +3 long sword of slicing (71, 26, D) the +2 flail "Ifa Cui" {venom, +Fly} It poisons the flesh of those it strikes. It lets you fly. (71, 27, D) an arrow (still there?) a sack of spiders (still there?) (72, 8, D) a +0 short sword (still there?) a +1 scimitar of draining (still there?) (72, 9, D) a manual of Long Blades (72, 16, D) an uncursed staff of air (72, 19, D) a hell hound corpse (72, 26, D) a +2 hand axe of chopping (72, 27, D) a +0 arbalest of freezing (72, 30, D) an arrow (73, 1, D) a +4 ring mail of poison resistance (73, 2, D) a +0 rapier (unseen) (73, 16, D) an uncursed staff of conjuration (73, 20, D) a hell hound corpse (73, 26, D) an uncursed staff of poison (73, 27, D) a +6 mace of protection (75, 1, D) a cursed amulet of inaccuracy