MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +4 long sword of draining (59, 37, D) a phial of floods (60, 36, D) the Papyrus of Bewitching Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Slow Hexes 2 c - Confuse Hexes 3 d - Metabolic Englaciation Hexes/Ice 5 e - Ignition Fire 8 (60, 37, D) a +2 hat (61, 8, D) a +0 cloak of magic resistance (61, 16, D) a cursed -2 ring of dexterity (61, 26, D) a +5 shortbow (61, 36, D) the Disquisition on Feathers and Aid Spells Type Level a - Song of Slaying Charms 2 b - Static Discharge Conjuration/Air 3 c - Spectral Weapon Hexes/Charms 3 d - Freezing Cloud Conjuration/Ice/Air 6 (61, 37, D) a +0 short sword of electrocution (62, 9, D) a +2 falchion of holy wrath (62, 17, D) a +2 longbow of freezing (62, 37, D) a +0 scimitar of flaming (62, 41, D) a +2 scimitar of flaming (unseen) (63, 0, D) a fan of gales (63, 16, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (63, 32, D) a cursed staff of power a +0 flail of protection (63, 36, D) a +2 helmet of intelligence (63, 37, D) the +6 scimitar of Onuptiv {drain, Int+4 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+4). (63, 41, D) a +0 scimitar of flaming (64, 27, D) an uncursed staff of air (68, 0, D) an uncursed ring of flight (69, 29, D) a +0 dagger a +0 robe (69, 36, D) an uncursed staff of conjuration (69, 39, D) a +0 shortbow (69, 42, D) a +0 trident (70, 8, D) a +1 short sword of speed (70, 9, D) an uncursed staff of death (70, 10, D) a +0 robe a cursed +5 battleaxe of freezing (70, 28, D) a +0 robe (71, 8, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength (71, 16, D) an uncursed amulet of rage (71, 17, D) a +2 crystal plate armour (71, 20, D) an arrow (71, 21, D) an arrow (71, 28, D) an uncursed ring of protection from magic a +0 scythe a +0 robe (71, 30, D) a +0 halberd of holy wrath a +0 robe a +4 quarterstaff of chaos (71, 39, D) 2 large rocks an uncursed staff of earth a +0 shortbow (71, 40, D) a +0 trident 6 tomahawks a merfolk corpse (skeletalised by now) (71, 43, D) 3 large rocks 3 arrows 4 tomahawks (72, 1, D) a +0 short sword (72, 17, D) an uncursed staff of air (72, 20, D) a +0 shortbow (72, 21, D) a +0 trident a tomahawk (72, 22, D) a tomahawk (72, 26, D) a +3 leather armour of poison resistance (72, 40, D) the cursed +0 battleaxe "Jiehom" {chop, rF+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It has a curse placed upon it. a +0 shortbow (73, 1, D) a +1 shortbow of freezing (73, 20, D) a +0 trident 2 tomahawks (73, 21, D) a +0 trident (73, 22, D) a tomahawk (73, 23, D) an arrow (73, 26, D) a lamp of fire (73, 29, D) a +0 rapier a +3 leather armour of cold resistance (73, 40, D) a +0 trident a tomahawk a merfolk corpse (skeletalised by now) (73, 41, D) a hippogriff skeleton (74, 2, D) a +0 dagger of venom a +0 robe (74, 23, D) an arrow (75, 1, D) an uncursed amulet of regeneration (75, 21, D) a +0 trident an uncursed staff of poison a cursed -2 shortbow