MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 26, D) Sif Muna's Handbook of the Boar Spells Type Level a - Searing Ray Conjuration 2 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Iron Shot Conjuration/Earth 6 d - Bolt of Fire Conjuration/Fire 6 e - Orb of Destruction Conjuration 7 (59, 27, D) a bolt (60, 27, D) a bolt (60, 30, D) a bolt (61, 0, D) the +4 hand crossbow "Vetir" {speed, Int+3 Dex+5} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (+5). (61, 8, D) a +0 flail of crushing (61, 16, D) an uncursed staff of poison (61, 26, D) a crystal ball of energy (62, 2, D) a hell hound corpse (skeletalised by now) (62, 8, D) a +2 rapier of flaming (62, 9, D) a +1 quarterstaff of protection (62, 16, D) an uncursed amulet of guardian spirit (62, 17, D) a cursed staff of cold (62, 18, D) a bolt (62, 26, D) a sack of spiders (62, 27, D) an uncursed staff of fire (63, 0, D) a +0 battleaxe of freezing (63, 2, D) a hell hound corpse (skeletalised by now) (63, 8, D) a +1 short sword of protection (63, 16, D) a +2 plate armour of positive energy (63, 19, D) a +0 spear (63, 21, D) a +0 mace a +0 robe (63, 22, D) a +0 mace a +0 robe a naga corpse (63, 26, D) a +2 amulet of reflection (63, 27, D) an uncursed staff of summoning (64, 16, D) a +7 giant spiked club (64, 22, D) an adder corpse (64, 26, D) a +2 longbow of flaming (64, 27, D) a +3 scale mail of cold resistance (65, 26, D) an uncursed ring of protection from cold (68, 0, D) the +6 flail "Puisae" {antimagic, *Contam rC- Int+10 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+10). It makes you vulnerable to cold. It lets you see invisible. It causes magical contamination when unequipped. (69, 0, D) an uncursed ring of protection from cold (69, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 29, D) a bolt (69, 33, D) a bolt (70, 8, D) a +0 trident (71, 8, D) a +0 trident (71, 17, D) a +2 hand axe of chopping a necrophage corpse (skeletalised by now) (71, 18, D) a necrophage corpse (skeletalised by now) (71, 27, D) an uncursed staff of air (71, 29, D) a bolt (71, 31, D) a hell hound skeleton (71, 32, D) a bolt (72, 8, D) a +0 trident an uncursed staff of air (72, 9, D) a +0 trident a +0 antimagic falchion (72, 16, D) a +6 ring of strength a +0 robe a +6 ring of dexterity a +6 ring of dexterity an uncursed staff of poison (72, 26, D) an uncursed staff of poison (73, 1, D) a wolf corpse (skeletalised by now) (73, 26, D) a +4 trident of piercing (73, 27, D) an uncursed staff of poison (73, 31, D) a +0 scimitar of flaming (75, 1, D) a +3 blowgun