MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +1 scale mail of poison resistance (61, 8, D) a +4 whip of freezing (61, 16, D) a +0 falchion of holy wrath (61, 26, D) an uncursed amulet of the acrobat (61, 28, D) a +0 trident (unseen) (62, 0, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (62, 1, D) a +0 rapier a +0 dagger a +0 robe a +4 giant spiked club (62, 9, D) a +3 flail a +0 robe (62, 17, D) the amulet "Ulyeb" {Spirit +Blink rN+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from negative energy. It lets you blink. (62, 19, D) a necrophage corpse (62, 26, D) the +3 ring mail of Amelioration {MR+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. (62, 27, D) a +3 scale mail of fire resistance (62, 29, D) a +0 trident (unseen) (62, 30, D) a +0 trident (unseen) (62, 33, D) a tomahawk (63, 0, D) a +2 pair of gloves of dexterity (63, 8, D) the amulet "Meofoum" {Spirit +Blink rC- Str+5 Int+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+5). It affects your intelligence (+2). It makes you vulnerable to cold. It lets you blink. (63, 17, D) an uncursed staff of cold (63, 18, D) a necrophage corpse (63, 26, D) an uncursed ring of see invisible (63, 27, D) the +5 robe "Ylaosk" {rN+ MR- rCorr Dex+5} It affects your dexterity (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (63, 30, D) a hippogriff corpse (63, 33, D) a throwing net 2 tomahawks (64, 16, D) a +1 leather armour of poison resistance (64, 17, D) a fan of gales (64, 26, D) an uncursed staff of conjuration (64, 27, D) Igro's Compendium of Companions Spells Type Level a - Call Imp Summoning 2 b - Recall Summoning/Translocation 3 c - Aura of Abjuration Summoning 5 d - Summon Hydra Summoning 7 (65, 26, D) a sack of spiders (67, 0, D) a +4 spear of flaming (67, 1, D) an ugly thing corpse (skeletalised by now) (68, 0, D) a +1 ring mail of fire resistance (69, 20, D) 3 tomahawks (70, 8, D) a fan of gales (70, 9, D) a scroll of brand weapon (71, 8, D) a +1 vampiric trident (71, 17, D) a +0 short sword (71, 26, D) a +6 ring of dexterity a +6 ring of strength (71, 27, D) a +5 hunting sling (72, 9, D) a +4 dagger of holy wrath (72, 16, D) the ring "Pufotiag" {*Contam +Blink MR+ Stlth+} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you blink. It causes magical contamination when unequipped. It makes you more stealthy. (72, 17, D) a +1 halberd of freezing (72, 18, D) a +0 club an orc corpse (72, 26, D) an uncursed ring of resist corrosion (72, 27, D) a +4 giant club (73, 1, D) a black bear corpse (skeletalised by now) (73, 16, D) a +0 robe a +2 antimagic dagger an uncursed staff of power an orc corpse (73, 17, D) an orc corpse (73, 26, D) an uncursed ring of resist corrosion (73, 27, D) a scorpion corpse (74, 16, D) a +0 scale mail a +0 dagger (74, 27, D) a redback corpse (75, 1, D) an uncursed staff of poison (75, 17, D) a tomahawk (unseen)