MordorOrchid the Dungeon (0, 50, D) a lightning rod (4/4) (0, 51, D) a +7 blowgun (1, 32, D) a phial of floods (1, 33, D) a scroll of brand weapon (1, 34, D) a +0 halberd an uncursed amulet of the gourmand (1, 50, D) a fan of gales (1, 51, D) a book of Enchantments (2, 14, D) the +6 battleaxe of the Stork {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (2, 15, D) the +4 longbow "Octopus's Foe" {freeze, +Fly rPois MR+ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (2, 16, D) a book of Minor Magic (2, 32, D) an uncursed staff of summoning (2, 33, D) a +0 scimitar a book of Transfigurations (2, 50, D) a +0 long sword (2, 51, D) a book of Alchemy (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) a book of Spatial Translocations (3, 15, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (3, 32, D) an uncursed ring of see invisible (3, 33, D) a book of Debilitation (3, 34, D) a +2 mace of protection an uncursed staff of wizardry (3, 35, D) a +0 short sword a +0 robe (3, 50, D) a +0 rapier (3, 51, D) a crystal ball of energy (3, 52, D) a +0 dagger a +0 shortbow a cursed +0 leather armour a +0 short sword a +0 shortbow 33 arrows a +0 leather armour the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (3, 53, D) a +0 dagger a +0 shortbow 24 arrows a +0 leather armour (3, 54, D) a +0 longbow a +0 long sword 2 arrows a +0 short sword a +0 chain mail a +2 short sword of distortion a +0 scale mail (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) the +8 flail of the Shining Light {crush, rPois Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. (4, 15, D) the +8 hunting sling of Ragnarok {freeze, *Slow rElec MP+9 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. It may slow you when you take damage. (4, 16, D) a book of Enchantments (4, 32, D) a manual of Short Blades (4, 33, D) a book of Frost (4, 51, D) a lightning rod (4/4) (4, 52, D) the +7 dagger of the Unspeakable One {drain, *Drain Int+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+2). It causes draining when unequipped. a +0 long sword of electrocution a +0 short sword a +0 short sword a cursed +0 leather armour an uncursed staff of death (4, 53, D) a +0 long sword a +0 shortbow 28 arrows (4, 54, D) a +0 rapier a +0 shortbow 9 arrows a +0 chain mail (5, 15, D) an uncursed staff of conjuration (5, 16, D) a scroll of brand weapon (5, 32, D) a book of Debilitation (5, 33, D) the cursed +3 dagger "Wiomoggo" {antimagic, *Noise +Inv rN+++ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It renders you almost immune to negative energy. It lets you turn invisible. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. (5, 34, D) an uncursed ring of poison resistance (5, 51, D) a +0 cloak of poison resistance (5, 52, D) a +0 scimitar a +0 buckler a +0 short sword a +0 shortbow 27 arrows a cursed +0 leather armour the Volume of Dusty Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Stone Arrow Conjuration/Earth 3 c - Spider Form Transmutation/Poison 3 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 (5, 54, D) the ring of Luozesso {Str+6 SInv} [ring of see invisible] It affects your strength (+6). It lets you see invisible. a +0 long sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 long sword (6, 14, D) an uncursed amulet of faith (6, 15, D) an uncursed staff of air (6, 16, D) Sif Muna's Grimoire of Cold and Translocation Spells Type Level a - Freeze Ice 1 b - Apportation Translocation 1 c - Metabolic Englaciation Hexes/Ice 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Malign Gateway Summoning/Translocation 7 (6, 32, D) a cursed -1 spear a book of the Tempests (6, 33, D) an uncursed staff of energy (6, 34, D) a +1 great sword of draining (6, 35, D) a +0 whip a +0 robe (6, 50, D) an uncursed staff of summoning (6, 51, D) a crystal ball of energy (6, 52, D) a +2 morningstar of protection a +0 shield of fire resistance (6, 56, D) an arrow (7, 14, D) the +4 war axe of the Open Hand {venom, Int+6 Dex-3} It poisons the flesh of those it strikes. It affects your intelligence (+6). It affects your dexterity (-3). the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. an uncursed ring of see invisible a +6 blowgun (7, 15, D) the +8 quarterstaff of Perversion {holy, MR+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. It makes you more stealthy. (7, 16, D) the +27 Lear's hauberk (7, 22, D) a book of Summonings (7, 32, D) a +0 pair of gloves of dexterity (7, 33, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (7, 34, D) a +0 dire flail a +0 robe a +7 hand crossbow of flaming (7, 35, D) a cursed +0 robe (7, 36, D) a +0 short sword (7, 38, D) a book of Air (7, 50, D) a manual of Short Blades an uncursed staff of fire (7, 51, D) a +5 blowgun (7, 52, D) a cursed -2 short sword a +3 spear of freezing a +0 long sword (7, 53, D) a +0 rapier a +0 rapier a +0 leather armour (8, 15, D) an uncursed staff of air (8, 16, D) a +0 ring mail of cold resistance (8, 32, D) a +6 ring of protection a lamp of fire (8, 33, D) a +1 longbow of flaming (8, 34, D) a +2 long sword of slicing (8, 37, D) a +0 glaive (8, 39, D) a book of Air a book of Air a book of Air (8, 51, D) a +0 dagger (8, 52, D) a +0 rapier a +0 rapier a +1 scale mail of fire resistance the cursed +0 pair of boots of the Furies {+Blink MP+9 Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (+9). It lets you blink. It has a curse placed upon it. (8, 55, D) a +0 long sword (unseen) (9, 14, D) a fan of gales (9, 15, D) a +1 chain mail of positive energy (9, 16, D) a +6 ring of dexterity (9, 32, D) an uncursed ring of protection from fire (9, 34, D) a +3 demon whip of venom (9, 50, D) a +4 short sword (9, 51, D) a lightning rod (4/4) (9, 52, D) a +0 long sword a +0 leather armour a +0 buckler a +0 dagger a +0 shortbow 10 arrows a +0 leather armour a book of Changes (9, 53, D) a +0 rapier a +0 leather armour (9, 59, D) an uncursed staff of power (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 15, D) an uncursed staff of earth (10, 32, D) 4 scrolls of enchant weapon (10, 33, D) a +0 glaive of chopping a +2 buckler of protection (10, 34, D) a +0 long sword (10, 51, D) a +5 hunting sling of freezing (10, 52, D) a +6 ring of intelligence a +0 long sword a +0 leather armour a +2 bardiche of distortion (10, 53, D) a +0 longbow 37 arrows a +0 leather armour (10, 58, D) a +3 mace of protection (10, 59, D) a book of Air a book of Air a book of Air a book of Air a book of Air a book of Air a book of Air a book of Air 6 arrows (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) a +0 pair of gloves of archery (11, 16, D) a +1 rapier of speed (11, 32, D) a +2 plate armour of fire resistance (11, 33, D) a +0 halberd of venom (11, 34, D) a +0 flail a +0 robe a +0 plate armour of cold resistance (11, 50, D) a book of Cantrips (11, 52, D) the +8 long sword "Beetlebane" {slice, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. a cursed +0 leather armour a +0 short sword (12, 14, D) a book of Power (12, 15, D) a +0 antimagic demon trident (12, 16, D) an uncursed staff of cold (12, 32, D) a +6 spear of distortion (12, 33, D) a +4 dagger of venom (12, 34, D) the amulet of Honelam {Harm *Drain rElec} [amulet of harm] It increases damage dealt and taken. It insulates you from electricity. It causes draining when unequipped. (12, 35, D) a +0 flail a +0 robe (12, 51, D) an uncursed staff of fire (12, 52, D) a +0 long sword an uncursed amulet of guardian spirit a +0 longbow 33 arrows a +0 leather armour a +0 long sword (13, 32, D) a +6 short sword of protection (13, 33, D) a +0 morningstar a +0 shield of reflection the cursed +3 halberd "Rulez" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It has a curse placed upon it. (13, 34, D) a +0 war axe a +0 robe the +3 hand axe "Picvasy" {freeze, *Corrode rElec rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. (13, 50, D) a book of Clouds (13, 51, D) the Grimoire of Atheism Spells Type Level a - Passwall Transmutation/Earth 2 b - Static Discharge Conjuration/Air 3 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Deflect Missiles Charms/Air 6 (13, 52, D) a +1 war axe of electrocution a +0 leather armour a +0 long sword the cursed +3 dagger of Havoc {vamp, rElec rPois Dex-4 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (13, 53, D) a cursed -1 long sword a +0 leather armour (13, 58, D) a +0 rapier (14, 50, D) a +0 short sword (14, 51, D) +2 fire dragon scales (14, 52, D) a +0 glaive of chopping a +0 long sword a +0 buckler a phial of floods (15, 56, D) a +0 longbow a +1 long sword of protection 7 arrows a +0 leather armour (18, 50, D) an uncursed ring of resist corrosion (19, 16, D) an uncursed staff of earth (19, 17, D) a +1 glaive of protection (19, 33, D) a +3 leather armour of poison resistance (19, 48, D) a +3 scale mail of magic resistance (19, 49, D) a +0 war axe a +0 robe a fan of gales a naga corpse (skeletalised by now) (19, 53, D) a guardian serpent corpse (skeletalised by now) (20, 0, D) a +0 long sword (20, 16, D) an uncursed ring of poison resistance (20, 17, D) a +2 blowgun (20, 32, D) the cursed +3 shortbow of Gallantry {flame, rN++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It has a curse placed upon it. (20, 33, D) the cursed +0 dagger "Caeredou" {venom, Int+5 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+5). It makes you more stealthy. It has a curse placed upon it. (20, 48, D) a water moccasin corpse (skeletalised by now) (20, 49, D) the ring "Funar" {Wiz Slay+3 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you more stealthy. (20, 50, D) an uncursed ring of poison resistance (21, 0, D) an uncursed staff of cold (21, 1, D) a crystal ball of energy (21, 16, D) a book of Summonings (21, 17, D) a lamp of fire (21, 32, D) a book of Geomancy (21, 33, D) a +4 ring of evasion (21, 34, D) a +3 blowgun (21, 49, D) a cursed -1 long sword a +6 triple crossbow of flaming a naga corpse (skeletalised by now) (21, 50, D) a +2 trident of piercing a water moccasin corpse (skeletalised by now) (21, 51, D) a +0 hand axe the ring "Boashyebef" {+Blink rN+} [ring of positive energy] It protects you from negative energy. It lets you blink. a naga corpse (skeletalised by now) (21, 52, D) a black mamba corpse (skeletalised by now) (21, 53, D) a +3 whip (21, 55, D) a book of Air a book of Air Sif Muna's Grimoire of Vitriolic Summoning Spells Type Level a - Sting Conjuration/Poison 1 b - Venom Bolt Conjuration/Poison 5 c - Poison Arrow Conjuration/Poison 6 d - Shadow Creatures Summoning 6 e - Malign Gateway Summoning/Translocation 7 f - Summon Hydra Summoning 7 (22, 0, D) a +0 hunting sling of freezing (22, 1, D) a +2 rapier of draining a +0 chain mail an uncursed ring of positive energy a book of the Earth (22, 2, D) a cursed -2 arbalest (22, 16, D) an uncursed ring of wizardry (22, 17, D) a lightning rod (4/4) (22, 32, D) a manual of Throwing (22, 33, D) a book of the Tempests (22, 34, D) a +2 ring mail of fire resistance (22, 48, D) a +0 whip a naga corpse (skeletalised by now) (22, 49, D) a book of Flames (22, 50, D) the amulet "Kicu" {+Rage rC+ Int+4} [amulet of rage] It affects your intelligence (+4). It protects you from cold. It lets you go berserk. (22, 52, D) a +0 whip (unseen) (22, 54, D) a book of Air (still there?) a book of Air (still there?) a book of Air (still there?) a black mamba corpse (skeletalised by now) (still there?) (23, 0, D) an uncursed staff of earth (23, 1, D) a +6 ring of strength a +6 ring of strength (23, 16, D) a +6 blowgun (23, 17, D) a +0 trident (23, 18, D) a book of Flames (23, 33, D) a lightning rod (4/4) (23, 34, D) a crystal ball of energy (23, 48, D) a book of Battle (23, 49, D) a +0 flail a naga corpse (skeletalised by now) (23, 50, D) a guardian serpent corpse (skeletalised by now) (23, 52, D) a water moccasin corpse (skeletalised by now) (24, 0, D) an uncursed staff of summoning (24, 1, D) a cursed staff of air (24, 3, D) a +0 war axe a cursed +0 chain mail (24, 4, D) a +0 great mace a +3 longbow of freezing a +0 chain mail (24, 16, D) a +1 scale mail of magic resistance (24, 17, D) a book of Changes (24, 18, D) a +3 scythe of freezing (still there?) a +2 quarterstaff of speed (still there?) (24, 32, D) a book of Cantrips (24, 33, D) the +1 ring mail "Myabeer" {rF+ Stlth+} It protects you from fire. It makes you more stealthy. (24, 34, D) the +4 scale mail of Foffept {Dex+4} It affects your dexterity (+4). (24, 41, D) a book of Necromancy (24, 48, D) a +2 cloak of invisibility (24, 49, D) an uncursed staff of air (24, 50, D) a +0 trident a +0 pair of gloves of dexterity (24, 51, D) a +0 flail (unseen) (25, 0, D) a +2 robe of magic resistance (25, 3, D) a large rock (25, 16, D) an uncursed staff of wizardry (25, 17, D) a +4 scythe a +2 mace of crushing (25, 18, D) an uncursed ring of see invisible (25, 32, D) the Tome of Feathery Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Static Discharge Conjuration/Air 3 c - Sticky Flame Conjuration/Fire 4 d - Summon Lightning Spire Summoning/Air 4 e - Silence Hexes/Air 5 (25, 33, D) a lightning rod (4/4) (25, 34, D) an uncursed ring of fire (25, 38, D) a +3 morningstar of protection (25, 48, D) a +0 flail a +0 robe an uncursed staff of conjuration (25, 49, D) a book of Cantrips (25, 50, D) a scroll of brand weapon a black mamba corpse (skeletalised by now) (25, 51, D) a +0 robe (unseen) (25, 52, D) a +0 trident (unseen) (26, 0, D) a scarf of repulsion (26, 1, D) an uncursed staff of poison (26, 3, D) a +0 arbalest (26, 4, D) a large rock a +1 great sword a +0 chain mail (26, 6, D) a +1 long sword a +0 chain mail a +0 large shield (26, 7, D) a +2 long sword a +0 plate armour (26, 16, D) the +7 glaive of Suhao {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. (26, 17, D) a +0 flail of holy wrath (26, 33, D) an uncursed staff of power (26, 34, D) a crystal ball of energy (26, 49, D) a +0 halberd an uncursed staff of death a naga corpse (skeletalised by now) (26, 50, D) a book of Spatial Translocations (26, 51, D) a +0 spear (unseen) (26, 53, D) a water moccasin corpse (skeletalised by now) (27, 0, D) a book of the Tempests (27, 1, D) the +1 short sword "Nenameng" {pierce, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (27, 3, D) a +0 war axe a +0 chain mail 4 scrolls of enchant armour (27, 8, D) a +1 war axe of holy wrath a +0 chain mail (27, 16, D) a +2 dagger of venom (27, 17, D) an uncursed staff of conjuration (27, 32, D) the +6 executioner's axe "Ligotuf" {holy, rF+ MR+ MP+9 Str+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (27, 33, D) a +4 spear of venom (27, 34, D) a +3 leather armour of poison resistance a lamp of fire (27, 48, D) the +6 dire flail "Bega" {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (27, 49, D) Cefrinn's Catalogue of Clay Spells Type Level a - Petrify Transmutation/Earth 4 b - Bolt of Magma Conjuration/Fire/Earth 5 (27, 50, D) a +1 plate armour of cold resistance (28, 1, D) an uncursed staff of poison (28, 2, D) a +0 war axe a cursed -1 chain mail a +0 shield 4 scrolls of enchant weapon (28, 3, D) a +0 great sword a +0 plate armour (28, 6, D) a +0 great sword a +0 plate armour (28, 7, D) +0 shadow dragon scales a +0 long sword a +0 chain mail (28, 16, D) an uncursed staff of energy (28, 33, D) a manual of Long Blades (28, 48, D) a +0 leather armour of cold resistance (28, 49, D) a +0 flail an uncursed staff of wizardry a naga corpse (skeletalised by now) (28, 50, D) the cursed +3 hand axe "Tattletale" {chop, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It has a curse placed upon it. a +0 robe (28, 51, D) a water moccasin corpse (skeletalised by now) (28, 54, D) a ball python corpse (skeletalised by now) (29, 0, D) a +0 long sword (29, 1, D) a +2 hand axe of pain (29, 7, D) a +4 quarterstaff of protection a cursed +0 plate armour +0 shadow dragon scales (29, 8, D) a +2 great mace a +3 plate armour (29, 16, D) a +3 shortbow of velocity (29, 17, D) a +2 spear (still there?) +2 pearl dragon scales (still there?) (29, 32, D) a +6 ring of dexterity a manual of Crossbows a phial of floods (29, 48, D) a lamp of fire (29, 49, D) a +0 flail 2 scrolls of brand weapon an uncursed staff of earth a water moccasin corpse (skeletalised by now) (29, 50, D) a +0 hand axe (30, 48, D) the +4 pair of gloves "Yraen" {rCorr} It provides partial protection from all sources of acid and corrosion. (30, 49, D) an uncursed staff of air (30, 50, D) 4 scrolls of enchant armour (31, 48, D) an uncursed staff of conjuration (32, 49, D) an uncursed staff of summoning (32, 50, D) a book of Party Tricks (33, 48, D) the +2 leather armour of the Vacuum {rC+ rN+ rCorr Stlth-} It protects you from cold. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (33, 49, D) a lightning rod (4/4) (33, 50, D) a book of Air (34, 28, D) a +1 dagger of electrocution (34, 31, D) a +0 vampiric trident a +0 robe (34, 48, D) an uncursed ring of resist corrosion (34, 49, D) the +3 scale mail of Egalitarianism {rF- Str+8 Int+3 SInv} It affects your strength (+8). It affects your intelligence (+3). It makes you vulnerable to fire. It lets you see invisible. (34, 50, D) the cursed +0 mace "Liym" {flame, rF+ Int+6 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (35, 0, D) a phial of floods (35, 14, D) an uncursed ring of wizardry (35, 15, D) a +0 whip of venom (35, 28, D) a +0 robe (35, 29, D) a +0 trident an uncursed ring of protection from fire (36, 0, D) a +0 demon trident of venom (36, 1, D) a +0 cloak of poison resistance (36, 15, D) a +1 centaur barding of fire resistance (36, 29, D) a cursed -2 spear a +1 bardiche of chopping (36, 31, D) a +2 vampiric trident a +1 leather armour of fire resistance (37, 0, D) an uncursed staff of air (37, 1, D) an uncursed staff of conjuration (37, 14, D) a -1 spear of piercing (37, 15, D) a +4 flail of protection a +0 animal skin a +0 centaur barding of fire resistance (37, 16, D) 8 large rocks (37, 28, D) a book of Flames (37, 29, D) an uncursed staff of air (38, 0, D) a +1 flail of protection (38, 1, D) a +1 halberd of venom (still there?) the +4 arbalest "Dragon's Peril" {flame, rC+ Int+4} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. (38, 15, D) a book of the Tempests (38, 17, D) a +0 giant club a +0 robe a +0 rapier a +0 leather armour (38, 28, D) a scroll of brand weapon (38, 29, D) a javelin (38, 32, D) a +0 trident (38, 48, D) a +3 broad axe of flaming (38, 50, D) a +0 mace of draining (39, 0, D) the +10 rapier of Virtue {protect, Int+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). 1070 arrows a +9 quick blade of flaming (39, 1, D) a book of Air (39, 15, D) a +3 plate armour of positive energy (39, 16, D) a +0 glaive a +0 robe (39, 17, D) a +0 dagger a +0 robe (39, 28, D) a +0 spear (39, 29, D) a +2 blowgun (39, 30, D) a +3 short sword of venom 11 javelins of returning a +0 leather armour (39, 31, D) a +3 trident of pain a +0 leather armour a +0 spear 17 javelins a +0 leather armour (39, 48, D) Mimp's Guide on Shifting Self-Knowledge Spells Type Level a - Beastly Appendage Transmutation 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Ring of Flames Charms/Fire 7 e - Dragon Form Transmutation 7 (39, 49, D) the cursed +0 plate armour of Dyspraxia {+Inv MP+9 Str-4 Slay+6} It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your magic capacity (+9). It lets you turn invisible. It has a curse placed upon it. a +8 plate armour of ponderousness (39, 50, D) the +4 robe of Lunt {rN+} It protects you from negative energy. (40, 0, D) a +0 quarterstaff a +0 robe a Grand Grimoire (40, 1, D) an uncursed staff of conjuration (40, 14, D) a +1 robe of magic resistance (40, 15, D) a potion of degeneration an uncursed ring of protection from magic a wand of disintegration (7) (40, 19, D) a +1 scimitar of flaming (40, 28, D) an uncursed staff of power (40, 29, D) a +0 rapier a +0 robe the +7 whip of Zin's Displeasure {slash, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). (40, 32, D) a +7 rapier of draining a +0 robe (40, 49, D) a +1 flail of protection a book of Flames (41, 0, D) an uncursed ring of protection from cold (41, 1, D) a phial of floods (41, 5, D) a +0 trident (41, 14, D) an uncursed staff of death (41, 15, D) a +1 falchion of holy wrath (41, 19, D) a +0 scimitar a +2 plate armour of magic resistance a +0 shield (41, 28, D) an uncursed staff of conjuration (41, 29, D) a +0 trident of piercing a +0 leather armour an uncursed staff of earth (41, 49, D) the ring of Faryrod {rF+ Stlth+} [ring of protection from fire] It protects you from fire. It makes you more stealthy. (41, 50, D) a +6 giant spiked club (42, 1, D) an uncursed staff of cold (42, 14, D) a +5 hand axe of electrocution a +0 scale mail a phial of floods (42, 15, D) a +3 longbow of flaming a +1 centaur barding 21 arrows an uncursed staff of air (42, 28, D) a +2 flail of pain (42, 29, D) an uncursed ring of protection from fire (42, 48, D) a +1 ring mail of fire resistance (42, 49, D) a +1 antimagic great sword (42, 50, D) the cursed +1 robe "Ijori" {Str+2 Int-5 Dex+2} It affects your strength (+2). It affects your intelligence (-5). It affects your dexterity (+2). It has a curse placed upon it. (42, 52, D) a glowing shapeshifter corpse (43, 5, D) a +0 chain mail a +0 large shield of positive energy a +0 scale mail (43, 14, D) a phial of floods (43, 15, D) a lamp of fire (43, 17, D) a +0 dagger a +2 robe of magic resistance (43, 28, D) a phial of floods (43, 29, D) a +0 club a +0 longbow 21 arrows the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (43, 48, D) a +2 rapier of draining (43, 49, D) a +1 hunting sling of freezing (43, 50, D) an uncursed staff of poison (44, 28, D) a +2 antimagic great sword (44, 48, D) the +1 robe of Tilirph Uwesk {rF+ rN+ Int+4 Slay-4} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It protects you from negative energy. (44, 49, D) a +1 ring mail of magic resistance (44, 50, D) a +1 war axe of chopping (44, 51, D) a +1 rapier of holy wrath (44, 52, D) a glowing shapeshifter corpse (45, 48, D) a +1 war axe of holy wrath (45, 50, D) a +0 whip of venom (still there?) a +0 whip of venom (still there?) (45, 51, D) a +3 ring of evasion (45, 52, D) a glowing shapeshifter corpse (46, 48, D) a +2 morningstar of crushing (46, 49, D) a +4 falchion of slicing (46, 50, D) a +1 leather armour of positive energy (46, 51, D) an uncursed staff of summoning (46, 53, D) a glowing shapeshifter corpse (46, 56, D) a shapeshifter corpse (47, 48, D) a +0 crystal plate armour (47, 50, D) the +3 hunting sling of the Eggplant {flame, rF+ rN++ MP+9 Int-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It protects you from fire. It greatly protects you from negative energy. It affects your magic capacity (+9). (47, 51, D) a +3 trident of piercing (47, 54, D) a glowing shapeshifter corpse (48, 48, D) the cursed +1 halberd "Vieffav" {chop, MR++ Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (48, 49, D) a +2 morningstar of crushing (48, 50, D) an uncursed staff of death (48, 51, D) the amulet of Fame Ilumi {Gourm rN+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from negative energy. an uncursed ring of protection from fire an uncursed ring of protection from cold an uncursed ring of fire a glowing shapeshifter corpse (48, 55, D) a shapeshifter corpse (48, 57, D) a glowing shapeshifter corpse (49, 1, D) the Almanac of Poison and Dark Rituals Spells Type Level a - Sting Conjuration/Poison 1 b - Excruciating Wounds Charms/Necromancy 5 c - Bolt of Draining Conjuration/Necromancy 5 d - Venom Bolt Conjuration/Poison 5 (49, 12, D) an uncursed staff of death (49, 24, D) a +1 scimitar of holy wrath (49, 48, D) an uncursed staff of cold (49, 49, D) the +4 scale mail of Oruphus {rCorr Dex+3} It affects your dexterity (+3). It provides partial protection from all sources of acid and corrosion. (49, 50, D) the +5 spear "Ditipn" {pierce, rN+ Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It protects you from negative energy. a glowing shapeshifter corpse (49, 56, D) a glowing shapeshifter corpse (49, 57, D) a book of Air a book of Air a book of Air a book of Air (49, 59, D) a glowing shapeshifter corpse (50, 0, D) a crystal ball of energy (50, 1, D) a +2 ring of evasion (50, 12, D) a +4 antimagic hand axe (50, 13, D) a book of Alchemy (50, 24, D) a +0 battleaxe of flaming (50, 25, D) an uncursed ring of resist corrosion (50, 36, D) an uncursed staff of fire (50, 41, D) a +0 hand axe a +0 dire flail (50, 42, D) a +0 long sword a +0 plate armour (50, 48, D) a +2 rapier of draining (50, 49, D) a +2 quarterstaff of protection (50, 50, D) a +1 morningstar of crushing (51, 1, D) a +5 ring of dexterity (51, 12, D) an uncursed staff of wizardry (51, 13, D) an uncursed staff of wizardry (51, 25, D) a +2 helmet of intelligence (51, 28, D) a cursed -3 trident (51, 40, D) a +0 war axe a +3 arbalest of velocity a +0 robe (51, 41, D) a cursed -3 dagger a +0 robe (51, 48, D) an uncursed staff of energy (51, 49, D) a fan of gales (51, 50, D) a +3 blowgun (52, 0, D) an uncursed staff of earth (52, 3, D) a +0 dagger a +0 robe (52, 4, D) a +4 mace a +0 robe (52, 12, D) an uncursed ring of positive energy (52, 13, D) a book of Flames (52, 24, D) an uncursed staff of wizardry (52, 25, D) the cursed +0 hand crossbow "Qassout" {freeze, *Corrode MR+ MP+9 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may corrode you when you take damage. It has a curse placed upon it. (52, 37, D) the +0 pair of boots of Vatze {rF+ rC++ Str-4} It affects your strength (-4). It protects you from fire. It greatly protects you from cold. (52, 40, D) an uncursed staff of death a +2 robe of magic resistance (52, 48, D) an uncursed staff of wizardry (52, 50, D) a +1 long sword of draining (still there?) an uncursed staff of poison (still there?) (53, 0, D) a +0 dagger (still there?) the cursed +3 quick blade of the Scroll {freeze, rC+ MR+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 1, D) an uncursed staff of poison (53, 2, D) a +0 dagger a +0 robe (53, 4, D) the cursed +0 short sword of Hospitality {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (53, 12, D) a lamp of fire (53, 24, D) an uncursed staff of power (53, 25, D) a +2 robe of positive energy (53, 37, D) a +1 helmet of intelligence (53, 48, D) an uncursed ring of protection from magic (53, 50, D) an uncursed amulet of harm (54, 0, D) an uncursed amulet of regeneration (54, 1, D) a +0 flail (54, 12, D) the cursed +0 flail of Weulifum {crush, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It has a curse placed upon it. (54, 13, D) an uncursed amulet of the acrobat (54, 24, D) a +0 short sword of electrocution (54, 48, D) the +9 hand axe "Tany" {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (54, 50, D) a book of Party Tricks (55, 0, D) a phial of floods (55, 1, D) a +2 flail of protection (55, 13, D) an uncursed staff of earth (58, 47, D) the +1 quarterstaff of Gravity {crush, rPois Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. (58, 48, D) a phial of floods (58, 49, D) a +4 chain mail of fire resistance (59, 47, D) a lightning rod (4/4) (59, 48, D) a +0 club (59, 49, D) the Tome of Scorching Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Inner Flame Hexes/Fire 3 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 f - Yara's Violent Unravelling Hexes/Transmutation 5 (60, 27, D) an arrow (60, 29, D) an arrow (60, 36, D) a +0 dagger (60, 37, D) a +1 war axe of chopping (60, 41, D) a +2 dagger of speed (60, 42, D) an uncursed staff of energy a +0 rapier a +0 rapier a +0 leather armour (60, 43, D) a +3 war axe of draining (60, 44, D) a +0 rapier a +0 rapier a +0 leather armour (60, 48, D) a manual of Slings (61, 0, D) a +0 trident 8 tomahawks a +2 falchion of protection (61, 1, D) a +0 trident (unseen) (61, 8, D) a +4 long sword of holy wrath (61, 16, D) a +1 war axe of electrocution (61, 29, D) a large rock (61, 31, D) a +0 shortbow (61, 36, D) a +0 dagger (61, 41, D) a +0 short sword a +0 shortbow a +0 leather armour (61, 42, D) 30 stones a +1 short sword of draining a +0 leather armour a -2 short sword a +0 shortbow a +0 leather armour (61, 44, D) 2 arrows (61, 47, D) the Incunabulum of Attacks Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Sticky Flame Conjuration/Fire 4 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Fire Conjuration/Fire 6 (61, 48, D) a +0 hand axe (62, 0, D) a throwing net (still there?) a throwing net (still there?) (62, 9, D) a +3 dagger of draining (62, 16, D) a +2 scale mail of fire resistance (62, 17, D) a fan of gales (62, 27, D) a large rock an uncursed staff of poison (62, 31, D) the +6 great sword of the Four Songs {slice, rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It lets you see invisible. a +0 arbalest (62, 33, D) an uncursed staff of air a +0 shortbow (62, 43, D) a +0 long sword a +0 scale mail a +0 rapier a +0 leather armour (62, 47, D) a Grand Grimoire (62, 48, D) a +0 flail a +2 robe of positive energy an uncursed ring of protection from magic a book of Unlife (62, 49, D) an uncursed staff of fire (63, 0, D) a +0 trident (still there?) a +7 blowgun (still there?) (63, 8, D) a manual of Bows (63, 29, D) a +0 arbalest a +0 shortbow (63, 31, D) a large rock (63, 32, D) a +0 shortbow (63, 33, D) 3 bolts 26 arrows 5 large rocks (63, 37, D) 4 scrolls of enchant weapon (63, 48, D) a book of Callings (63, 49, D) a +0 whip (still there?) a +0 helmet of intelligence (still there?) (63, 50, D) a +3 vampiric great sword (64, 17, D) a +0 battleaxe of electrocution (64, 26, D) the +8 plate armour of Zuw Waon {rCorr Dex+5 Stlth-} It affects your dexterity (+5). It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (64, 47, D) a Young Poisoner's Handbook (64, 48, D) the +4 long sword "Zuometap" {drain, Str+3 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+3). a cursed +0 robe an uncursed staff of summoning a naga corpse (64, 49, D) a +0 halberd a naga corpse (64, 50, D) a book of Debilitation (64, 51, D) a +0 spear a naga corpse (65, 26, D) a +0 arbalest of velocity (65, 48, D) a +4 great sword of slicing an anaconda skeleton (65, 49, D) a +0 spear a +0 robe a Grand Grimoire (65, 50, D) a +1 short sword of holy wrath a +0 trident a +0 robe 4 scrolls of enchant weapon a crystal ball of energy a naga corpse (65, 51, D) a black mamba corpse (66, 47, D) a +1 dire flail of protection a +0 robe a scroll of brand weapon (66, 48, D) a +0 halberd a +0 robe a +0 battleaxe a +2 plate armour of cold resistance a naga corpse (66, 49, D) a +0 spear a book of Spatial Translocations a naga corpse (66, 50, D) an uncursed staff of summoning a water moccasin corpse a black mamba corpse a black mamba corpse (66, 51, D) a fan of gales (66, 52, D) a +0 hand axe a naga corpse (67, 0, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (67, 47, D) a Necronomicon a ball python skeleton (67, 48, D) a +3 ring of protection (still there?) a box of beasts (still there?) (67, 49, D) an uncursed ring of ice an uncursed staff of poison an uncursed ring of resist corrosion (67, 50, D) an uncursed staff of cold (67, 51, D) a cursed -2 robe (67, 52, D) a +0 halberd a +0 robe a naga corpse (68, 48, D) a +0 whip (68, 50, D) an uncursed staff of air (69, 36, D) the amulet "Cabinew" {+Rage Str+6 Dex-3} [amulet of rage] It affects your strength (+6). It affects your dexterity (-3). It lets you go berserk. (69, 47, D) a +3 ring mail of cold resistance (69, 48, D) a book of Spatial Translocations (69, 50, D) a +0 flail a +0 robe (69, 51, D) a +0 flail a +0 robe a naga corpse (70, 8, D) an uncursed staff of power (70, 36, D) an uncursed staff of summoning (70, 37, D) a +2 scimitar of freezing (70, 48, D) a +2 morningstar of protection (70, 49, D) a +0 falchion of protection (70, 50, D) a cursed +0 war axe a +0 naga barding a naga corpse (70, 53, D) an anaconda skeleton (71, 17, D) a +2 chain mail of poison resistance (71, 27, D) an uncursed staff of wizardry (71, 37, D) a +2 bardiche of venom (71, 41, D) a +5 falchion a +0 robe (71, 47, D) a +3 chain mail of poison resistance (71, 48, D) a +0 trident (71, 49, D) a +0 scimitar the cursed ring of Lotwycwi {EV-3 Str+6 Int+4} [ring of evasion] It affects your evasion (-3). It affects your strength (+6). It affects your intelligence (+4). It has a curse placed upon it. the +9 war axe of Xom {elec, +Inv rElec MR- Int-5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. (71, 50, D) the +9 bardiche of Dim Light {chaos, rElec} Each time it hits an enemy it has a different, random effect. It insulates you from electricity. a naga corpse (71, 51, D) a +0 whip a cursed +0 robe a naga corpse (71, 52, D) a +0 spear a +0 robe (71, 53, D) a black mamba corpse (71, 54, D) a +0 robe (71, 55, D) a +0 rapier of draining a naga corpse (72, 8, D) a +4 trident of venom (72, 9, D) an uncursed staff of death (72, 16, D) an uncursed staff of air (72, 17, D) the +7 shortbow "Ewkikh" {velocity, Int+3} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). (72, 27, D) the +8 battleaxe "Newtslayer" {chop, rPois rC- Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. (72, 36, D) the +8 plate armour "Miptodgh" {rN++} It greatly protects you from negative energy. (72, 37, D) a lamp of fire (72, 47, D) a +0 war axe (still there?) a +0 hand axe (still there?) (72, 48, D) an uncursed ring of protection from fire (72, 49, D) the +3 spear of Muhue {holy, +Fly rF+ Dex-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-4). It protects you from fire. It lets you fly. (72, 52, D) a +0 mace a naga corpse an anaconda skeleton (72, 53, D) a black mamba corpse (73, 1, D) a +0 scimitar (still there?) a +1 ring of evasion (still there?) (73, 16, D) an uncursed staff of cold (73, 17, D) an uncursed staff of death (73, 26, D) a +2 plate armour of fire resistance (73, 27, D) a fan of gales (73, 36, D) a book of Changes (73, 37, D) an uncursed amulet of the gourmand (73, 47, D) a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from cold] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from cold. an uncursed staff of summoning (73, 48, D) a +0 hunting sling of flaming (73, 49, D) a book of Alchemy (73, 51, D) the +8 dagger of Optimality {flame, MR+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a naga corpse (73, 52, D) a guardian serpent corpse (73, 53, D) a +2 halberd of freezing a +0 robe (73, 54, D) a water moccasin corpse (74, 47, D) the +2 shield of Eternity {rPois rF- rC+ Dex+6} It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (74, 49, D) an uncursed ring of magical power (74, 50, D) a water moccasin corpse (74, 53, D) a black mamba corpse (75, 1, D) a +0 leather armour (still there?) a +0 short sword (still there?) (75, 47, D) a +3 flail of draining (75, 48, D) a +0 dire flail (75, 49, D) a book of Maledictions (75, 51, D) a guardian serpent corpse