MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 leather armour a +0 shortbow of flaming an orc corpse (61, 8, D) the +3 spear of Eternal War {vamp, rElec Str-4 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-4). It affects your dexterity (+3). It insulates you from electricity. (62, 0, D) a +0 short sword a +4 scythe of protection (62, 1, D) a +2 helmet of intelligence (62, 8, D) a necrophage corpse a necrophage corpse (62, 9, D) a cursed +2 hand axe a +0 robe a cursed staff of earth (63, 0, D) a +0 dagger a cursed +0 robe (63, 8, D) a +1 leather armour of poison resistance (64, 0, D) a +0 falchion (68, 0, D) an uncursed staff of air (69, 0, D) an uncursed ring of ice (70, 9, D) a scroll of brand weapon (71, 8, D) an uncursed amulet of guardian spirit (71, 9, D) a river rat corpse (71, 16, D) a +0 rapier of venom (still there?) a cursed amulet of inaccuracy (still there?) (71, 17, D) a book of Annihilations (72, 8, D) an uncursed staff of cold (72, 16, D) the +6 chain mail of Compression {rPois} It protects you from poison. (72, 17, D) Sif Muna's Grimoire of Quantum Darkness Spells Type Level a - Gell's Gravitas Translocation 3 b - Teleport Other Translocation 3 c - Animate Dead Necromancy 4 d - Agony Necromancy 5 e - Dispersal Translocation 6 a +5 antimagic battleaxe the +2 glaive "Gagoll" {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (73, 1, D) the +2 plate armour "Naes" {Dex+3} It affects your dexterity (+3). (73, 16, D) Caiqobah's Catalogue of Helpful Battle Magic Spells Type Level a - Static Discharge Conjuration/Air 3 b - Spectral Weapon Hexes/Charms 3 c - Excruciating Wounds Charms/Necromancy 5 (73, 17, D) a -1 short sword (still there?) an uncursed staff of conjuration (still there?) (75, 1, D) +0 ice dragon scales a hell hound corpse