MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +4 rapier of distortion (60, 18, D) a +0 shortbow 19 arrows (60, 37, D) a +2 rapier of draining (61, 16, D) a +2 plate armour of cold resistance (61, 20, D) an arrow (61, 26, D) a +0 scimitar (61, 27, D) a +0 buckler (61, 37, D) a phial of floods (61, 44, D) Sif Muna's Compendium of Entrancing Clay Spells Type Level a - Lee's Rapid Deconstruction Earth 5 b - Iron Shot Conjuration/Earth 6 c - Statue Form Transmutation/Earth 6 d - Discord Hexes 8 (62, 8, D) a +1 ring mail of cold resistance (62, 9, D) a +0 quarterstaff of crushing (62, 10, D) a +0 hand axe (62, 16, D) a phial of floods (62, 17, D) a +0 trident the +0 helmet of the Sailor {*Corrode rPois Dex+7} It affects your dexterity (+7). It protects you from poison. It may corrode you when you take damage. (62, 18, D) a +0 vampiric lajatang (62, 19, D) a +0 trident (62, 22, D) 2 arrows a throwing net (62, 27, D) a +0 long sword a +0 ring mail an elf skeleton (62, 28, D) a +0 shortbow a +0 short sword 20 arrows a +0 leather armour (62, 37, D) a phial of floods (63, 0, D) a +0 short sword of speed (63, 8, D) a +4 great sword of holy wrath (63, 10, D) a +0 short sword (63, 11, D) a cursed -3 club (63, 17, D) a +0 trident (63, 18, D) a +0 shortbow 21 arrows (63, 23, D) an arrow (63, 26, D) +2 fire dragon scales (63, 27, D) a +3 flail of protection (63, 29, D) a +0 short sword a +0 shortbow 18 arrows a +0 leather armour (63, 31, D) a +6 trident of freezing (63, 33, D) an arrow (63, 37, D) an uncursed staff of summoning (64, 17, D) an uncursed ring of fire (64, 26, D) a fan of gales (64, 27, D) an uncursed ring of flight (64, 29, D) a +1 battleaxe of distortion (65, 26, D) a +0 long sword of slicing (67, 0, D) a +2 lajatang of venom (69, 0, D) a +2 flail of protection (69, 36, D) a +1 dagger of draining (70, 8, D) a +0 hand axe of freezing (70, 9, D) an uncursed staff of conjuration (70, 37, D) the +9 staff of Olgreb {rPois} It protects you from poison. (71, 8, D) a +0 buckler a +0 dagger (71, 10, D) an uncursed staff of air a +0 robe (71, 16, D) an uncursed staff of air (71, 17, D) an uncursed staff of cold (71, 26, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (71, 30, D) a +2 long sword of protection a +0 scale mail (71, 31, D) a +0 short sword (71, 36, D) an uncursed ring of protection from fire (71, 37, D) a +3 whip of pain (71, 39, D) a bullfrog skeleton (71, 40, D) a basilisk corpse a porcupine skeleton (71, 42, D) a wolf skeleton a porcupine skeleton (72, 8, D) a fan of gales (72, 17, D) a +0 helmet of see invisible (72, 26, D) a +0 dagger (72, 29, D) a +0 leather armour (72, 30, D) a +0 rapier a +0 ring mail (72, 36, D) the +0 robe of the Thirteen Wars {rPois rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. It protects you from poison. (73, 1, D) an uncursed staff of air (73, 17, D) a crystal ball of energy (73, 30, D) a +0 short sword a +0 leather armour (73, 31, D) a +0 long sword (73, 36, D) a crystal ball of energy (73, 37, D) a +2 great mace of holy wrath (75, 1, D) an uncursed amulet of rage