MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) a fan of gales (49, 37, D) a +1 hand axe of venom (50, 36, D) a +0 long sword (still there?) a +3 leather armour of magic resistance (still there?) (50, 37, D) a +0 dire flail (still there?) a phantom mirror (still there?) (50, 43, D) a large rock Sif Muna's Guide on Aerial Shape Shifting Spells Type Level a - Swiftness Charms/Air 2 b - Summon Lightning Spire Summoning/Air 4 c - Irradiate Conjuration/Transmutation 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 Sif Muna's Incunabulum of Entrancing Orientation Spells Type Level a - Blink Translocation 2 b - Inner Flame Hexes/Fire 3 c - Metabolic Englaciation Hexes/Ice 5 d - Discord Hexes 8 (51, 36, D) a +0 arbalest (still there?) an uncursed ring of ice (still there?) (51, 37, D) an uncursed amulet of harm (52, 36, D) the ring of Vukkirur {rCorr rElec} [ring of resist corrosion] It insulates you from electricity. (52, 37, D) a +0 arbalest (still there?) an uncursed staff of summoning (still there?) (53, 36, D) a +0 glaive (still there?) a +0 executioner's axe of freezing (still there?) (53, 37, D) a +0 great sword (still there?) the +2 scale mail "Agegherint" {rElec Int+5 Dex-2} (still there?) It affects your intelligence (+5). It affects your dexterity (-2). It insulates you from electricity. (54, 36, D) an uncursed staff of cold (58, 36, D) a +0 halberd a +0 robe (58, 37, D) a cursed +0 battleaxe a +0 robe (59, 37, D) a lamp of fire (59, 39, D) a +3 war axe a +0 plate armour (60, 36, D) a lightning rod (4/4) (60, 37, D) a +0 dagger (unseen) (60, 39, D) a +0 long sword a +1 troll leather armour (61, 0, D) an uncursed staff of poison (61, 16, D) an uncursed ring of positive energy (61, 26, D) a +2 antimagic quarterstaff (61, 38, D) a +0 trident a cursed -2 ring of protection (61, 40, D) a +2 spear of venom a +0 chain mail (62, 0, D) an uncursed staff of cold (62, 9, D) the +6 arbalest of Abuse {penet, rC+ Dex+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+2). It protects you from cold. (62, 17, D) a +10 plate armour of ponderousness (62, 26, D) the +6 chain mail of Tuimeo Ulysch {rN+ Str+3 Int-2} It affects your strength (+3). It affects your intelligence (-2). It protects you from negative energy. (62, 28, D) a shapeshifter corpse (63, 8, D) a +2 mace of crushing a necrophage corpse (skeletalised by now) (63, 17, D) an uncursed amulet of regeneration (63, 26, D) a cursed -2 ring of strength (63, 36, D) an uncursed staff of cold (64, 26, D) a +6 ring of intelligence (65, 26, D) a fan of gales (67, 41, D) a chunk of flesh (68, 9, D) a +0 long sword a +0 shortbow an elf corpse (skeletalised by now) (69, 0, D) a +2 great mace of protection (69, 36, D) a +1 hunting sling of freezing (69, 37, D) a +0 trident a merfolk corpse (70, 8, D) an uncursed staff of death (70, 9, D) an uncursed staff of earth (70, 10, D) a +0 scimitar a +0 longbow a +0 scale mail (70, 11, D) a +1 glaive of flaming (70, 37, D) a +0 trident a +1 halberd of distortion (70, 38, D) a +0 trident 3 tomahawks (71, 8, D) a +0 rapier (71, 10, D) a +2 lajatang of distortion an elf corpse (skeletalised by now) (71, 16, D) an uncursed staff of air (71, 17, D) an uncursed ring of flight (71, 36, D) an uncursed staff of air (71, 37, D) a +0 trident a +3 hand crossbow of freezing a merfolk corpse (71, 38, D) a +0 shortbow a hippogriff corpse (71, 40, D) a cursed -3 trident a merfolk corpse a hippogriff corpse (71, 43, D) 4 tomahawks (72, 8, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +2 robe of positive energy (72, 9, D) an uncursed staff of death (72, 10, D) a +0 dagger of flaming a +0 ring mail (72, 11, D) an arrow (72, 17, D) a +1 hand crossbow of flaming (72, 27, D) an uncursed amulet of the gourmand (72, 37, D) a +3 leather armour of cold resistance (72, 41, D) a +0 trident a merfolk corpse (73, 12, D) 2 arrows (73, 17, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (73, 27, D) a fan of gales (73, 36, D) an uncursed staff of air (74, 40, D) a chunk of flesh (75, 1, D) a +5 blowgun (75, 42, D) a chunk of flesh