MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a lightning rod (4/4) (49, 37, D) a cursed -3 ring of intelligence (50, 25, D) an uncursed staff of conjuration (50, 37, D) a manual of Slings (50, 41, D) +0 shadow dragon scales a shadow dragon corpse (51, 25, D) a +1 halberd of chopping (51, 36, D) an uncursed staff of air (51, 37, D) a +1 war axe of freezing (52, 25, D) a manual of Evocations (52, 37, D) a +2 dagger of electrocution (53, 25, D) a +0 spear of flaming (53, 36, D) a +6 ring of dexterity (53, 37, D) a +4 hand crossbow of freezing (54, 25, D) a +1 scale mail of cold resistance (54, 36, D) a lightning rod (4/4) (58, 36, D) an inedible chunk of flesh (59, 37, D) a lightning rod (4/4) (59, 44, D) an inedible chunk of flesh (60, 37, D) a +3 dagger of electrocution (60, 41, D) an inedible chunk of flesh (60, 43, D) an inedible chunk of flesh (61, 0, D) a +4 hunting sling of freezing (61, 10, D) a +0 mace (61, 16, D) a +2 robe of magic resistance (61, 26, D) an uncursed ring of protection from magic (61, 28, D) a +0 war axe a +0 plate armour (61, 36, D) a +2 shortbow of flaming (61, 37, D) an inedible chunk of flesh an uncursed staff of fire (62, 0, D) a lightning rod (4/4) (62, 8, D) a lightning rod (4/4) (62, 10, D) a +0 mace a +0 ring mail (62, 16, D) a +2 battleaxe of electrocution (62, 17, D) a +0 long sword of protection (62, 21, D) a +0 spear (62, 26, D) a +0 dagger (62, 27, D) a +0 falchion of slicing (62, 37, D) a lightning rod (4/4) (63, 0, D) a +6 ring of strength (63, 8, D) a +2 scimitar of protection (63, 10, D) a +0 short sword (63, 16, D) the amulet "Enaops" {Faith *Contam rElec rN+ Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. It makes you more stealthy. a +6 ring of strength (63, 20, D) a +0 spear a +2 hunting sling of freezing a +0 rapier a +0 robe (63, 21, D) a +0 spear (63, 26, D) a +0 club (63, 28, D) a +2 antimagic quarterstaff a cursed +0 robe an orc corpse (skeletalised by now) (63, 29, D) a +0 club an orc corpse (skeletalised by now) (63, 30, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (63, 36, D) the cursed +2 hunting sling of Chagrin {venom, +Fly rElec Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It insulates you from electricity. It lets you fly. It has a curse placed upon it. (63, 37, D) an uncursed staff of cold (64, 16, D) a +3 chain mail of cold resistance (64, 17, D) a +2 robe of cold resistance (64, 20, D) a +0 spear (64, 27, D) a lightning rod (4/4) (64, 28, D) a +1 demon trident of electrocution a +0 scale mail an orc corpse (skeletalised by now) (64, 29, D) a +0 mace a +0 plate armour (68, 0, D) a crystal ball of energy (68, 1, D) a +0 short sword a +0 leather armour a +0 buckler a +0 scimitar (70, 8, D) the +11 hunting sling of the Magi {freeze, *Slow rPois rN+ MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). It may slow you when you take damage. (70, 36, D) an uncursed amulet of magic regeneration (71, 8, D) a +4 ring of protection (71, 10, D) a +0 glaive of venom (71, 16, D) the +7 quick blade of Defenestration {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). (71, 17, D) an uncursed staff of air (71, 26, D) the +4 scale mail of Olotiemoing {Dex+4 Slay+2} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (72, 8, D) an uncursed staff of conjuration (72, 10, D) a +0 dagger a +0 shortbow a +0 leather armour (72, 16, D) 1035 arrows the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (72, 27, D) an uncursed staff of conjuration (72, 36, D) a +0 vampiric lajatang (72, 37, D) an uncursed staff of conjuration (72, 40, D) a +2 trident a cursed -2 robe (73, 1, D) a +0 chain mail of poison resistance (73, 16, D) a +2 ring of protection (73, 27, D) an uncursed staff of air (73, 36, D) an uncursed staff of earth