MordorOrchid Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 short sword (8, 0, D:1) a +0 dagger (9, 30, D:1) a +0 short sword (26, 17, D:1) 25 arrows (26, 18, D:1) a scroll of identify (26, 19, D:1) a ration (27, 17, D:1) a ration (27, 18, D:1) a +0 chain mail (27, 19, D:1) 6 gold pieces (unseen) (28, 17, D:1) a +0 hunting sling (28, 18, D:1) a scroll of remove curse (28, 19, D:1) a ration (37, 38, D:1) a +0 dagger (39, -2, D:1) a +0 whip (42, -5, D:1) a +0 hand axe (42, 34, D:1) a +0 dagger (46, 31, D:1) 12 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 trident (3, -1, D:2) a +0 hunting sling (9, 7, D:2) a +0 dagger (33, 22, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling a +0 club (4, -18, D:3) a +0 scale mail (5, 2, D:3) a +0 club a +0 dagger (21, -18, D:3) a cursed -1 club (45, -30, D:3) 7 bolts Level 4 of the Dungeon (7, 23, D:4) the +1 leather armour "Xayb" {rElec rCorr SInv Stlth-} It insulates you from electricity. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (9, 36, D:4) an adder corpse (9, 53, D:4) a +0 scale mail (17, 26, D:4) a +2 dagger of pain (23, 22, D:4) 27 bolts (26, 47, D:4) a +0 robe (27, 22, D:4) a +0 leather armour a +0 whip (30, 6, D:4) a +0 leather armour (33, 20, D:4) a +0 hand axe (35, 21, D:4) a +0 mace (41, 49, D:4) a +0 dagger the Ecumenical Temple