MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an uncursed staff of air (61, 16, D) an uncursed staff of summoning (61, 26, D) a crystal ball of energy (62, 0, D) a +0 vampiric hand axe (62, 1, D) a +2 spear of venom (62, 9, D) a +4 scale mail of magic resistance (62, 16, D) a +2 ring mail of fire resistance (62, 17, D) an uncursed ring of positive energy (62, 26, D) a book of Callings (62, 27, D) a lamp of fire (63, 0, D) a +3 chain mail of fire resistance (63, 8, D) a +2 vampiric bardiche (63, 16, D) a +1 hunting sling of flaming (63, 17, D) a sack of spiders (63, 26, D) a +2 robe of resistance (63, 27, D) a +0 club (64, 26, D) a +1 ring mail of cold resistance (64, 27, D) a +0 mace (65, 26, D) a +1 short sword of freezing (70, 9, D) an uncursed ring of flight (71, 17, D) an adder skeleton (71, 18, D) a +0 dire flail a +0 robe (71, 26, D) a manual of Short Blades (71, 29, D) a +4 spear (unseen) (72, 8, D) a crystal ball of energy (72, 9, D) the +6 trident "Edeqeh" {speed, Fragile +Inv rN++ MP+9 Stlth-} Attacks with this weapon are significantly faster. It greatly protects you from negative energy. It affects your magic capacity (+9). It lets you turn invisible. It will be destroyed if unequipped. It makes you less stealthy. (72, 16, D) a +4 morningstar of crushing (72, 18, D) a +0 flail a black mamba corpse (72, 27, D) an uncursed staff of conjuration (72, 29, D) a necrophage corpse (73, 1, D) a lightning rod (4/4) (73, 17, D) an uncursed amulet of harm (73, 18, D) a +0 glaive a +0 robe a naga corpse (73, 26, D) a +1 mace of holy wrath (73, 27, D) a +2 ring mail of cold resistance (75, 1, D) a +1 centaur barding of cold resistance (75, 3, D) an iguana corpse