MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +2 ring mail of poison resistance (60, 37, D) an uncursed ring of protection from magic (60, 42, D) a cursed -1 flail (61, 8, D) a +2 falchion of holy wrath (61, 16, D) a +2 halberd of protection (61, 26, D) an uncursed amulet of harm (61, 37, D) an uncursed staff of poison (61, 44, D) a large rock (62, 0, D) a +5 ring of strength (62, 1, D) an uncursed staff of summoning (62, 9, D) a +1 scale mail of fire resistance (62, 16, D) the +8 rapier of the Nexus {speed, Fragile +Rage Stlth+} Attacks with this weapon are significantly faster. It lets you go berserk. It will be destroyed if unequipped. It makes you more stealthy. (62, 27, D) the +8 lajatang of Amayd {speed, rF- rC+ Dex+4 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (62, 37, D) an uncursed staff of conjuration (63, 0, D) a lightning rod (4/4) (63, 16, D) the cursed +1 plate armour "Zacheha" {MP+9 Str+3} It affects your strength (+3). It affects your magic capacity (+9). It has a curse placed upon it. (63, 17, D) a cursed staff of cold (63, 27, D) an uncursed ring of protection from fire (63, 37, D) the +6 arbalest of the Orcish Mines {elec, Dex+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+6). (64, 16, D) the +8 falchion of Distant Shores {protect, rElec Str+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It insulates you from electricity. (64, 26, D) a +4 great mace of venom (64, 27, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (65, 26, D) a +3 leather armour of magic resistance (68, 0, D) a +2 robe of resistance (69, 26, D) a +0 shortbow an uncursed staff of poison (69, 27, D) a +4 rapier of venom a +0 arbalest (69, 36, D) the +6 scimitar "Toast" {slice, rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from negative energy. (70, 9, D) a +3 blowgun (70, 10, D) a +0 dagger a +0 robe (70, 36, D) a +1 rapier of venom (70, 37, D) a crystal ball of energy a shapeshifter corpse (70, 38, D) a +3 long sword of holy wrath a +0 short sword a +0 shortbow a +0 leather armour (71, 8, D) an uncursed ring of fire (71, 9, D) a +0 scale mail (71, 16, D) a +2 flail of holy wrath (71, 17, D) the +1 robe "Dunygaw" {Int+2} It affects your intelligence (+2). (71, 27, D) a +5 rapier a +6 ring of dexterity a +6 ring of dexterity a +0 robe an uncursed staff of summoning a +0 shortbow the ring of Vodka {+Fly MP+9} [ring of magical power] It affects your magic capacity (+9). It lets you fly. (71, 36, D) a +3 ring of evasion (71, 37, D) a +0 long sword a +0 longbow a +0 leather armour an uncursed staff of power an elf corpse (71, 43, D) an arrow (72, 8, D) a +2 long sword of holy wrath (72, 9, D) a +0 dagger a +0 robe an uncursed staff of air (72, 10, D) a +0 dagger a +1 robe of magic resistance (72, 11, D) a +0 dagger a +0 robe (72, 17, D) a +3 short sword of distortion (72, 19, D) (unseen) (72, 27, D) the +11 hand axe of the Peculiar Hells {speed, rElec rN+} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from negative energy. a +0 shortbow (72, 28, D) a +0 arbalest (72, 29, D) an arrow (72, 31, D) a bolt an arrow (72, 32, D) an arrow (still there?) 2 bolts (still there?) (72, 33, D) an arrow (72, 36, D) a +0 short sword (72, 37, D) a +2 morningstar of flaming a +0 longbow a +0 leather armour a +0 dagger a +0 shortbow a +0 leather armour (72, 38, D) a cursed +0 long sword a +0 leather armour (72, 39, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). a +0 leather armour a cursed -2 short sword an elf skeleton (73, 1, D) a +0 rapier a cursed -2 robe (73, 16, D) the +4 trident of the Mosquito {freeze, MP+9 Str+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+4). It affects your magic capacity (+9). (73, 17, D) an uncursed staff of air (73, 19, D) a +0 whip a +0 robe (73, 27, D) an uncursed ring of stealth (73, 30, D) an arrow (73, 33, D) an arrow (73, 36, D) a +0 dagger (73, 37, D) an uncursed staff of earth (74, 29, D) a +0 shortbow (75, 1, D) a crystal ball of energy