MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +8 falchion "Peteff" {vamp, +Rage rElec Str+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+7). It insulates you from electricity. It lets you go berserk. (61, 8, D) a +0 dagger a cursed -2 robe an orc corpse (skeletalised by now) (61, 10, D) a +2 dagger of draining (unseen) (61, 16, D) a scroll of brand weapon (62, 0, D) an uncursed staff of poison (62, 1, D) a +2 ring mail of cold resistance (62, 8, D) a fan of gales (62, 9, D) a +0 dagger a +0 robe (62, 16, D) a phial of floods (62, 17, D) a sack of spiders (63, 0, D) a +2 chain mail of fire resistance (63, 8, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (63, 16, D) the amulet "Maid" {Acrobat Int+2 Slay+2} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (63, 17, D) a crystal ball of energy (63, 18, D) a +0 robe (unseen) (64, 16, D) an uncursed staff of air (64, 17, D) a +0 short sword (64, 18, D) a +0 scythe of holy wrath (unseen) (67, 1, D) a ball python corpse (skeletalised by now) (69, 0, D) an uncursed staff of power (69, 1, D) a cursed -3 battleaxe a naga corpse (skeletalised by now) (69, 2, D) a water moccasin corpse (skeletalised by now) (69, 19, D) a +0 battleaxe a cursed +0 chain mail an orc corpse (skeletalised by now) (70, 8, D) the ring "Igause" {+Inv Int-4 Dex+2 Stlth-} [ring of attention] It affects your intelligence (-4). It affects your dexterity (+2). It lets you turn invisible. It makes you less stealthy. (70, 9, D) a +1 pair of boots of running (71, 8, D) a +2 antimagic morningstar (71, 9, D) a polar bear corpse (skeletalised by now) (71, 27, D) a +0 dagger (71, 28, D) a +0 hand axe a +2 leather armour of poison resistance an orc corpse (skeletalised by now) (72, 9, D) an uncursed staff of earth (72, 16, D) a +2 war axe of venom (72, 17, D) a +0 club a +0 ring mail a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 18, D) a +0 trident a cursed +0 chain mail (72, 26, D) a +3 ring mail of fire resistance (72, 28, D) a +0 battleaxe a +0 plate armour a +0 robe a +0 flail a +0 scale mail (73, 16, D) an uncursed amulet of harm (73, 17, D) a +0 flail a +0 ring mail a +0 buckler of poison resistance (73, 27, D) a +0 dagger (73, 28, D) a +2 long sword of electrocution a +0 leather armour an orc corpse (skeletalised by now) (74, 1, D) an adder corpse (skeletalised by now) (74, 17, D) a cursed -1 hand axe 3 tomahawks a cursed +0 scale mail (75, 1, D) the +5 great mace of Ash {freeze, rPois rF+ Int-5 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+4). It protects you from fire. It protects you from poison. (75, 28, D) a +7 falchion of slicing a +0 robe