MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a sack of spiders (50, 36, D) a +4 battleaxe of flaming (still there?) the cursed +0 helmet of Articulation {rN+} (still there?) It protects you from negative energy. It has a curse placed upon it. (50, 37, D) a cursed +0 hand axe (still there?) an uncursed staff of energy (still there?) (50, 39, D) a ghoul corpse (50, 43, D) Sif Muna's Disquisition on Unholy Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Searing Ray Conjuration 2 d - Corpse Rot Necromancy 2 e - Dazzling Spray Conjuration/Hexes 3 f - Iskenderun's Battlesphere Conjuration/Charms 5 g - Conjure Ball Lightning Conjuration/Air 6 h - Orb of Destruction Conjuration 7 (51, 37, D) a +0 dagger (52, 36, D) an uncursed ring of flight (52, 37, D) a cursed staff of poison (still there?) the Incunabulum of Twisted Protection (still there?) Spells Type Level a - Regeneration Charms/Necromancy 3 b - Force Lance Conjuration/Translocation 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Controlled Blink Translocation 8 (52, 38, D) a +0 dagger (unseen) (53, 36, D) a book of Summonings (53, 37, D) a cursed -2 dagger (still there?) a lamp of fire (still there?) (54, 36, D) a scroll of acquirement (59, 36, D) an uncursed staff of power (59, 37, D) a +2 scale mail of cold resistance (60, 36, D) an uncursed staff of earth (61, 8, D) an uncursed ring of stealth (61, 10, D) a +0 giant spiked club (unseen) (61, 26, D) a lightning rod (4/4) (61, 37, D) a +1 helmet of see invisible (62, 0, D) a +2 shortbow of flaming (62, 1, D) the +1 scale mail "Fith" {Str-4 Int+6} It affects your strength (-4). It affects your intelligence (+6). (62, 8, D) an uncursed staff of wizardry (62, 9, D) a +0 giant spiked club a +0 giant club (62, 16, D) a +3 chain mail of positive energy (62, 17, D) a cursed -2 ring of evasion (62, 26, D) an uncursed staff of earth (62, 28, D) a cursed +2 war axe of freezing a +0 robe (62, 37, D) a +0 halberd of protection (63, 0, D) the +10 hand crossbow of Balance {elec, -Tele MR- Str+2 Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (63, 10, D) a +0 giant spiked club (unseen) (63, 16, D) a +7 flail of protection (63, 17, D) a +2 spear of flaming (63, 26, D) an uncursed staff of summoning (63, 36, D) a +2 dagger of speed (63, 37, D) an uncursed staff of wizardry (64, 17, D) a +4 long sword of flaming (64, 27, D) an uncursed staff of summoning (65, 26, D) the +0 fustibalus of Yttalegu {velocity, rPois} Any stone fired from it inflicts extra damage. It protects you from poison. (69, 0, D) a +0 war axe of chopping (69, 36, D) an uncursed ring of fire (70, 8, D) a +0 falchion of freezing (70, 9, D) a +5 glaive of freezing (70, 36, D) an uncursed ring of protection from fire (70, 37, D) a +1 battleaxe of flaming (71, 16, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (71, 17, D) a +2 vampiric scimitar (71, 26, D) a lightning rod (4/4) (71, 27, D) a +2 shortbow of velocity (71, 36, D) a +2 quarterstaff (71, 37, D) an uncursed staff of poison (71, 39, D) a +2 scimitar of flaming (71, 42, D) a hell hog corpse a hell hog corpse (72, 8, D) a cursed ring of attention (72, 9, D) the +5 hand crossbow of Fortitude {flame, rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (72, 26, D) an uncursed staff of death (72, 37, D) a +4 broad axe of flaming (72, 42, D) a +0 scimitar of flaming (73, 1, D) a +4 giant spiked club (73, 26, D) a +2 whip of electrocution (73, 27, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (73, 36, D) an uncursed staff of earth (73, 37, D) a crystal ball of energy (75, 1, D) an uncursed staff of air