MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 triple sword "Xopecvim" {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 29, D) a +0 giant spiked club a +0 giant club a large rock a two-headed ogre skeleton (47, 30, D) a +6 ring of strength a +0 giant club a +0 giant club a +0 dire flail an ogre skeleton a two-headed ogre skeleton (47, 31, D) 2 large rocks (48, 29, D) a large rock a +0 giant club an ogre skeleton (48, 30, D) a +0 great sword of flaming a +0 giant club a +0 giant club 3 large rocks (48, 31, D) a large rock 4 chunks of flesh a cyclops skeleton 6 chunks of flesh a troll skeleton (49, 27, D) a large rock (49, 29, D) 5 large rocks (49, 36, D) a +1 chain mail of fire resistance (49, 37, D) a lightning rod (4/4) (50, 13, D) a book of Transfigurations (50, 15, D) a wind drake corpse (50, 24, D) a +1 ring of protection (50, 25, D) a large rock a fan of gales a cyclops corpse (50, 36, D) the +9 scale mail of Vehumet's Anger {*Corrode rPois Dex+3} It affects your dexterity (+3). It protects you from poison. It may corrode you when you take damage. (50, 37, D) the amulet "Meuheel" {Harm *Drain rPois rC+ rN+ Dex-3} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (-3). It protects you from cold. It protects you from poison. It protects you from negative energy. It causes draining when unequipped. (51, 13, D) a +8 dagger of speed (51, 16, D) a wind drake corpse (51, 24, D) an uncursed staff of conjuration (51, 25, D) a +1 lajatang of speed (51, 26, D) a +0 giant spiked club a +0 giant club (51, 36, D) a fan of gales (51, 37, D) an uncursed staff of power (52, 13, D) the Collected Works on Companions and Clay Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Demon Summoning 5 c - Shadow Creatures Summoning 6 d - Statue Form Transmutation/Earth 6 (52, 24, D) the +2 leather armour of the Hidden Vale {+Fly rElec Str+2} It affects your strength (+2). It insulates you from electricity. It lets you fly. (52, 25, D) a +0 dagger of draining (52, 36, D) a cursed +3 giant club (53, 13, D) an uncursed staff of cold (53, 24, D) a +4 chain mail of fire resistance (53, 25, D) a +2 robe of magic resistance (53, 37, D) a crystal ball of energy (54, 13, D) a ration (54, 24, D) an uncursed ring of poison resistance (54, 25, D) a lightning rod (4/4) (54, 36, D) an uncursed staff of fire (55, 24, D) a +0 scale mail of cold resistance (59, 36, D) the cursed ring "Curieqos" {+Fly rF- MP+9 EV-2 SInv} [ring of evasion] It affects your evasion (-2). It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you see invisible. It lets you fly. It has a curse placed upon it. (59, 37, D) a +2 eveningstar of protection (60, 37, D) an uncursed staff of cold (61, 0, D) a +3 great sword of electrocution (61, 2, D) +0 steam dragon scales (unseen) (61, 8, D) an uncursed amulet of guardian spirit (61, 16, D) a +0 hunting sling of velocity (61, 26, D) an uncursed amulet of harm (61, 36, D) a +1 hand crossbow of freezing (62, 0, D) a +6 longbow of velocity (62, 9, D) an uncursed staff of cold (62, 16, D) a +0 dagger (still there?) the +1 short sword "Ogrebane" {drain, Fragile rPois Str+4 Int+3} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+3). It protects you from poison. It will be destroyed if unequipped. (62, 17, D) a +0 hand axe (still there?) a +0 club (still there?) (62, 26, D) a +2 chain mail of poison resistance (62, 27, D) a +5 hunting sling of velocity (63, 0, D) an uncursed staff of wizardry (63, 8, D) an uncursed staff of poison (63, 16, D) a +0 dagger a +0 robe a book of Party Tricks (63, 18, D) a cursed -3 dire flail a cursed -2 chain mail (63, 26, D) an uncursed staff of air (63, 27, D) a +1 longbow of flaming (63, 36, D) a +2 robe of fire resistance (64, 16, D) a +0 flail (still there?) an uncursed staff of air (still there?) (64, 17, D) a +0 whip a +0 leather armour (64, 26, D) a +1 arbalest of flaming (64, 27, D) a +3 vampiric long sword (65, 26, D) the +7 ring mail "Nirianop" {+Fly Dex+4} It affects your dexterity (+4). It lets you fly. (67, 0, D) a +2 hand crossbow of flaming (69, 13, D) a +0 hand axe of venom (69, 36, D) the +7 mace of the Beginning {antimagic, *Noise +Rage rPois MR++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. It may make noises in combat. (70, 8, D) a +0 short sword a +0 shortbow 22 arrows a +0 scale mail (70, 9, D) a +0 dagger a +0 leather armour (70, 36, D) a +8 giant club (71, 8, D) a +1 hand axe of chopping (still there?) a +5 arbalest (still there?) (71, 16, D) a crystal ball of energy (71, 26, D) a +2 robe of the Archmagi (71, 29, D) a +0 battleaxe a +0 plate armour (71, 30, D) a +2 great mace of holy wrath a +0 arbalest (71, 36, D) a +2 leather armour of magic resistance (71, 37, D) a +0 mace of protection (72, 8, D) a +3 quarterstaff of crushing (72, 9, D) a +3 spear of piercing (72, 16, D) a +3 short sword of flaming (72, 17, D) a cursed staff of earth (72, 26, D) a crystal ball of energy (72, 29, D) a +0 dire flail a +0 plate armour (72, 31, D) a +0 dagger a +0 robe (72, 36, D) the +6 hunting sling of Untoc {venom, rElec rF+ MR- Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (73, 1, D) a +4 scale mail of magic resistance (73, 16, D) a cursed -5 ring of dexterity (73, 26, D) a +6 ring of dexterity a +6 ring of dexterity (73, 29, D) a +0 great sword a +0 chain mail a +0 club a +0 robe (73, 36, D) an uncursed staff of poison (73, 37, D) a +2 chain mail of poison resistance