MordorOrchid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (7, 0, D) a +6 ring of dexterity a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a book of the Dragon (60, 37, D) the +3 morningstar "Yheffit" {distort, rC+ MR+ Int-4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-4). It protects you from cold. It affects your resistance to hostile enchantments. (60, 39, D) a bolt (61, 0, D) a +2 long sword of electrocution (61, 16, D) a +1 quarterstaff of draining (61, 26, D) the +6 morningstar of the Present {antimagic, rPois rC- Str+5 Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. (61, 37, D) a manual of Dodging (61, 44, D) 2 poisoned javelins (62, 8, D) an uncursed ring of fire (62, 9, D) a lightning rod (4/4) (62, 26, D) a cursed ring of attention (62, 37, D) a box of beasts (62, 42, D) a poisoned javelin (63, 0, D) the +8 falchion "Pameonkeu" {flame, +Rage rElec Str-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It insulates you from electricity. It lets you go berserk. (63, 8, D) an uncursed staff of earth (63, 16, D) a +4 plate armour of magic resistance (63, 17, D) the +3 falchion of Tortfeasance {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. (63, 26, D) a +0 battleaxe of electrocution (63, 37, D) a +0 spear of piercing (63, 43, D) a bolt (64, 16, D) a +4 arbalest (64, 17, D) the +6 quarterstaff of Duty {flame, +Inv rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. It lets you turn invisible. (65, 26, D) a +0 short sword of freezing (68, 0, D) the +6 mace of the Tundras {vamp, rPois Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It protects you from poison. (68, 2, D) a hell hound corpse (skeletalised by now) (69, 0, D) a +2 hand crossbow of flaming (69, 36, D) a book of Power (70, 8, D) a +0 short sword the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. an elf corpse (skeletalised by now) (70, 9, D) a +0 dagger a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (70, 36, D) a +0 falchion an orc corpse (70, 37, D) a fan of gales (70, 39, D) a +0 broad axe of venom a cursed -1 robe a +0 club a +0 ring mail (71, 8, D) a +0 dagger a +0 scale mail a +2 longbow of freezing an elf corpse (skeletalised by now) (71, 17, D) a cursed staff of power (71, 27, D) a box of beasts (71, 36, D) the +8 great mace "Cupsofe" {venom, MP+9} It poisons the flesh of those it strikes. It affects your magic capacity (+9). (71, 37, D) a +0 hand axe a +0 dagger (71, 39, D) a +0 halberd a +0 plate armour (71, 40, D) a +4 scimitar of draining a +0 mace a +0 chain mail (72, 8, D) a +0 dagger of speed a +0 shortbow a cursed -2 leather armour an elf corpse (skeletalised by now) (72, 9, D) a +1 flail of protection (72, 16, D) a +1 double sword of holy wrath (72, 17, D) a +4 quick blade (72, 26, D) an uncursed ring of stealth a +6 ring of strength a +5 rapier a +6 ring of dexterity +5 fire dragon scales the ring "Efauklui" {rElec rF++ MR- MP+9 SInv} [ring of see invisible] It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. (72, 30, D) a bullfrog skeleton (72, 36, D) a +0 hand axe (72, 37, D) a fan of gales (72, 39, D) a +1 flail of venom a cursed +0 leather armour (72, 40, D) a +0 morningstar a +0 plate armour (73, 26, D) a +1 shortbow of freezing (73, 36, D) a +0 hand axe (73, 37, D) a lightning rod (4/4) (75, 1, D) the +5 whip of Baniasae {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison.