MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +3 ring of dexterity (60, 2, D) a +0 scythe a +0 robe (60, 37, D) the +6 whip of Income {slash, *Noise Int+9} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It may make noises in combat. (61, 0, D) a +2 hand crossbow of freezing (61, 8, D) a +0 dagger a +0 robe (61, 15, D) 4 large rocks (61, 27, D) a +0 leather armour a +0 shortbow a +0 dagger (62, 0, D) a +0 robe a +6 shortbow of freezing (62, 1, D) a +4 quarterstaff of chaos a +0 cloak (62, 8, D) a cursed -2 club (still there?) a fan of gales (still there?) (62, 9, D) a +0 war axe a +3 plate armour of fire resistance an orc corpse (skeletalised by now) (62, 16, D) 2 large rocks a +2 glaive of chopping a cyclops corpse (62, 17, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (62, 18, D) a +0 shortbow (unseen) (62, 26, D) a +0 rapier a +2 leather armour of cold resistance (62, 27, D) a +0 chain mail a +0 long sword a lightning rod (4/4) (62, 37, D) a book of Annihilations (63, 0, D) a +0 war axe a +0 robe (63, 8, D) an uncursed amulet of faith (63, 16, D) the +3 bardiche "Giant's Toothpick" {flame, Str+4 Int+3 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+4). (63, 17, D) a +0 shortbow a +0 longbow a centaur corpse (63, 19, D) an arrow (63, 20, D) an arrow (63, 23, D) a large rock (63, 26, D) a +0 short sword an elf skeleton (63, 27, D) a +3 long sword of protection (63, 37, D) a +3 flail of holy wrath (64, 16, D) a +0 arbalest (still there?) a +0 antimagic whip (still there?) (64, 17, D) a +0 arbalest (still there?) the +3 chain mail "Goemebun" {Str+2 Stlth+} (still there?) It affects your strength (+2). It makes you more stealthy. (64, 26, D) a cursed -2 dagger a +6 ring of strength a +3 ring of dexterity (64, 27, D) a +6 blowgun (65, 21, D) an arrow (65, 26, D) a +3 war axe of venom (68, 0, D) a +2 chain mail of fire resistance (69, 0, D) a +1 scimitar of electrocution (69, 36, D) a +0 hand crossbow of flaming (70, 8, D) a +2 vampiric dagger (still there?) a +3 ring of strength (still there?) (70, 9, D) a +0 mace (still there?) the +7 arbalest "Xinodyco" {venom, rElec Str+4 Dex+3 Stlth-} (still there?) It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (+3). It insulates you from electricity. It makes you less stealthy. (70, 36, D) an uncursed staff of cold (71, 8, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 16, D) a +0 club a +1 ring mail of fire resistance an orc skeleton (71, 18, D) a +0 dagger (unseen) (71, 36, D) an uncursed staff of earth (71, 37, D) an uncursed staff of air (71, 40, D) a ball python skeleton (72, 8, D) a +0 dagger (still there?) a scroll of brand weapon (still there?) (72, 9, D) a +0 short sword (still there?) a crystal ball of energy (still there?) (72, 16, D) a +0 dagger a +0 robe an orc skeleton (72, 17, D) a +0 flail a +0 plate armour an uncursed staff of death (72, 26, D) a +2 short sword of speed (72, 27, D) an uncursed amulet of guardian spirit (72, 36, D) a +0 flail of crushing (72, 37, D) a +0 scimitar the +7 war axe of Fimbulwinter {chop, rPois rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It lets you see invisible. a cursed -3 scimitar a naga corpse (72, 39, D) a +0 war axe a +0 robe (73, 1, D) a +0 rapier (still there?) an uncursed staff of energy (still there?) (73, 17, D) a +0 flail a +0 chain mail a +1 short sword of electrocution an orc corpse (skeletalised by now) (73, 27, D) a lamp of fire (73, 37, D) a water moccasin corpse (74, 17, D) a +0 trident a +0 plate armour (75, 1, D) a +0 rapier (still there?) an uncursed staff of cold (still there?)