MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 1, D) an apocalypse crab corpse (61, 0, D) a +2 short sword of venom (61, 8, D) an uncursed staff of conjuration (62, 0, D) a +2 halberd of chopping (62, 1, D) an uncursed staff of earth (62, 8, D) a +0 dagger a +1 short sword of venom an orc corpse (62, 9, D) a +0 ring mail a book of Air an orc corpse (63, 0, D) the +1 broad axe of Departure {chop, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (63, 8, D) a +2 leather armour of magic resistance (67, 0, D) a +0 halberd of protection (68, 0, D) the cursed +3 hand crossbow "Bate" {penet, rPois Int+4 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+4). It protects you from poison. It lets you see invisible. It has a curse placed upon it. (69, 0, D) an uncursed staff of air (70, 8, D) a +1 chain mail of poison resistance (70, 9, D) a +3 scale mail of positive energy (70, 12, D) a +0 flail (unseen) (71, 8, D) 2 scrolls of brand weapon (71, 9, D) the felid corpse of MordorOrchid (71, 10, D) a rime drake corpse (71, 12, D) the felid corpse of MordorOrchid (72, 8, D) an uncursed staff of fire (72, 9, D) the ring of Qeonlih {rPois SInv} [ring of see invisible] It protects you from poison. It lets you see invisible.