MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a scarf of spirit shield (59, 37, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (60, 36, D) a cursed amulet of inaccuracy (60, 37, D) a +2 long sword of slicing (61, 0, D) a +2 antimagic trident (61, 8, D) a +2 long sword of draining (61, 36, D) a book of the Sky (61, 37, D) a phantom mirror (61, 44, D) a large rock (62, 0, D) a +0 trident an uncursed staff of air (62, 1, D) a cursed ring of attention (62, 8, D) a +3 halberd of protection (62, 30, D) a +0 glaive (62, 37, D) a book of Frost (63, 2, D) a +2 trident of freezing a +0 trident (63, 10, D) a hell hound corpse (skeletalised by now) (63, 17, D) a +2 flail of protection (63, 27, D) a book of the Tempests (63, 29, D) a ball python corpse (63, 31, D) a +0 club a cursed +0 robe a naga corpse (63, 32, D) an adder skeleton (63, 36, D) the +0 robe "Raezem" {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 37, D) the +4 scimitar of Qyixt {freeze, +Blink rPois rN+ MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (64, 26, D) a +2 demon trident of freezing (64, 27, D) a +0 hand axe of venom (64, 28, D) a ball python corpse (64, 32, D) an adder corpse (67, 0, D) a +2 ring of intelligence (68, 0, D) a cursed staff of poison (69, 0, D) an uncursed ring of protection from magic (69, 36, D) an uncursed staff of air (69, 42, D) a +0 broad axe a naga corpse (70, 8, D) a cursed ring of attention (70, 9, D) a +1 chain mail of cold resistance (70, 36, D) the +9 plate armour of Eternity {rF+ Regen+ Int-2} It affects your intelligence (-2). It protects you from fire. It increases your rate of regeneration. (70, 37, D) an uncursed staff of death (70, 41, D) a ball python corpse (70, 42, D) a water moccasin corpse (71, 8, D) a +2 falchion of draining (71, 16, D) an uncursed ring of protection from cold (71, 17, D) a crystal ball of energy a porcupine corpse (skeletalised by now) (71, 22, D) a wolf corpse (skeletalised by now) (71, 26, D) a +0 hand crossbow of velocity (71, 27, D) a +0 short sword a +0 plate armour a +0 plate armour of fire resistance (71, 28, D) a +0 dagger a +0 robe (71, 36, D) an uncursed staff of earth (72, 9, D) a +2 scythe of flaming (72, 12, D) a tomahawk (72, 17, D) a +1 spear of venom (72, 25, D) a +3 buckler a +0 robe (72, 26, D) a +6 ring of strength a +2 trident of venom (72, 28, D) a +2 falchion of holy wrath (72, 37, D) a crystal ball of energy (72, 42, D) a water moccasin corpse (72, 43, D) a water moccasin corpse (73, 1, D) a +2 great mace of protection (73, 11, D) a tomahawk (73, 16, D) an uncursed staff of air (73, 26, D) a lightning rod (4/4) (73, 27, D) an uncursed ring of resist corrosion (73, 28, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (73, 36, D) a +5 quick blade