MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a lightning rod (4/4) (61, 8, D) a +2 ring mail of positive energy (61, 16, D) a cursed ring of attention (61, 26, D) the amulet "Jupteoss" {Faith *Drain rElec rF+++ Stlth-} [amulet of faith] It allows you to gain divine favour quickly. It renders you almost immune to fire. It insulates you from electricity. It causes draining when unequipped. It makes you less stealthy. (61, 29, D) a bolt (62, 0, D) an uncursed staff of death (62, 1, D) a cursed -2 shortbow (still there?) a +0 arbalest (still there?) (62, 8, D) the cursed +1 robe of the Eleven Planets {rN+++ MR- Str+6 Dex-4} It affects your strength (+6). It affects your dexterity (-4). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 9, D) an uncursed staff of power (62, 16, D) a lightning rod (4/4) (62, 17, D) a +0 whip of flaming (62, 26, D) the ring "Murhoh" {rElec rPois MR+ Int+3 Dex+4 Stlth-} [ring of attention] It affects your intelligence (+3). It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (62, 27, D) an uncursed staff of death (63, 0, D) a +0 arbalest (63, 2, D) a +0 arbalest (unseen) (63, 8, D) a manual of Axes (63, 16, D) a scroll of brand weapon (63, 17, D) a lightning rod (4/4) (63, 26, D) a +2 amulet of reflection (63, 27, D) an uncursed amulet of rage (63, 33, D) a +0 dire flail (still there?) a bolt (still there?) (64, 16, D) a phial of floods (64, 26, D) a +0 dagger of speed (64, 27, D) an uncursed staff of power (65, 26, D) a lightning rod (4/4) (67, 0, D) a book of Misfortune (68, 0, D) a book of Changes (68, 2, D) a +0 short sword a +0 robe a +0 rapier a +0 robe (69, 0, D) a +1 hand crossbow of freezing (69, 2, D) a cursed -1 dagger (unseen) (69, 27, D) an inedible chunk of flesh (70, 8, D) a +0 trident (still there?) an uncursed staff of cold (still there?) (70, 9, D) a +0 dagger a +0 robe (71, 8, D) a +0 flail a +2 halberd of flaming an orc corpse (71, 17, D) a +0 helmet of see invisible (71, 26, D) a +1 shortbow of velocity (71, 27, D) a cursed staff of energy (72, 8, D) a +3 dagger of venom (still there?) an uncursed staff of death (still there?) (72, 9, D) a +0 club (still there?) the +5 trident "Tutuifaong" {pierce, rN+} (still there?) It inflicts extra damage upon your enemies. It protects you from negative energy. (72, 16, D) a +4 halberd a cursed +0 robe (72, 33, D) a shapeshifter corpse (73, 16, D) an uncursed staff of cold (73, 17, D) a +0 hand axe (still there?) a lamp of fire (still there?) (73, 26, D) the amulet "Peryh" {Spirit +Fly rPois} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. It lets you fly. (74, 26, D) an inedible chunk of flesh (75, 26, D) an inedible chunk of flesh (75, 28, D) an inedible chunk of flesh