MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) a +0 dagger of protection (37, 1, D) a +4 plate armour of cold resistance (38, 1, D) a lamp of fire (39, 1, D) an uncursed staff of power (40, 1, D) a +1 hand axe of chopping (41, 1, D) a +0 robe of fire resistance (42, 1, D) a box of beasts (47, 19, D) a +0 longbow a +0 short sword 13 arrows a +0 leather armour the ring of the Lizard {+Blink rN+ MR- Str+4} [ring of strength] It affects your strength (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. a scroll of brand weapon (49, 0, D) a +2 shortbow of freezing (49, 1, D) a +0 morningstar of protection (49, 24, D) a +1 short sword of venom (49, 26, D) a +0 short sword a yellow draconian corpse (skeletalised by now) (49, 36, D) a +0 scimitar (49, 37, D) an uncursed ring of flight (49, 38, D) a necrophage corpse (skeletalised by now) (50, 13, D) the +6 shortbow "Fish" {venom, rC+ Str+6} It poisons the ammo it fires. It affects your strength (+6). It protects you from cold. (50, 14, D) a +0 scimitar an elf corpse (50, 15, D) a +3 short sword of venom (50, 24, D) a +0 chain mail of fire resistance (50, 25, D) a +0 halberd of chopping a purple draconian corpse (skeletalised by now) (50, 26, D) a +0 flail a white draconian corpse (skeletalised by now) (50, 37, D) the +6 falchion of Intimidation {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. (51, 0, D) a crystal ball of energy (51, 1, D) the +6 great mace "Igoyshym" {crush, +Blink +Fly} It inflicts extra damage upon your enemies. It lets you fly. It lets you blink. (51, 12, D) a +0 scimitar a phial of floods (inert) an elf corpse (51, 13, D) the +6 chain mail "Xiqocvytz" {rC+ rN+} It protects you from cold. It protects you from negative energy. (51, 15, D) a +0 longbow 44 arrows a +0 leather armour an elf corpse (51, 18, D) a +2 long sword of draining (51, 19, D) a +3 mace of protection (51, 20, D) an arrow (52, 0, D) an uncursed staff of air (52, 1, D) a +1 robe of fire resistance (52, 12, D) a +0 scimitar a +0 longbow 16 arrows a +0 leather armour an elf corpse (52, 13, D) a phial of floods (inert) (52, 14, D) a +0 longbow 5 arrows a +0 leather armour an elf corpse (52, 20, D) a +0 long sword a +0 leather armour an elf corpse (52, 24, D) a +0 hand axe (52, 26, D) a +0 dire flail (52, 27, D) a cursed -1 mace a black draconian corpse (skeletalised by now) (52, 28, D) a +2 mace of draining a +0 scimitar a red draconian corpse (skeletalised by now) (52, 30, D) a +3 glaive of flaming a +0 cloak (53, 1, D) the +10 halberd "Wosidiusoypt" {flame, rElec rPois rC- Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (53, 12, D) a +3 buckler a +0 robe (53, 13, D) a +6 ring of strength a +0 long sword (53, 24, D) a +4 hand axe of venom (53, 25, D) a +2 shortbow of freezing (53, 36, D) a +0 short sword of speed (53, 37, D) a +0 rapier of venom (54, 0, D) a +5 rapier of electrocution (54, 17, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (54, 36, D) an uncursed staff of air (55, 0, D) an uncursed staff of earth (55, 1, D) a +5 ring of strength (55, 13, D) an uncursed staff of air (55, 24, D) a +2 scale mail of cold resistance (59, 36, D) a +2 quarterstaff of protection (59, 37, D) a +2 dire flail of protection (60, 36, D) a +0 long sword a +0 buckler a +6 blowgun an elf corpse (skeletalised by now) (60, 37, D) an uncursed staff of summoning (61, 0, D) a +0 flail (61, 26, D) an uncursed ring of flight (61, 37, D) a +2 short sword of venom a +0 leather armour (61, 38, D) a +0 short sword a +0 leather armour (61, 41, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (62, 0, D) a +0 dagger a +0 robe (62, 1, D) a +0 mace (still there?) the +9 staff of Olgreb {rPois} (still there?) It protects you from poison. (62, 8, D) a +3 morningstar of draining (62, 16, D) an uncursed staff of air (62, 17, D) a +3 ring of dexterity (62, 27, D) a lightning rod (4/4) (62, 36, D) a +0 long sword (62, 37, D) the +5 quarterstaff "Yvidaam" {distort, +Blink rF+ Int+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It protects you from fire. It lets you blink. (62, 38, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (63, 0, D) a +0 club (still there?) a cursed ring of attention (still there?) (63, 8, D) a +0 rapier of flaming (63, 16, D) a lamp of fire (63, 17, D) a +2 scimitar of flaming (63, 21, D) a +4 glaive of protection (63, 26, D) a +0 short sword of draining (63, 32, D) a +3 flail of crushing (63, 36, D) an uncursed staff of fire (63, 37, D) a +0 short sword a +0 shortbow 20 arrows a +0 leather armour a +0 hunting sling of freezing an elf corpse (skeletalised by now) (63, 38, D) a +0 rapier an elf corpse (skeletalised by now) (64, 16, D) a cursed -3 ring of evasion (64, 17, D) a fan of gales (64, 21, D) a bolt a +1 scimitar of flaming (64, 26, D) a phial of floods (inert) (65, 26, D) a +0 mace of crushing (68, 0, D) the +12 scimitar of the Countless Friends {protect, *Rage rN+ SInv Stlth+} It protects the one who uses it against injury (+AC on strike). It protects you from negative energy. It lets you see invisible. It may make you go berserk in combat. It makes you more stealthy. (69, 36, D) an uncursed staff of summoning (70, 8, D) a +2 rapier of electrocution (70, 9, D) a fan of gales (70, 36, D) a +3 leather armour of cold resistance (70, 37, D) a +5 hand axe of electrocution (71, 8, D) a +2 morningstar of draining (71, 16, D) the cursed +0 hand crossbow of the Unliving {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. It has a curse placed upon it. (71, 26, D) the +0 leather armour of Divine Intervention {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. (71, 27, D) an uncursed staff of air (71, 30, D) a -2 dagger a +0 shortbow 15 arrows a +0 leather armour (71, 31, D) an arrow (71, 36, D) a +2 helmet of intelligence (71, 37, D) a fan of gales (72, 9, D) a +2 short sword of flaming (72, 16, D) a +6 ring of dexterity (72, 17, D) a lightning rod (4/4) (72, 26, D) the +7 great sword "Rinwu" {freeze, rPois rN+ Str-2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It protects you from poison. It protects you from negative energy. It makes you more stealthy. (72, 27, D) a +6 scythe of slicing (72, 30, D) an arrow (72, 36, D) an uncursed staff of cold (72, 37, D) a +3 scale mail of cold resistance (73, 1, D) a +1 quarterstaff of protection (73, 16, D) a +4 shortbow (73, 17, D) the +11 halberd "Wuit" {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (73, 26, D) a +2 lajatang of pain (73, 28, D) a +0 short sword (73, 29, D) a +0 long sword a +7 glaive of venom (73, 36, D) a +3 battleaxe of chopping (74, 30, D) a +0 rapier (74, 41, D) a +0 mace (75, 1, D) an uncursed staff of energy