MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +1 robe of Mirth {Str+2} It affects your strength (+2). (61, 8, D) a cursed +0 dagger a +0 robe a +1 long sword of draining (61, 10, D) a +0 dagger a +0 robe (61, 16, D) a +0 rapier of draining (62, 8, D) 3 tomahawks an uncursed staff of summoning (62, 16, D) a +3 ring mail of poison resistance (62, 17, D) a scroll of fog (63, 0, D) a +1 pair of boots of running (63, 8, D) a +0 flail (63, 16, D) an uncursed ring of ice (63, 17, D) a cursed -2 ring of evasion (64, 16, D) a +0 troll leather armour (64, 17, D) an uncursed staff of wizardry (67, 1, D) an ugly thing corpse (68, 0, D) the +2 quarterstaff of the Walnut {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (68, 2, D) a shapeshifter corpse (69, 0, D) a +2 great sword of holy wrath (70, 8, D) a +0 leather armour a +1 hand axe of flaming an orc corpse (70, 9, D) a +0 dagger the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. an orc corpse (71, 8, D) a +0 dagger (still there?) an uncursed staff of cold (still there?) (71, 16, D) a +2 great sword of holy wrath (71, 17, D) a crystal ball of energy (71, 26, D) a +2 fustibalus of flaming (71, 27, D) a +0 dagger (still there?) the -4 helmet of Gymp {rC+ rN+ Str+3 Int+2} (still there?) It affects your strength (+3). It affects your intelligence (+2). It protects you from cold. It protects you from negative energy. (72, 8, D) a +0 hand axe (still there?) a +3 leather armour of cold resistance (still there?) (72, 9, D) an uncursed ring of stealth (72, 16, D) the +8 hand axe of Irrepressible Laughter {freeze, +Inv rC- rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It protects you from negative energy. It lets you turn invisible. (72, 17, D) the +10 war axe of Wariness {flame, *Noise rN+ Str+8 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+8). It protects you from negative energy. It lets you see invisible. It may make noises in combat. (72, 26, D) a +0 scimitar a +0 chain mail an orc corpse (72, 27, D) a +0 scimitar a +0 chain mail an orc corpse an orc corpse (73, 17, D) the +6 flail of Resumed Hostilities {freeze, rElec rF- Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. (73, 26, D) a +0 dagger a +0 robe an uncursed staff of earth an orc corpse (73, 27, D) a +0 halberd (still there?) a +6 hand crossbow of freezing (still there?) (75, 1, D) an uncursed ring of ice