MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 trident (61, 8, D) a +0 scale mail an orc corpse (62, 0, D) a +0 trident of venom a +5 hunting sling of flaming a merfolk skeleton (62, 1, D) a +0 trident a merfolk skeleton (62, 8, D) a +0 hand axe (still there?) a +1 arbalest of flaming (still there?) (62, 9, D) a +0 whip a +0 leather armour a +0 quarterstaff of crushing (63, 0, D) a crystal ball of energy (63, 1, D) a +0 trident (63, 8, D) a +0 dagger (still there?) a lightning rod (4/4) (still there?) (69, 0, D) a +4 dagger of speed (70, 8, D) a cursed amulet of inaccuracy (71, 8, D) a +5 antimagic halberd (71, 16, D) a fan of gales (71, 17, D) a +0 scimitar (71, 19, D) an orc corpse (71, 26, D) the +2 robe "Diramask" {-Cast rElec Dex+9} It affects your dexterity (+9). It insulates you from electricity. It prevents spellcasting. (71, 27, D) the Almanac of Stolen Souls and Ice Spells Type Level a - Freeze Ice 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Sublimation of Blood Necromancy 2 e - Regeneration Charms/Necromancy 3 f - Metabolic Englaciation Hexes/Ice 5 g - Death Channel Necromancy 6 (72, 8, D) a +2 trident of piercing (72, 9, D) an uncursed staff of summoning (72, 16, D) a +1 chain mail of fire resistance (72, 19, D) a +0 chain mail a cursed -3 short sword a +0 hand axe a +0 quarterstaff of pain a +0 chain mail an orc skeleton an orc skeleton (72, 26, D) a +2 ring mail of positive energy (72, 27, D) a +3 leather armour of positive energy (73, 1, D) a +0 long sword (still there?) 4 scrolls of enchant armour (still there?) (73, 19, D) a +0 plate armour a +0 dire flail an orc corpse (73, 20, D) a +2 hand crossbow of flaming an orc skeleton (73, 26, D) a book of Spatial Translocations (73, 27, D) a book of Flames (75, 1, D) a +0 dagger (still there?) the +4 flail of the Forsaken Planets {flame, Dex+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2).