MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 37, D) an uncursed staff of summoning (50, 37, D) the +2 flail "Zematsock" {crush, +Rage rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from negative energy. It lets you go berserk. (51, 37, D) a +2 trident of venom (51, 44, D) a javelin (52, 37, D) an uncursed staff of cold (53, 37, D) a book of Necromancy (59, 36, D) a +4 shortbow of freezing (59, 37, D) a +0 pair of boots of running (60, 1, D) a black bear corpse (skeletalised by now) (60, 36, D) a +6 ring of strength (60, 37, D) a +3 leather armour of cold resistance (61, 8, D) a +0 dagger (still there?) an uncursed ring of fire (still there?) (61, 16, D) a lamp of fire (61, 26, D) a manual of Bows (61, 29, D) a +1 hand crossbow of freezing a cursed ring of attention (61, 36, D) a +2 ring mail of poison resistance (61, 37, D) a +4 ring mail of fire resistance (62, 8, D) a +4 hunting sling of velocity (62, 9, D) a +0 leather armour a +0 club a lightning rod (4/4) (62, 16, D) an uncursed staff of energy (62, 17, D) the cursed +1 falchion "Zegejidgh" {slice, rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (62, 22, D) a water moccasin corpse (skeletalised by now) (62, 27, D) a +1 great sword of slicing (62, 36, D) the +6 chain mail "Zabagg" {Int+3} It affects your intelligence (+3). (63, 0, D) a +4 ring mail of positive energy (63, 1, D) a +0 rapier a +0 robe a +0 buckler (63, 8, D) an uncursed staff of death (63, 16, D) an uncursed ring of flight (63, 17, D) a +2 morningstar of protection (63, 20, D) a black mamba corpse (skeletalised by now) (63, 27, D) the +2 glaive "Ecwagayri" {freeze, -Tele Str+8 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It lets you see invisible. It prevents most forms of teleportation. (63, 36, D) an uncursed staff of summoning (64, 16, D) a +2 plate armour of positive energy (64, 18, D) a +6 ring of dexterity a +6 ring of strength a +0 war axe (64, 22, D) a water moccasin corpse (skeletalised by now) (64, 32, D) a hell hound corpse (70, 8, D) a +0 scale mail a +0 flail (70, 9, D) a +0 whip an orc corpse (skeletalised by now) (70, 36, D) a +2 plate armour of poison resistance (70, 37, D) a lamp of fire (71, 8, D) a +0 ring mail a +0 hand axe a +3 morningstar of protection an orc corpse (skeletalised by now) (71, 17, D) a +2 halberd of protection (71, 22, D) an arrow (71, 26, D) an uncursed staff of poison (71, 27, D) the +4 rapier of Eturekka {freeze, MR+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (71, 36, D) an uncursed staff of cold (71, 38, D) a +0 dire flail a +0 robe a cursed +2 spear of freezing a +0 robe (72, 8, D) a +0 robe a +0 dagger (72, 9, D) a +0 robe a +0 dagger an orc corpse (skeletalised by now) (72, 16, D) a +5 quick blade (72, 17, D) a +0 buckler a +0 leather armour a +0 scimitar an elf corpse (skeletalised by now) (72, 18, D) a +0 rapier an elf corpse (skeletalised by now) (72, 26, D) a +0 pair of gloves of dexterity (72, 36, D) an uncursed staff of wizardry (72, 37, D) a +4 halberd of flaming (73, 17, D) a +0 leather armour a +0 dagger a +0 longbow (73, 26, D) the +7 dagger "Demonslayer" {antimagic, rElec rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from negative energy. (73, 27, D) an uncursed staff of poison (73, 36, D) a +3 whip of pain (73, 37, D) a +0 spear a +0 robe a lamp of fire (74, 21, D) an arrow (75, 1, D) a +0 mace (still there?) the +27 Lear's hauberk (still there?) (75, 15, D) a +2 leather armour of positive energy a +0 shortbow a +0 dagger