MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the cursed +1 whip of the Rattle-Snake {venom, Str+8 Int-5} It poisons the flesh of those it strikes. It affects your strength (+8). It affects your intelligence (-5). It has a curse placed upon it. (61, 12, D) a jackal corpse (61, 16, D) an uncursed staff of air (61, 26, D) a +3 leather armour of fire resistance (62, 9, D) a cursed amulet of inaccuracy a porcupine corpse (62, 16, D) the cursed +1 chain mail of Feuluss {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (62, 22, D) a bolt (62, 26, D) a book of Changes (62, 27, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (63, 0, D) an uncursed staff of power (63, 8, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 16, D) an uncursed staff of air (63, 26, D) an uncursed staff of wizardry (63, 27, D) a +1 dagger of draining (64, 16, D) an uncursed staff of power (64, 22, D) 2 bolts (64, 23, D) a bolt (64, 26, D) a +0 halberd of freezing (64, 27, D) a +4 hand axe of chopping (65, 26, D) a book of Debilitation (67, 0, D) a ball python corpse (skeletalised by now) (68, 0, D) a +4 long sword of pain a water moccasin corpse (skeletalised by now) (70, 8, D) a +2 hand crossbow of freezing (70, 9, D) a cursed ring of attention (71, 16, D) a +0 trident the cursed +0 war axe of Otevol {chop, rC+ Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (71, 17, D) a +0 trident an uncursed staff of earth (71, 26, D) a cursed ring of attention (71, 27, D) an uncursed staff of conjuration (72, 17, D) a +0 shortbow (72, 26, D) a +2 mace of protection (73, 16, D) a +1 vampiric dagger (73, 17, D) a +0 trident 5 tomahawks a +2 whip of venom a merfolk corpse (73, 26, D) an uncursed staff of death (73, 27, D) a +0 hand crossbow of flaming (74, 27, D) a necrophage corpse (75, 1, D) a +2 battleaxe of chopping