MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 16, D) a bolt (61, 0, D) a lightning rod (4/4) (61, 1, D) an uncursed staff of cold (61, 16, D) a book of Minor Magic (62, 0, D) a +6 ring of dexterity a +6 ring of dexterity (62, 8, D) a +3 dagger of venom (62, 9, D) an uncursed staff of power (62, 16, D) a +2 plate armour of positive energy (62, 17, D) an uncursed ring of magical power (62, 21, D) a +0 arbalest (unseen) (63, 16, D) a +2 scimitar of holy wrath (63, 17, D) a lamp of fire (63, 20, D) a +0 long sword (unseen) (63, 21, D) a cursed +0 flail (unseen) (64, 16, D) a lightning rod (4/4) (64, 17, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (65, 22, D) a +1 battleaxe (unseen) (65, 23, D) a +0 great mace (still there?) Sif Muna's Grimoire of Hexes (still there?) Spells Type Level a - Confusing Touch Hexes 1 b - Tukima's Dance Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Metabolic Englaciation Hexes/Ice 5 f - Discord Hexes 8 2 bolts (still there?) (66, 1, D) a +0 trident 7 tomahawks (66, 23, D) 2 bolts (67, 0, D) a +2 vampiric trident (67, 23, D) Sif Muna's Handbook of Harmful Flames Spells Type Level a - Iron Shot Conjuration/Earth 6 b - Bolt of Fire Conjuration/Fire 6 c - Spellforged Servitor Conjuration/Summoning 7 d - Lehudib's Crystal Spear Conjuration/Earth 8 e - Glaciate Conjuration/Ice 9 a bolt (69, 0, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 8, D) an uncursed staff of air a jumping spider corpse (71, 8, D) a scorpion corpse (71, 16, D) a +0 scale mail of cold resistance (71, 17, D) an uncursed staff of air (71, 26, D) the +7 arbalest of Zar Jits {elec, Str+4 Dex+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your dexterity (+7). (71, 30, D) a +0 dagger (unseen) (72, 8, D) a +0 triple sword of holy wrath (72, 9, D) the +0 triple sword "Bolis" {slice, rPois Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from poison. (72, 16, D) a +0 great sword of slicing (72, 17, D) the +5 scale mail of Whack-A-Mole {MR+} It affects your resistance to hostile enchantments. (72, 26, D) a +0 rapier (72, 29, D) a black bear corpse (72, 31, D) a +3 long sword of slicing a cursed +0 robe a +0 buckler (73, 1, D) 6 tomahawks a +0 trident a +5 war axe of flaming a merfolk corpse (skeletalised by now) (73, 4, D) a tomahawk (73, 10, D) a jumping spider corpse (73, 16, D) a crystal ball of energy (73, 17, D) a +3 plate armour of magic resistance (73, 26, D) a +1 great sword of holy wrath (73, 27, D) a +0 dagger (73, 33, D) a +2 quarterstaff of pain a cursed +0 robe a spriggan corpse (74, 33, D) a +6 mace of protection a +0 robe (75, 2, D) a +0 trident a merfolk corpse (skeletalised by now)