MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a lamp of fire (60, 37, D) a +0 falchion of protection (61, 0, D) a manual of Poison Magic (61, 1, D) (unseen) (61, 8, D) a +5 rapier (61, 26, D) a cursed -3 ring of dexterity (61, 29, D) a cursed -1 long sword a naga corpse (skeletalised by now) (61, 37, D) a book of Conjurations (61, 41, D) a snapping turtle corpse (62, 0, D) an uncursed staff of poison (62, 1, D) an uncursed amulet of guardian spirit (62, 8, D) a +0 trident (62, 9, D) a +1 trident of venom a +0 trident 5 tomahawks a +6 long sword of venom (62, 16, D) a +6 ring of dexterity a +6 ring of strength (62, 17, D) a +2 leather armour of cold resistance (62, 26, D) an uncursed ring of flight (62, 27, D) a cursed ring of attention (62, 37, D) a +5 hand axe of chopping (63, 8, D) a +0 trident 6 tomahawks a +3 chain mail of cold resistance (63, 16, D) an uncursed staff of cold (63, 17, D) a +1 long sword of slicing (63, 29, D) a +0 battleaxe a +0 robe a naga corpse (63, 30, D) a +0 dire flail a +0 robe (63, 37, D) an uncursed ring of magical power (64, 26, D) the +4 arbalest of the Evil Eye {penet, *Corrode Str+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+5). It may corrode you when you take damage. (64, 27, D) a crystal ball of energy a naga corpse (skeletalised by now) (64, 28, D) a +0 glaive a naga corpse (skeletalised by now) (65, 26, D) a +4 ring of intelligence (65, 27, D) a +0 halberd a naga corpse (skeletalised by now) (67, 0, D) a +6 great sword of holy wrath (68, 0, D) an uncursed staff of poison (69, 0, D) a +3 ring of intelligence (69, 36, D) an uncursed staff of death (70, 9, D) a fan of gales (70, 36, D) a +1 chain mail of magic resistance (71, 17, D) the +1 leather armour of Intercession {*Corrode Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It may corrode you when you take damage. (71, 27, D) an uncursed staff of power a river rat corpse (skeletalised by now) (71, 36, D) a +1 plate armour of cold resistance (71, 37, D) a +1 hunting sling of freezing (72, 8, D) the ring of Okawaru's Hope {rCorr *Contam rC+ Str+3 SInv} [ring of resist corrosion] It affects your strength (+3). It protects you from cold. It lets you see invisible. It causes magical contamination when unequipped. (72, 16, D) a lamp of fire (72, 17, D) an uncursed staff of poison (72, 26, D) a lightning rod (4/4) (72, 27, D) a +0 dagger of speed (72, 28, D) a crocodile corpse (skeletalised by now) (72, 36, D) the cursed ring "Nopludoc" {Str-4 Int+2} [ring of strength] It affects your strength (-4). It affects your intelligence (+2). It has a curse placed upon it. (73, 1, D) a +0 dagger a +0 robe (73, 16, D) a +3 ring of strength (73, 17, D) a +0 longbow of velocity (73, 18, D) a +0 glaive (73, 26, D) an uncursed staff of poison (73, 27, D) a phial of floods (73, 28, D) a crocodile corpse (skeletalised by now) (73, 36, D) an uncursed staff of air (73, 37, D) an uncursed staff of earth (75, 1, D) a +0 dagger (still there?) a +2 leather armour of cold resistance (still there?)