MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 dagger the cursed +2 battleaxe of Tuojuoso {chop, rElec Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. an elf corpse (61, 8, D) a scroll of brand weapon (62, 0, D) a +0 long sword a +2 long sword of draining (62, 8, D) an uncursed staff of summoning a jackal corpse (62, 9, D) a +4 plate armour of fire resistance (63, 0, D) a +0 long sword a +0 ring mail (63, 8, D) a +3 rapier of electrocution (65, 11, D) a yak corpse (67, 0, D) a +1 ring mail of fire resistance (68, 0, D) an uncursed amulet of harm (69, 0, D) a +0 morningstar of protection (69, 1, D) a hell hound corpse (70, 8, D) an uncursed staff of death (70, 9, D) an uncursed staff of cold (70, 13, D) a hell hound corpse (71, 8, D) a +8 hand axe of flaming (71, 16, D) a Fen Folio (71, 17, D) a lamp of fire (72, 8, D) a +1 helmet of see invisible (72, 16, D) Luanuabo's Tome of Ghastly Lightness Spells Type Level a - Pain Necromancy 1 b - Swiftness Charms/Air 2 c - Corpse Rot Necromancy 2 d - Static Discharge Conjuration/Air 3 e - Summon Lightning Spire Summoning/Air 4 f - Deflect Missiles Charms/Air 6 (72, 17, D) a +2 arbalest of velocity (73, 1, D) the +7 flail of Disharmony {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (73, 16, D) a box of beasts (73, 17, D) a Grand Grimoire (75, 1, D) a +0 trident of venom