MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +1 dire flail of holy wrath (59, 37, D) the +1 robe of the Townfolk {rF++ rC+} It greatly protects you from fire. It protects you from cold. (60, 36, D) a phial of floods (60, 37, D) a lamp of fire (61, 8, D) a +0 morningstar of freezing (61, 9, D) a +5 scimitar of holy wrath (61, 10, D) a +2 mace of venom (61, 16, D) a +2 battleaxe of flaming (61, 26, D) a +6 arbalest (61, 30, D) a +0 scythe a +0 robe (61, 36, D) a +3 short sword of venom (61, 37, D) a +0 dagger of draining (62, 0, D) a +6 ring of dexterity a +0 robe a +0 arbalest a +0 arbalest (62, 1, D) a +2 war axe a +0 chain mail the +8 quarterstaff "Onel Torph" {crush, *Noise Dex+5 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It may make noises in combat. It makes you more stealthy. (62, 8, D) a +1 morningstar of protection (62, 9, D) a +1 mace of crushing (62, 16, D) a lightning rod (4/4) (62, 27, D) a +0 club a +0 robe (62, 31, D) a +2 flail of protection a +0 scale mail (62, 32, D) a +2 rapier of protection a +0 ring mail (62, 36, D) the cursed +1 whip of the Dead {venom, rPois rC+ MR- Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 37, D) a box of beasts (63, 0, D) a +0 shortbow (63, 9, D) a +0 long sword a +0 ring mail (63, 10, D) a +0 long sword (63, 16, D) a manual of Stealth (63, 17, D) a +1 spear of piercing (63, 26, D) a +2 leather armour of poison resistance (63, 27, D) a +0 glaive a +0 robe (63, 31, D) a +3 scimitar of flaming a +0 robe the human corpse of Erica (skeletalised by now) (63, 36, D) an uncursed staff of earth (63, 37, D) an uncursed staff of air (64, 17, D) an uncursed amulet of harm (64, 19, D) an uncursed staff of fire (64, 27, D) a +2 quarterstaff of chaos (64, 31, D) a +0 dagger a +0 robe (65, 26, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (67, 0, D) a +0 arbalest (68, 0, D) a +0 shortbow (still there?) a +0 longbow of flaming (still there?) (69, 0, D) a +0 arbalest (still there?) an uncursed amulet of harm (still there?) (69, 36, D) a fan of gales (70, 8, D) an uncursed staff of energy (70, 9, D) an uncursed staff of summoning (70, 36, D) a cursed ring of attention (70, 37, D) an uncursed staff of conjuration (71, 8, D) the +4 cloak of Ibomuom {-Cast rElec rF+ MR+} It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. (71, 17, D) a +3 trident of pain (still there?) a +0 dagger (still there?) (71, 18, D) a +0 halberd (unseen) (71, 26, D) a +2 dagger (71, 36, D) a +5 ring of protection (72, 8, D) a +1 leather armour of positive energy (72, 16, D) a +0 scimitar (72, 17, D) a +0 trident a +0 plate armour of cold resistance (72, 18, D) an uncursed staff of poison a +0 robe (72, 26, D) a +0 falchion of protection (72, 27, D) an uncursed ring of stealth (72, 30, D) a cursed +2 hand axe of freezing (unseen) (72, 36, D) an uncursed staff of air (72, 37, D) the ring "Soxtaagaupp" {Fire +Fly Str+3} [ring of fire] It enhances your fire magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. It lets you fly. (73, 1, D) a fan of gales (73, 16, D) an uncursed staff of summoning (73, 18, D) a +0 whip (unseen) (73, 19, D) a +0 flail of protection (unseen) (73, 26, D) a +6 ring of dexterity (73, 30, D) a +3 lajatang of electrocution a +0 robe