MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an uncursed staff of power (62, 0, D) an uncursed amulet of guardian spirit (62, 1, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (62, 8, D) an uncursed staff of cold (63, 0, D) a +1 spear of flaming (63, 8, D) a +2 robe of magic resistance (69, 0, D) a +0 giant spiked club (still there?) a cursed staff of death (still there?) (70, 2, D) a +0 giant spiked club (unseen) (70, 8, D) a cursed -3 mace a +0 leather armour (70, 9, D) a +0 dagger a +0 robe (71, 7, D) a +0 chain mail an orc corpse (71, 16, D) a +5 blowgun (71, 17, D) the ring "Cierchi" {+Fly rPois Stlth+} [ring of flight] It protects you from poison. It lets you fly. It makes you more stealthy. (71, 19, D) a yak corpse (71, 26, D) a scroll of acquirement (71, 27, D) a +1 buckler of protection (72, 8, D) the +2 scale mail of Wariness {rF++} It greatly protects you from fire. (72, 9, D) a +0 dagger (still there?) a +0 battleaxe of freezing (still there?) (72, 16, D) a +3 glaive of flaming (72, 17, D) an uncursed staff of earth (72, 21, D) a wolf corpse (72, 26, D) an uncursed amulet of rage (72, 27, D) a +2 short sword of electrocution (73, 1, D) a rime drake corpse (73, 16, D) a +1 hand axe of flaming (73, 26, D) a fan of gales (73, 27, D) a phial of floods