MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (6, 1, D) a +0 hand crossbow (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a box of beasts (60, 36, D) the +3 dire flail "Ducliceg" {freeze, Str+4 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). (60, 37, D) the Incunabulum of Feathers Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Static Discharge Conjuration/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Silence Hexes/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (60, 43, D) 153 gold pieces (61, 16, D) a +0 shortbow the +4 hunting sling of Defence {flame, MR- Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (61, 36, D) a book of Party Tricks (61, 37, D) the amulet "Daechadd" {+Rage rF+} [amulet of rage] It protects you from fire. It lets you go berserk. (62, 1, D) a +2 morningstar of protection (62, 8, D) +0 fire dragon scales (62, 16, D) a +0 trident a +6 ring of intelligence a cursed -2 ring of protection (62, 26, D) an uncursed ring of protection from magic (62, 27, D) the +9 hand axe "Soeng" {holy, MR+ Str+8} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+8). It affects your resistance to hostile enchantments. (62, 30, D) a +0 rapier a +0 buckler (62, 31, D) a +0 dagger a +0 robe a +0 buckler (62, 36, D) an uncursed staff of air (62, 37, D) the +7 long sword "Umnod" {slice, rElec Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. It makes you more stealthy. (63, 0, D) a +2 mace of protection (63, 8, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (63, 16, D) a +0 trident an uncursed amulet of the gourmand a +6 ring of strength a +6 ring of dexterity (63, 17, D) 5 large rocks (63, 26, D) a +0 robe a +6 ring of strength a +6 ring of dexterity a +2 mace of crushing (63, 27, D) an uncursed amulet of rage (63, 36, D) an uncursed staff of fire (63, 37, D) a phial of floods (64, 16, D) 7 tomahawks a +0 trident (64, 17, D) a +2 lajatang of electrocution (64, 27, D) an uncursed staff of poison (64, 30, D) a +0 rapier a +0 robe (64, 31, D) a cursed -2 rapier a +0 robe (67, 0, D) an uncursed staff of death (67, 19, D) 2 arrows (69, 0, D) a +2 battleaxe of electrocution (69, 36, D) a cursed -4 ring of intelligence (70, 8, D) a lamp of fire (70, 36, D) the ring "Dyowk" {rPois rC- SInv Stlth+} [ring of see invisible] It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It makes you more stealthy. (70, 37, D) a cursed ring of flight (71, 16, D) a crystal ball of energy (71, 17, D) a +0 quarterstaff of protection (71, 26, D) a +4 ring of intelligence (71, 27, D) a +5 mace of protection (71, 37, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (71, 40, D) a +0 short sword a +0 robe (72, 8, D) an uncursed staff of earth (72, 16, D) an uncursed staff of energy (72, 17, D) a fan of gales (72, 36, D) a +1 scale mail of poison resistance (72, 37, D) an uncursed staff of energy (72, 39, D) a +0 spear (72, 40, D) a +0 short sword a +0 robe (72, 41, D) a +5 short sword a +0 robe (73, 36, D) a +1 flail of crushing (73, 37, D) an uncursed staff of death (73, 40, D) a +0 dagger a cursed +0 robe