MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 29, D) a +0 giant club an ogre skeleton (47, 30, D) a +1 morningstar of draining a +0 chain mail an orc skeleton (47, 31, D) a +0 scimitar a +0 chain mail a +0 mace a +0 plate armour an orc skeleton an orc skeleton (48, 32, D) a +0 hand axe a +0 plate armour (49, 0, D) Sif Muna's Handbook of Evil and Companions Spells Type Level a - Animate Dead Necromancy 4 b - Summon Mana Viper Hexes/Summoning 5 c - Dispel Undead Necromancy 5 d - Death Channel Necromancy 6 (49, 1, D) the Tome of Boosting Creation Spells Type Level a - Swiftness Charms/Air 2 b - Excruciating Wounds Charms/Necromancy 5 c - Shadow Creatures Summoning 6 d - Malign Gateway Summoning/Translocation 7 (49, 24, D) a +0 battleaxe (50, 0, D) an uncursed staff of cold (50, 1, D) a cursed amulet of inaccuracy (50, 12, D) a lightning rod (1/4) (50, 24, D) a +2 rapier of venom (50, 25, D) a +1 hand crossbow of velocity (50, 36, D) a +2 ring mail of fire resistance (50, 37, D) a +11 hunting sling (50, 38, D) a rime drake corpse (skeletalised by now) (50, 40, D) a hydra corpse (skeletalised by now) (51, 0, D) an uncursed staff of wizardry (51, 1, D) an uncursed staff of wizardry (51, 4, D) a +3 short sword of freezing (unseen) (51, 12, D) an uncursed staff of fire (51, 13, D) a +4 trident of venom (51, 19, D) a +1 scythe of slicing (51, 24, D) a fan of gales (51, 25, D) an uncursed staff of power a +0 robe a +0 dagger an orc corpse (skeletalised by now) (51, 26, D) a cursed +0 flail a +0 chain mail (51, 40, D) a death drake corpse (skeletalised by now) (52, 0, D) a Grand Grimoire (52, 1, D) a book of Unlife (52, 12, D) a +2 battleaxe of flaming (52, 13, D) a +0 hunting sling of flaming (52, 18, D) a +0 long sword of venom a +0 robe (52, 25, D) a crystal ball of energy (52, 26, D) a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (52, 27, D) a +0 dagger a cursed +0 robe (52, 36, D) the ring "Goocva" {rN+ MR- Int+4 Dex+5} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. (52, 37, D) a +3 chain mail of fire resistance (53, 0, D) a book of Ice (53, 1, D) a +1 scimitar of holy wrath (53, 13, D) a +2 scimitar of holy wrath (53, 24, D) the Grimoire of Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Summon Lightning Spire Summoning/Air 4 e - Tornado Air 9 (53, 25, D) a +3 leather armour of cold resistance (53, 26, D) a +0 dire flail a +0 chain mail a +0 halberd an orc skeleton an orc skeleton (53, 27, D) a warg skeleton (54, 0, D) a +2 ring mail of magic resistance (54, 1, D) an uncursed staff of fire (54, 12, D) the +7 longbow "Demon's Undoing" {venom, Int+7 Dex+9} It poisons the ammo it fires. It affects your intelligence (+7). It affects your dexterity (+9). (54, 13, D) an uncursed staff of earth (54, 24, D) an uncursed staff of wizardry (54, 25, D) a cursed staff of energy (54, 36, D) an uncursed amulet of the acrobat (55, 0, D) an uncursed staff of poison (55, 1, D) a +1 ring mail of fire resistance (55, 12, D) a fan of gales (55, 13, D) the +5 halberd of Sin {drain, rElec MP+9 Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It insulates you from electricity. It affects your magic capacity (+9). (55, 24, D) a lightning rod (1/4) (59, 36, D) a lamp of fire (60, 36, D) the +3 falchion "Yvoicvu" {venom, *Slow rN+ SInv} It poisons the flesh of those it strikes. It protects you from negative energy. It lets you see invisible. It may slow you when you take damage. (60, 37, D) a crystal ball of energy (60, 41, D) a +3 leather armour (61, 8, D) the cursed +1 battleaxe of Eternal Vigilance {vamp, Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It has a curse placed upon it. (61, 16, D) the +9 short sword of a Million Hells {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (61, 17, D) a +0 battleaxe (61, 26, D) a +6 ring of strength (61, 36, D) a book of Changes (61, 37, D) a +0 short sword (62, 0, D) a +3 chain mail of cold resistance (62, 1, D) an uncursed staff of summoning (62, 16, D) the cursed +1 ring mail of Autumn {rF+ rC+} It protects you from fire. It protects you from cold. It has a curse placed upon it. (62, 17, D) the +7 hand crossbow "Muur" {flame, Fragile Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It will be destroyed if unequipped. (62, 26, D) 4 scrolls of enchant weapon (62, 36, D) a cursed staff of death (62, 37, D) a cursed -3 ring of evasion (63, 8, D) a +3 morningstar of holy wrath (63, 16, D) the +6 scimitar of Pejiuw {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). (63, 17, D) a +0 whip of venom (63, 26, D) a +2 falchion of protection (63, 37, D) a lamp of fire (64, 17, D) a +3 ring of strength (64, 26, D) a +4 arbalest of freezing (64, 27, D) an uncursed staff of summoning (65, 26, D) an uncursed staff of fire (67, 0, D) a +0 falchion of holy wrath (68, 0, D) an uncursed staff of death (69, 0, D) a +0 cloak of invisibility (70, 9, D) a +2 mace of holy wrath (70, 37, D) a +2 vampiric long sword (70, 39, D) a +0 shortbow (70, 40, D) an arrow (70, 41, D) an arrow (71, 8, D) a +0 hand axe of flaming (71, 11, D) (unseen) (71, 16, D) the cursed +3 scimitar "Deygrohu" {slice, +Inv rF+ Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from fire. It lets you turn invisible. It has a curse placed upon it. (71, 17, D) a +4 blowgun (71, 19, D) a +0 war axe (71, 27, D) the +5 battleaxe "Otiogg" {venom, +Fly Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It lets you fly. (71, 37, D) the cursed +0 helmet of Jigsaw {rElec} It insulates you from electricity. It has a curse placed upon it. (71, 39, D) a +0 trident (71, 41, D) an arrow (71, 42, D) an arrow a large rock (72, 9, D) +2 ice dragon scales (72, 17, D) an uncursed staff of power (72, 19, D) a +0 flail (72, 26, D) the Reference Book on Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Ice Form Ice/Transmutation 4 e - Simulacrum Ice/Necromancy 6 (72, 27, D) a fan of gales (72, 36, D) a cursed ring of ice (72, 39, D) 3 large rocks a +0 shortbow (73, 1, D) a +0 ring mail of poison resistance (73, 16, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (73, 17, D) a crystal ball of energy (73, 27, D) a cursed amulet of inaccuracy (73, 36, D) an uncursed ring of poison resistance (73, 37, D) an uncursed staff of air (73, 40, D) a +0 shortbow (75, 1, D) a +1 short sword of venom